lol i reversed them
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7656a6c653
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8
bun.c
8
bun.c
@ -106,7 +106,7 @@ void bun_offRightSide(
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
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custom.bltdpt = currentScreen->planes[plane] +
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bunClear->memoryStartOffsetBytes;
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@ -161,7 +161,7 @@ void bun_offLeftSide(
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custom.bltcon1 = bltcon1;
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// a has bun data
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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// d is the part on screen
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custom.bltdpt = currentScreen->planes[plane] + bunClear->memoryStartOffsetBytes;
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@ -344,9 +344,9 @@ void precalculateBunRenderInfo(void) {
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int plane;
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for (plane = 0; plane < 2; ++plane) {
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coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane] = coolbun + plane * COOL_BUN_PLANE_SIZE;
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coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane] = coolbun + plane * COOL_BUN_PLANE_SIZE;
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coolbunPlaneStarts[BUN_ANYWHERE][plane] = coolbun + plane * COOL_BUN_PLANE_SIZE;
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coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane] = coolbun + 2 +
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coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane] = coolbun + 2 +
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COOL_BUN_LAST_ROW_BYTES +
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plane * COOL_BUN_PLANE_SIZE;
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}
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