John Bintz
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c9f1a55ebd
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Need genam too
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2024-09-26 17:43:53 -04:00 |
John Bintz
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457145f964
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Ruby
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2024-09-26 17:38:17 -04:00 |
John Bintz
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98c05795fc
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More cleanup
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2024-09-26 17:36:22 -04:00 |
John Bintz
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623e51d164
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More cleanups
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2024-09-26 17:34:58 -04:00 |
John Bintz
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f2f699d2c9
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Remove some files
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2024-09-26 17:33:32 -04:00 |
John Bintz
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38bf0dd0b2
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prepping for release
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2024-09-26 17:32:04 -04:00 |
John Bintz
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9e8939089d
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reword
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2024-09-22 08:21:25 -04:00 |
John Bintz
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e19f59246e
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how i'll make it fast eventually
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2024-09-22 08:20:58 -04:00 |
John Bintz
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d1421929d8
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Update README
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2024-09-22 08:13:38 -04:00 |
John Bintz
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7ba0c167cb
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finish up video stuff
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2024-09-22 08:12:37 -04:00 |
John Bintz
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bd47027b4a
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OK this is CPU bound, much precalculating required
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2024-09-22 07:36:27 -04:00 |
John Bintz
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f3913286eb
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binary
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2024-09-22 07:32:44 -04:00 |
John Bintz
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6b86be00d4
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More performance stuff
Still can't get 50fps on an A500 but this is good enough for now.
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2024-09-22 07:32:13 -04:00 |
John Bintz
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bd035eaea1
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Move blitter commoon stuff to blitter header
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2024-09-22 06:52:22 -04:00 |
John Bintz
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c76af7faf8
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Cleanup startup code
I'm starting to understand this stuff better. This makes it possible to
use OS-level interrupts like the keyboard in the code.
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2024-09-22 06:40:21 -04:00 |
John Bintz
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634bdd884e
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Clean out that stab at targeted cleanups
I needed to write way more code to get that working right
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2024-09-22 06:39:50 -04:00 |
John Bintz
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1dfbec0252
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Keyboard handling, just get this up to 50fps
The partial render approach was going to require more coordination than
I needed to just get this to 50fps.
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2024-09-22 06:31:08 -04:00 |
John Bintz
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3048754012
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start on more precise topaz art replacement
this should hopefully speed things up a lot
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2024-09-19 21:51:45 -04:00 |
John Bintz
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d89d68c115
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More code cleanups
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2024-09-19 13:03:46 -04:00 |
John Bintz
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c1d9f23026
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More clarity work
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2024-09-19 08:09:10 -04:00 |
John Bintz
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1d7e327194
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Improve clarity on screen definition functions
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2024-09-19 07:47:48 -04:00 |
John Bintz
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3a42da655b
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In which John learns about the playfield hardware and sprite priorities
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2024-09-12 08:26:53 -04:00 |
John Bintz
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a73506a27b
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lol i reversed them
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2024-07-17 07:40:48 -04:00 |
John Bintz
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7656a6c653
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Clean up names/signatures
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2024-07-17 07:38:47 -04:00 |
John Bintz
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777257b83d
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Simplify cool bun rendering code
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2024-07-17 07:08:59 -04:00 |
John Bintz
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6aed100cd2
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I don't need two input channels for this
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2024-07-16 08:02:38 -04:00 |
John Bintz
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22a0359536
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some text stuff, pending cleanup
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2024-06-14 09:16:01 -04:00 |
John Bintz
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048a1270bb
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50 fps!
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2024-06-13 12:30:39 -04:00 |
John Bintz
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686125592a
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this is as optimized as the code will reasonably get
we just need to blit less stuff
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2024-06-13 09:01:22 -04:00 |
John Bintz
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331b76e798
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start optimizing
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2024-06-13 05:55:29 -04:00 |
John Bintz
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ecfdd53c5f
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it works
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2024-06-10 22:04:40 -04:00 |
John Bintz
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6febe83740
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bitplane only color mapping works, let's make some bitplanes/copperlists
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2024-06-04 12:44:12 -04:00 |
John Bintz
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9ea3e5f8a6
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start on image converter
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2024-06-03 12:46:32 -04:00 |
John Bintz
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2a420f6f4f
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starting on sprites
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2024-06-02 16:03:16 -04:00 |
John Bintz
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eb5daa1684
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code cleanups, on to sprites
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2024-06-02 14:42:36 -04:00 |
John Bintz
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b06af2cb4a
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buns can march
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2024-06-02 14:37:37 -04:00 |
John Bintz
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f86ecfb349
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it works!
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2024-06-01 08:19:10 -04:00 |
John Bintz
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eee99e8d7e
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double buffering and better startup
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2024-06-01 07:42:11 -04:00 |
John Bintz
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098b3f3ebf
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code restructured
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2024-05-29 07:57:08 -04:00 |
John Bintz
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391c03b8aa
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(wip)
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2024-05-28 08:02:28 -04:00 |
John Bintz
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7374d8cad0
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yeah it kinda works
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2024-05-27 16:50:56 -04:00 |
John Bintz
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2b24ebc602
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starting on the real thing
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2024-05-27 14:58:13 -04:00 |
John Bintz
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af744a3469
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more stuff
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2024-05-02 12:52:06 -04:00 |
John Bintz
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026b6f6f0d
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it works
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2024-04-29 22:12:48 -04:00 |