I don't need two input channels for this
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22a0359536
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6aed100cd2
11
bun.c
11
bun.c
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@ -191,7 +191,7 @@ void bun_anywhere(
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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uint16_t bltcon0, bltcon1, bltalwm, bltbmod, bltdmod, bltsize;
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uint16_t bltcon0, bltcon1, bltalwm, bltamod, bltdmod, bltsize;
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bunClear->memoryStartOffsetBytes = WORD_ALIGNED_BYTE_POSITION(screenSetup->width, x, y);
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@ -200,7 +200,7 @@ void bun_anywhere(
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bunClear->direction = BLITTER_ASCENDING;
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// buns will never interfere with a background so they don't need a mask
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon0 = BLTCON0(0xf0, 1, 0, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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if (needsExtraWord) {
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@ -209,7 +209,7 @@ void bun_anywhere(
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bltalwm = 0xffff;
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}
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bltbmod = -(needsExtraWord * 2);
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bltamod = -(needsExtraWord * 2);
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bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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bltsize = bunClear->widthWords + (bunClear->heightRows << 6);
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@ -217,8 +217,7 @@ void bun_anywhere(
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunPlaneStarts[BUN_ANYWHERE][plane];
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custom.bltapt = coolbunPlaneStarts[BUN_ANYWHERE][plane];
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custom.bltdpt = currentScreen->planes[plane] +
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bunClear->memoryStartOffsetBytes;
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@ -226,7 +225,7 @@ void bun_anywhere(
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custom.bltafwm = 0xffff;
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custom.bltalwm = bltalwm;
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custom.bltbmod = bltbmod;
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custom.bltamod = bltamod;
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custom.bltdmod = bltdmod;
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custom.bltsize = bltsize;
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