|
f3913286eb
|
binary
|
2024-09-22 07:32:44 -04:00 |
|
|
3a42da655b
|
In which John learns about the playfield hardware and sprite priorities
|
2024-09-12 08:26:53 -04:00 |
|
|
a73506a27b
|
lol i reversed them
|
2024-07-17 07:40:48 -04:00 |
|
|
777257b83d
|
Simplify cool bun rendering code
|
2024-07-17 07:08:59 -04:00 |
|
John Bintz
|
22a0359536
|
some text stuff, pending cleanup
|
2024-06-14 09:16:01 -04:00 |
|
John Bintz
|
048a1270bb
|
50 fps!
|
2024-06-13 12:30:39 -04:00 |
|
John Bintz
|
686125592a
|
this is as optimized as the code will reasonably get
we just need to blit less stuff
|
2024-06-13 09:01:22 -04:00 |
|
John Bintz
|
331b76e798
|
start optimizing
|
2024-06-13 05:55:29 -04:00 |
|
John Bintz
|
ecfdd53c5f
|
it works
|
2024-06-10 22:04:40 -04:00 |
|
John Bintz
|
9ea3e5f8a6
|
start on image converter
|
2024-06-03 12:46:32 -04:00 |
|
John Bintz
|
2a420f6f4f
|
starting on sprites
|
2024-06-02 16:03:16 -04:00 |
|
John Bintz
|
eb5daa1684
|
code cleanups, on to sprites
|
2024-06-02 14:42:36 -04:00 |
|
John Bintz
|
b06af2cb4a
|
buns can march
|
2024-06-02 14:37:37 -04:00 |
|
John Bintz
|
f86ecfb349
|
it works!
|
2024-06-01 08:19:10 -04:00 |
|
John Bintz
|
eee99e8d7e
|
double buffering and better startup
|
2024-06-01 07:42:11 -04:00 |
|
John Bintz
|
098b3f3ebf
|
code restructured
|
2024-05-29 07:57:08 -04:00 |
|
John Bintz
|
391c03b8aa
|
(wip)
|
2024-05-28 08:02:28 -04:00 |
|
John Bintz
|
7374d8cad0
|
yeah it kinda works
|
2024-05-27 16:50:56 -04:00 |
|
John Bintz
|
2b24ebc602
|
starting on the real thing
|
2024-05-27 14:58:13 -04:00 |
|
John Bintz
|
af744a3469
|
more stuff
|
2024-05-02 12:52:06 -04:00 |
|
John Bintz
|
026b6f6f0d
|
it works
|
2024-04-29 22:12:48 -04:00 |
|