start optimizing
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ecfdd53c5f
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331b76e798
168
bun.c
168
bun.c
@ -66,41 +66,63 @@ void teardownBun(void) {
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}
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}
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#define BLITTER_ASCENDING (0)
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#define BLITTER_DESCENDING (1)
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struct BunClear {
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uint16_t memoryStartOffsetBytes;
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uint16_t widthWords;
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uint16_t heightRows;
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uint8_t direction;
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};
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#define BUN_OFF_RIGHT_SIDE (0)
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#define BUN_OFF_LEFT_SIDE (1)
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#define BUN_ANYWHERE (2)
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uint8_t *coolbunPlaneStarts[3][2];
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void bun_offRightSide(
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int plusXValue,
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int y,
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struct ScreenSetup *screenSetup,
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struct CurrentScreen *currentScreen
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struct CurrentScreen *currentScreen,
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struct BunClear *bunClear
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) {
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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bunClear->memoryStartOffsetBytes = (y * screenSetup->byteWidth) +
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screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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bunClear->heightRows = COOL_BUN_HEIGHT;
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bunClear->widthWords = 2 - wordShift;
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bunClear->direction = BLITTER_ASCENDING;
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bltalwm = 0x0000;
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for (i = 0; i <= 15 - shift; ++i) {
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bltalwm += (1 << (15 - i));
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}
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(0, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea +
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plane * COOL_BUN_PLANE_SIZE;
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custom.bltbpt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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custom.bltdpt = currentScreen->planes[plane] +
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(y * screenSetup->byteWidth) +
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screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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bunClear->memoryStartOffsetBytes;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i <= 15 - shift; ++i) {
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bltalwm += (1 << (15 - i));
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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WaitBlit();
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}
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@ -110,7 +132,8 @@ void bun_offLeftSide(
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int minusXValue,
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int y,
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struct ScreenSetup *screenSetup,
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struct CurrentScreen *currentScreen
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struct CurrentScreen *currentScreen,
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struct BunClear *bunClear
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) {
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unsigned char plane;
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uint8_t shift = minusXValue & 15;
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@ -121,35 +144,37 @@ void bun_offLeftSide(
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// y can't be 0 otherwise we will corrupt memory for now
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if (y == 0) return;
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bunClear->memoryStartOffsetBytes = (screenSetup->byteWidth * (y + COOL_BUN_LAST_ROW)) +
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2 - wordShift * 2;
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bunClear->heightRows = COOL_BUN_HEIGHT;
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bunClear->widthWords = 2 - wordShift;
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bunClear->direction = BLITTER_DESCENDING;
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bltalwm = 0x0000;
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for (i = 0; i <= 15 - shift; ++i) {
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bltalwm += (1 << i);
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}
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for (plane = 0; plane < 2; ++plane) {
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// shift left, so descending
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(1, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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// b has bun data
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custom.bltbpt = coolbunArea + 2 +
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COOL_BUN_LAST_ROW_BYTES +
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plane * COOL_BUN_PLANE_SIZE;
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custom.bltbpt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
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// d is the part on screen
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custom.bltdpt = currentScreen->planes[plane] +
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(screenSetup->byteWidth * (y + COOL_BUN_LAST_ROW)) +
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2 -
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wordShift * 2;
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custom.bltdpt = currentScreen->planes[plane] + bunClear->memoryStartOffsetBytes;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i <= 15 - shift; ++i) {
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bltalwm += (1 << i);
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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WaitBlit();
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}
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@ -159,24 +184,31 @@ void bun_anywhere(
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int x,
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int y,
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struct ScreenSetup *screenSetup,
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struct CurrentScreen *currentScreen
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struct CurrentScreen *currentScreen,
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struct BunClear *bunClear
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) {
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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bunClear->memoryStartOffsetBytes = WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
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bunClear->heightRows = COOL_BUN_HEIGHT;
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bunClear->widthWords = 2 + needsExtraWord;
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bunClear->direction = BLITTER_ASCENDING;
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for (plane = 0; plane < 2; ++plane) {
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// if we extend the bun area by a word, we only need one write
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(0, shift);
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custom.bltcon1 = BLTCON1(bunClear->direction, shift);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltbpt = coolbunPlaneStarts[BUN_ANYWHERE][plane];
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custom.bltdpt = currentScreen->planes[plane] +
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WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
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bunClear->memoryStartOffsetBytes;
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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@ -188,7 +220,7 @@ void bun_anywhere(
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
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custom.bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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WaitBlit();
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}
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@ -198,7 +230,8 @@ void renderBun(
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int x,
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int y,
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struct ScreenSetup *screenSetup,
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struct CurrentScreen *currentScreen
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struct CurrentScreen *currentScreen,
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struct BunClear *bunClear
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) {
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/**
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* Conditions that will cause the program to crash if met. If your bun
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@ -212,11 +245,29 @@ void renderBun(
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if (y > screenSetup->height- COOL_BUN_HEIGHT - 1) return;
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if (x < 0) {
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bun_offLeftSide(-x, y, screenSetup, currentScreen);
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bun_offLeftSide(
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-x,
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y,
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screenSetup,
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currentScreen,
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bunClear
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);
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} else if (x > screenSetup->width - COOL_BUN_WIDTH) {
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bun_offRightSide(x - (screenSetup->width - COOL_BUN_WIDTH), y, screenSetup, currentScreen);
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bun_offRightSide(
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x - (screenSetup->width - COOL_BUN_WIDTH),
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y,
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screenSetup,
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currentScreen,
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bunClear
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);
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} else {
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bun_anywhere(x, y, screenSetup, currentScreen);
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bun_anywhere(
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x,
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y,
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screenSetup,
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currentScreen,
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bunClear
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);
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}
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}
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@ -286,6 +337,18 @@ void buildBunAngleAdjustments() {
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}
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}
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void precalculeBunRenderInfo(void) {
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int plane;
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for (plane = 0; plane < 2; ++plane) {
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coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane] = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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coolbunPlaneStarts[BUN_ANYWHERE][plane] = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane] = coolbunArea + 2 +
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COOL_BUN_LAST_ROW_BYTES +
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plane * COOL_BUN_PLANE_SIZE;
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}
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}
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void setupBunRenderer(
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struct BunRenderer *bunRenderer,
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struct ScreenSetup *screenSetup,
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@ -296,6 +359,36 @@ void setupBunRenderer(
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setupBun();
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buildBunAngleAdjustments();
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calculateAllBunPositions(screenSetup);
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precalculeBunRenderInfo();
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}
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int hasBunClear[2] = {0,0};
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struct BunClear bunClearForScreen[2][BUN_COUNT];
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void clearCurrentBuns(
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struct BunRenderer *bunRenderer
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) {
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int bun, plane;
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struct BunClear *currentBunClear;
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if (!hasBunClear[bunRenderer->currentScreen->currentBuffer]) return;
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for (bun = 0; bun < BUN_COUNT; ++bun) {
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currentBunClear = &bunClearForScreen[bunRenderer->currentScreen->currentBuffer][bun];
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8);
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custom.bltcon1 = BLTCON1(currentBunClear->direction, 0);
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custom.bltadat = 0x0000;
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custom.bltafwm = 0xffff;
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custom.bltalwm = 0xffff;
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custom.bltdpt = bunRenderer->currentScreen->planes[plane] +
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currentBunClear->memoryStartOffsetBytes;
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custom.bltdmod = bunRenderer->screenSetup->byteWidth - (currentBunClear->widthWords * 2);
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custom.bltsize = currentBunClear->widthWords + (currentBunClear->heightRows << 6);
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WaitBlit();
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}
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}
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}
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void renderBunFrame(
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@ -311,9 +404,12 @@ void renderBunFrame(
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allBunPositionsByFrame[frame][bun][0],
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allBunPositionsByFrame[frame][bun][1],
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bunRenderer->screenSetup,
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bunRenderer->currentScreen
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bunRenderer->currentScreen,
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&bunClearForScreen[bunRenderer->currentScreen->currentBuffer][bun]
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);
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}
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hasBunClear[bunRenderer->currentScreen->currentBuffer] = 1;
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}
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void teardownBunRenderer() {
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3
bun.h
3
bun.h
@ -20,5 +20,8 @@ void renderBunFrame(
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int frame,
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struct BunRenderer *
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);
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void clearCurrentBuns(
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struct BunRenderer *
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);
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void teardownBunRenderer(void);
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#endif
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5
main.c
5
main.c
@ -180,6 +180,9 @@ int main(void) {
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while (1) {
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swapCurrentScreenBuffer(&screenSetup, ¤tScreen);
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clearCurrentBuns(&bunRenderer);
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/*
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8);
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custom.bltcon1 = 0;
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@ -191,6 +194,7 @@ int main(void) {
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custom.bltsize = screenSetup.byteWidth / 2 + (screenSetup.height << 6);
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WaitBlit();
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}
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*/
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renderBunFrame(i, &bunRenderer);
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@ -228,7 +232,6 @@ int main(void) {
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WaitTOF();
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//WaitTOF();
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if ((ciaa.ciapra >> 6) != 3) break;
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