OK this is CPU bound, much precalculating required
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main.c
6
main.c
@ -30,7 +30,10 @@
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#include "bun.h"
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/**
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* This barely gets 50fps on an A1200 but I'm leaving it for now. Potential improvements:
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* This barely gets 50fps on an 020 but I'm leaving it for now.
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* The demo is definitely CPU bound.
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*
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* Potential improvements:
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*
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* [ ] Precalculate even more of bun.c. This may get 50fps on an A500 if I do this.
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* It would require more significant caching of as much stuff as possible.
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@ -374,6 +377,7 @@ int main(void) {
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if (i > FRAMES_FOR_SCREEN) i = 0;
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}
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// somthing in here causes an A500 in KS 1.3 to crash
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giveBackSystem();
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teardownKeyboard();
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