start on image converter
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.rubocop.yml
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2
.rubocop.yml
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@ -0,0 +1,2 @@
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AllCops:
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TargetRubyVersion: 3.2
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90
image_converter.rb
Executable file
90
image_converter.rb
Executable file
@ -0,0 +1,90 @@
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#!/usr/bin/env ruby
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require 'rmagick'
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# [ ] load the image
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# [ ] map each pixel to a 12 bit color, with pixels less than 25% transparent as mask
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# [ ] sort the color counts
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# [ ] transparent pixels become the mask
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# [ ] turn the big color counts into three bitplames worth of data
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# [ ] turn the little color counts into up to 8 sprites worth of data strips & color changes
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image = Magick::Image.read('topaz.png').first
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rows = []
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class MaskPixel
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def initialize; end
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def color? = false
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end
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class Color
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attr_reader :red, :green, :blue
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def initialize(red:, green:, blue:)
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@red = red
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@green = green
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@blue = blue
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end
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def ==(other)
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red == other.red && green == other.green && blue == other.blue
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end
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alias eql? ==
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def hash
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red * 256 + green * 16 + blue
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end
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end
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class BitplanePixel
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attr_reader :color
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def initialize(color:)
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@color = color
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end
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def color? = true
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end
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MAX_ALPHA = Magick::QuantumRange * 0.25
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BIT_SHIFT = Math.log2(Magick::QuantumRange + 1) - 4
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class PixelRow
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def initialize
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@row = []
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end
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def add(pixel:, x:)
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@row[x] = pixel
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end
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def colors_with_usage
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@row.find_all(&:color?).each_with_object({}) do |pixel, obj|
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obj[pixel.color] ||= 0
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obj[pixel.color] += 1
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end
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end
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end
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image.each_pixel do |px, x, y|
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rows[y] ||= PixelRow.new
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pixel = if px.alpha < MAX_ALPHA
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MaskPixel.new
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else
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BitplanePixel.new(
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color: Color.new(
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red: px.red >> BIT_SHIFT,
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green: px.green >> BIT_SHIFT,
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blue: px.blue >> BIT_SHIFT
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)
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)
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end
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rows[y].add(pixel:, x:)
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end
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pp rows[50].colors_with_usage
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61
main.c
61
main.c
@ -39,6 +39,7 @@ uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
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uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
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uint16_t chip spriteData[200];
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uint16_t chip spriteData2[20];
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uint16_t spritePositionsEachLine[256][2];
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@ -75,7 +76,7 @@ int main(void) {
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printf("setting up, i haven't crashed...yet.\n");
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x = 150;
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y = 100;
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y = 47;
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height = y + 98;
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printf("%d, %d, %d\n", x, y, height);
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@ -85,13 +86,33 @@ int main(void) {
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printf("%0x %0x\n", spriteData[0], spriteData[1]);
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for (i = 2; i < 198; ++i) {
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spriteData[i] = 0xffff;
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for (i = 2; i < 198; i += 2) {
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spriteData[i] = 0x0f + i % 16;
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spriteData[i + 1] = 0xf0f0;
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}
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spriteData[198] = 0x0000;
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spriteData[199] = 0x0000;
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spriteData2[0] = SPRPOS(220, 70);
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spriteData2[1] = SPRCTL(220, 70, 72);
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/*
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spriteData2[2] = 0x0345;
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spriteData2[3] = 0x5678;
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spriteData2[4] = 0x9abc;
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spriteData2[5] = 0xdef0;
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*/
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spriteData2[2] = 0xffff;
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spriteData2[3] = 0xffff;
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spriteData2[4] = 0xffff;
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spriteData2[5] = 0xffff;
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spriteData2[6] = SPRPOS(230, 150);
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spriteData2[7] = SPRCTL(230, 150, 151);
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spriteData2[8] = 0xffff;
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spriteData2[9] = 0xffff;
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spriteData2[10] = 0;
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spriteData2[11] = 0;
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
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setupInitialCurrentScreen(&screenSetup, ¤tScreen);
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@ -138,19 +159,46 @@ int main(void) {
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*(currentCopperlist++) = 0x00F;
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*(currentCopperlist++) = custom_sprite;
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*(currentCopperlist++) = ((uint32_t)&spriteData >> 16);
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*(currentCopperlist++) = ((uint32_t)&spriteData2 >> 16);
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*(currentCopperlist++) = custom_sprite + 2;
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*(currentCopperlist++) = ((uint32_t)&spriteData & 0xffff);
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*(currentCopperlist++) = ((uint32_t)&spriteData2 & 0xffff);
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for (y = 0; y < 256; ++y) {
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if (y > 100) {
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/*
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if (y > 100 && y < 135) {
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*(currentCopperlist++) = custom_sprite_control;
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*(currentCopperlist++) = SPRPOS(60 + y, y);
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*(currentCopperlist++) = custom_sprite_control + 2;
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*(currentCopperlist++) = SPRCTL(60 + y, y, 0);
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}
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*/
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*(currentCopperlist++) = 1 + (1 << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
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if (y == 27) {
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/*
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*(currentCopperlist++) = custom_sprite_control;
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*(currentCopperlist++) = 0;
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*(currentCopperlist++) = custom_sprite_control + 2;
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*(currentCopperlist++) = 0;
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*/
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*(currentCopperlist++) = custom_sprite;
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*(currentCopperlist++) = ((uint32_t)&spriteData >> 16);
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*(currentCopperlist++) = custom_sprite + 2;
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*(currentCopperlist++) = ((uint32_t)&spriteData & 0xffff);
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*(currentCopperlist++) = custom_sprite_control;
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*(currentCopperlist++) = SPRPOS(60, 100);
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*(currentCopperlist++) = custom_sprite_control + 2;
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*(currentCopperlist++) = SPRCTL(60, 100, 198);
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}
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*(currentCopperlist++) = 1 + (31 << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
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@ -161,6 +209,7 @@ int main(void) {
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*(currentCopperlist++) = 0xFFFE;
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*(currentCopperlist++) = custom_color;
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*(currentCopperlist++) = 0x000;
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}
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endCopperlist(currentCopperlist);
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