finish up video stuff
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32x50_bun.c
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63
32x50_bun.c
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/**
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* What do we need
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* * [ ] screen setup
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*/
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#include <hardware/custom.h>
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#include "system/system.h"
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#include "system/copper.h"
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#include "screen.h"
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extern struct Custom far custom;
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uint16_t custom_color = (uint16_t)offsetof(Custom, color);
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uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
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uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
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int main(void) {
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struct ScreenDefinition screenDefinition;
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struct ActiveScreenBufferDetails activeScreenBufferDetails;
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uint16_t *copperlist, *currentCopperlist;
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void *copperlistBitplanePointers[8][2];
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int i;
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allocateDoubleBufferedScreenMemory(
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&screenDefinition,
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&activeScreenBufferDetails,
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320,
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256,
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2
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);
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copperlist = prepareNewCopperlist(300);
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currentCopperlist = addDisplayToCopperlist(
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copperlist,
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&screenDefinition,
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&activeScreenBufferDetails,
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&copperlistBitplanePointers
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);
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COPPERLIST_MOVE(currentCopperlist, custom_color, 0x3a6);
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COPPERLIST_MOVE(currentCopperlist, custom_color + 2, 0x000);
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COPPERLIST_MOVE(currentCopperlist, custom_color + 4, 0xfff);
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endCopperlist(currentCopperlist);
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takeOverSystem();
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setCopperlist(copperlist);
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setUpDisplay((uint32_t)screenDefinition.bitplanes);
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for (i = 0; i < 100000; ++i) {
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}
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giveBackSystem();
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freeCopperlist(copperlist);
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teardownScreen(&screenDefinition);
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}
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9
README.md
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9
README.md
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## Building
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### Vamos
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You'll want Vamos and SAS/C on Vamos's path:
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```
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ruby ./image_converter.rb && touch images.s && vamos -- smake
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```
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@ -1,4 +1,5 @@
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MAIN_OBJS = main.o images.o system.lib screen.o bun.o
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32_objs = 32x50_bun.o system.lib screen.o
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all: main
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@ -14,6 +15,9 @@ system.lib: system/system.o system/copper.o system/blitter.o system/debug.o
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main: $(MAIN_OBJS)
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sc link to main math=standard $(MAIN_OBJS)
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32x50: $(32_objs)
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sc link to 32x50 $(32_objs)
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test: bun_test.o bun.o
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sc link to bun_test identifierlength=32 math=standard bun_test.o bun.o cutest/CuTest.c
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