(wip)
This commit is contained in:
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7374d8cad0
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391c03b8aa
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@ -0,0 +1,166 @@
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#include "screen.h"
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#include "bun.h"
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extern unsigned char far coolbun[];
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unsigned char *coolbunArea;
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#define COOL_BUN_WIDTH (32)
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#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
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#define COOL_BUN_HEIGHT (32)
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#define COOL_BUN_PLANES (2)
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#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
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#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
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void setupBun() {
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unsigned char *currentCoolBunArea, *currentCoolBun;
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coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
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currentCoolBun = coolbun;
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currentCoolBunArea = coolbunArea;
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for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
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for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
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for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
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*(currentCoolBunArea++) = *(currentCoolBun++);
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}
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}
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}
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}
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void teardownBun() {
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FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
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}
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void bun_offRightSide(int plusXValue, int y, struct ScreenSetup *screenSetup) {
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup->memoryStart +
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plane * screenSetup->nextBitplaneAdvance +
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(y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8
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+ wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << (15 - i));
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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#define BLTCON0( \
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minterm, aChan, bChan, cChan, dChan, shift \
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) (minterm + (aChan << 11) + (bChan << 10) + (cChan << 9) + (dChan << 8) + (shift << 12)
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#define BLTCON1(descending, shift) ((descending << 1) + (shift << 12))
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void bun_offLeftSide(int minusXValue, int y, struct CurrentScreen *currentScreen) {
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unsigned char plane;
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uint8_t shift = minusXValue & 15;
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uint8_t wordShift = (minusXValue >> 4);
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uint8_t i;
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uint16_t bltalwm;
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// y can't be 0 otherwise we will corrupt memory for now
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if (y == 0) return;
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for (plane = 0; plane < 2; ++plane) {
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// shift left, so descending
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custom.bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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custom.bltcon1 = BLTCON1(1, shift);
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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// b has bun data
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custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
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// d is the part on screen
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custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << i);
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void bun_anywhere(int x, int y, struct ScreenSetup *screenSetup) {
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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for (plane = 0; plane < 2; ++plane) {
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// if we extend the bun area by a word, we only need one write
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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if (needsExtraWord) {
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custom.bltalwm = 0x0000;
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} else {
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custom.bltalwm = 0xffff;
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}
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void renderBun(int x, int y, struct CurrentScreen *currentScreen) {
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/**
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* Conditions that will cause the program to crash if met. If your bun
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* isn't rendering, it's due to here.
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*
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* TODO: Handle top/bottom off-screen as well.
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*/
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if (x < -31) return;
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if (x > currentScreen->pixelWidth + 31) return;
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if (y < 1) return;
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if (y > currentScreen->pixelHeight- COOL_BUN_HEIGHT - 1) return;
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if (x < 0) {
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bun_offLeftSide(-x, y, currentScreen);
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} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
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bun_offRightSide(x - (currentScreen->pixelWidth - COOL_BUN_WIDTH), y, currentScreen);
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} else {
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bun_anywhere(x, y, currentScreen);
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}
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}
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#ifndef __BUN_H__
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#define __BUN_H__
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#include "screen.h"
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void setupBun();
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void renderBun(int x, int y, struct ScreenSetup *screenSetup);
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void teardownBun();
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#endif
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199
main.c
199
main.c
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#include "screen.h"
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#include "types.h"
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#include "bun.h"
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extern struct Custom far custom;
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extern unsigned char far coolbun[];
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#define COOL_BUN_WIDTH (32)
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#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
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#define COOL_BUN_HEIGHT (32)
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#define COOL_BUN_PLANES (2)
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#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
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#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
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// this should be large enough to hold one bitplane of the largest object
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// you are blitting, plus one additional word on each side
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volatile short *dbg = (volatile short *)0x100;
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unsigned char *coolbunArea;
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unsigned char *scratchArea;
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struct ScreenSetup screenSetup;
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struct CurrentScreen currentScreen;
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void bun_offRightSide(int plusXValue, int y) {
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uint8_t i, plane = 0;
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uint8_t shift = plusXValue & 15;
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uint8_t wordShift = (plusXValue >> 4);
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uint16_t bltalwm;
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup.memoryStart + plane * screenSetup.nextBitplaneAdvance + (y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << (15 - i));
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void bun_offLeftSide(int minusXValue, int y) {
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unsigned char plane;
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uint8_t shift = minusXValue & 15;
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uint8_t wordShift = (minusXValue >> 4);
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uint8_t i;
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uint16_t bltalwm;
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// y can't be 0 otherwise we will corrupt memory for now
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if (y == 0) return;
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for (plane = 0; plane < 2; ++plane) {
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// shift left, so desccending
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (1 << 1) + (shift << 12);
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// a has a mask we're shifting
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custom.bltadat = 0xffff;
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// b has bun data
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custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
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// d is the part on screen
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custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
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custom.bltafwm = 0xffff;
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bltalwm = 0x0000;
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for (i = 0; i < 15 - shift; ++i) {
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bltalwm += (1 << i);
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}
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
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custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void bun_anywhere(int x, int y) {
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uint8_t plane;
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uint8_t shift = x & 15;
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uint8_t needsExtraWord = shift != 0;
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for (plane = 0; plane < 2; ++plane) {
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// if we extend the bun area by a word, we only need one write
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// buns will never interfere with a background so they don't need a mask
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// they do need the scratch area though
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custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
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custom.bltcon1 = (shift << 12);
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custom.bltadat = 0xffff;
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custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
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custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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if (needsExtraWord) {
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custom.bltalwm = 0x0000;
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} else {
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custom.bltalwm = 0xffff;
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}
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custom.bltbmod = -(needsExtraWord * 2);
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custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
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custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
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WaitBlit();
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}
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}
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void renderBun(int x, int y) {
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if (x < -31) return;
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if (x > screenSetup.width + 31) return;
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if (y < 1) return;
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if (y > screenSetup.height - COOL_BUN_HEIGHT - 1) return;
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if (x < 0) {
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bun_offLeftSide(-x, y);
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} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
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bun_offRightSide(x - (screenSetup.width - COOL_BUN_WIDTH), y);
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} else {
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bun_anywhere(x, y);
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}
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}
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#define offsetof(s, m) &((struct s *)0)->m
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uint16_t custom_color = (uint16_t)offsetof(Custom, color);
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int main(void) {
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uint16_t *copperlist, *currentCopperlist;
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int i, x, y, plane, result;
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int blitShiftRight, memoryXOffset, blitWidth;
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int bunPosition = -31;
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color_t colors[16];
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unsigned char *currentCoolBunArea, *currentCoolBun;
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coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
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currentCoolBun = coolbun;
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scratchArea = AllocMem(SCRATCH_AREA_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
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color_t colors[8];
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colors[0] = 0x09b8;
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colors[1] = 0x0000;
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colors[2] = 0x0fff;
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colors[3] = 0x000f;
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prepareScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 4);
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allocateScreenMemory(&screenSetup);
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currentCoolBunArea = coolbunArea;
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for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
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for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
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for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
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*(currentCoolBunArea++) = *(currentCoolBun++);
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}
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}
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}
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
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setupInitialCurrentScreen(&screenSetup, ¤tScreen);
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teardownScreen(&screenSetup);
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return 0;
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// blitter copy the first bitplane row down to the second
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setUpDisplay(&screenSetup);
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currentCopperlist = addDisplayToCopperlist(copperlist, &screenSetup);
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currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
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//currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
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*(currentCopperlist++) = custom_color;
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*(currentCopperlist++) = 0x000;
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*(currentCopperlist++) = custom_color + 2;
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*(currentCopperlist++) = 0x000;
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*(currentCopperlist++) = custom_color + 4;
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*(currentCopperlist++) = 0xfff;
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*(currentCopperlist++) = custom_color + 6;
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*(currentCopperlist++) = 0x00F;
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for (y = 0; y < 256; ++y) {
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*(currentCopperlist++) = 1 + (31 << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
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*(currentCopperlist++) = custom_color;
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*(currentCopperlist++) = 0x9b8;
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*(currentCopperlist++) = 1 + (31 + (320 / 4) << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
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*(currentCopperlist++) = custom_color;
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*(currentCopperlist++) = 0x000;
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}
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endCopperlist(currentCopperlist);
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for (i = -31; i < screenSetup.width - 1; ++i) {
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y = WaitBOF(250);
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//y = WaitBOF(250);
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WaitTOF();
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/*
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8);
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custom.bltcon1 = 0;
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@ -216,18 +105,22 @@ int main(void) {
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custom.bltsize = 20 + (COOL_BUN_MEMORY_SIZE << 6);
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WaitBlit();
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}
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*/
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renderBun(i, 45);
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renderBun(i, 45, &screenSetup);
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}
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for (i = 0; i < 100; ++i) {
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WaitTOF();
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}
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giveBackSystem();
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freeScreenMemory(&screenSetup);
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freeScreen(&screenSetup);
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freeCopperlist(copperlist);
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FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
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FreeMem(scratchArea, SCRATCH_AREA_MEMORY_SIZE);
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teardownBun();
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return 0;
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}
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62
screen.c
62
screen.c
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@ -4,31 +4,69 @@
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#include <clib/exec_protos.h>
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#include <exec/memory.h>
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void allocateScreenMemory(struct ScreenSetup *screenSetup) {
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char *memory = (char *)AllocMem(
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/**
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* Includes double buffer space
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*/
|
||||
#define TOTAL_SCREEN_SETUP_SIZE(s) ((s->width / 8) * s->height * s->bitplanes * 2)
|
||||
|
||||
void setupScreen(
|
||||
struct ScreenSetup *screenSetup,
|
||||
uint16_t width,
|
||||
uint16_t height,
|
||||
uint8_t bitplanes
|
||||
) {
|
||||
unsigned char *memory;
|
||||
|
||||
screenSetup->width = width;
|
||||
screenSetup->height = height;
|
||||
screenSetup->bitplanes = bitplanes;
|
||||
|
||||
memory = (unsigned char *)AllocMem(
|
||||
TOTAL_SCREEN_SETUP_SIZE(screenSetup),
|
||||
MEMF_CLEAR | MEMF_CHIP
|
||||
);
|
||||
|
||||
screenSetup->memoryStart = memory;
|
||||
screenSetup->byteWidth = width / 8;
|
||||
|
||||
// memory is not interleaved
|
||||
screenSetup->nextBitplaneAdvance = screenSetup->byteWidth * height;
|
||||
screenSetup->nextBufferAdvance = screenSetup->nextBitplaneAdvance * bitplanes;
|
||||
}
|
||||
|
||||
void freeScreenMemory(struct ScreenSetup *screenSetup) {
|
||||
void teardownScreen(
|
||||
struct ScreenSetup *screenSetup
|
||||
) {
|
||||
FreeMem(
|
||||
screenSetup->memoryStart,
|
||||
TOTAL_SCREEN_SETUP_SIZE(screenSetup)
|
||||
);
|
||||
}
|
||||
|
||||
void prepareScreen(
|
||||
void setCurrentScreen(
|
||||
struct ScreenSetup *screenSetup,
|
||||
uint16_t width,
|
||||
uint16_t height,
|
||||
uint8_t bitplanes
|
||||
struct CurrentScreen *currentScreen,
|
||||
short int buffer
|
||||
) {
|
||||
screenSetup->width = width;
|
||||
screenSetup->height = height;
|
||||
screenSetup->bitplanes = bitplanes;
|
||||
screenSetup->nextBitplaneAdvance = width * height / 8;
|
||||
screenSetup->currentBuffer = 0;
|
||||
int plane;
|
||||
|
||||
currentScreen->currentBuffer = buffer;
|
||||
|
||||
for (plane = 0; plane < screenSetup->bitplanes; ++plane) {
|
||||
currentScreen->planes[plane] = screenSetup->memoryStart +
|
||||
buffer * screenSetup->nextBufferAdvance +
|
||||
plane * screenSetup->nextBitplaneAdvance;
|
||||
}
|
||||
}
|
||||
|
||||
void setupInitialCurrentScreen(
|
||||
struct ScreenSetup *screenSetup,
|
||||
struct CurrentScreen *currentScreen
|
||||
) {
|
||||
currentScreen->pixelWidth = screenSetup->width;
|
||||
currentScreen->pixelHeight = screenSetup->height;
|
||||
currentScreen->byteWidth = screenSetup->byteWidth;
|
||||
|
||||
setCurrentScreen(screenSetup, currentScreen, 0);
|
||||
}
|
||||
|
||||
|
|
41
screen.h
41
screen.h
|
@ -3,28 +3,41 @@
|
|||
|
||||
#include "types.h"
|
||||
|
||||
struct ScreenSetup {
|
||||
short int width;
|
||||
short int height;
|
||||
short int bitplanes;
|
||||
unsigned char *memoryStart;
|
||||
short int nextBitplaneAdvance;
|
||||
|
||||
short int currentBuffer;
|
||||
};
|
||||
|
||||
#define SCREEN_WIDTH (320)
|
||||
#define SCREEN_HEIGHT (256)
|
||||
|
||||
#define TOTAL_SCREEN_SETUP_SIZE(s) ((s->width / 8) * s->height * s->bitplanes * 2)
|
||||
struct ScreenSetup {
|
||||
// human entered
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
short int bitplanes;
|
||||
|
||||
void allocateScreenMemory(struct ScreenSetup *screenSetup);
|
||||
void freeScreenMemory(struct ScreenSetup *screenSetup);
|
||||
void prepareScreen(
|
||||
// calculated
|
||||
unsigned char *memoryStart;
|
||||
uint16_t byteWidth;
|
||||
uint16_t nextBitplaneAdvance;
|
||||
uint16_t nextBufferAdvance;
|
||||
};
|
||||
|
||||
struct CurrentScreen {
|
||||
uint16_t currentBuffer;
|
||||
uint16_t pixelWidth;
|
||||
uint16_t byteWidth;
|
||||
uint16_t pixelHeight;
|
||||
unsigned char *planes[8];
|
||||
};
|
||||
|
||||
void setupScreen(
|
||||
struct ScreenSetup *screenSetup,
|
||||
uint16_t width,
|
||||
uint16_t height,
|
||||
uint8_t bitplanes
|
||||
);
|
||||
void teardownScreen(struct ScreenSetup *screenSetup);
|
||||
|
||||
void setCurrentScreen(
|
||||
struct ScreenSetup *screenSetup,
|
||||
struct CurrentScreen *currentScreen,
|
||||
short int buffer
|
||||
);
|
||||
#endif
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
MAIN_OBJS = main.o images.o system.lib screen.o bun.o
|
||||
|
||||
all: main
|
||||
|
||||
.c.o:
|
||||
|
@ -9,8 +11,8 @@ all: main
|
|||
system.lib: system/system.o system/copper.o system/blitter.o
|
||||
sc objectlibrary=system.lib system/system.o system/copper.o system/blitter.o
|
||||
|
||||
main: main.o images.o system.lib screen.o
|
||||
sc link to main main.o system.lib screen.o images.o
|
||||
main: $(MAIN_OBJS)
|
||||
sc link to main $(MAIN_OBJS)
|
||||
|
||||
test: blitter_test.o blitter.o system.o
|
||||
sc link to blitter_test identifierlength=32 math=standard blitter_test.o blitter.o cutest/CuTest.c system.o
|
||||
|
|
Loading…
Reference in New Issue