Commit Graph

21 Commits

Author SHA1 Message Date
f3913286eb binary 2024-09-22 07:32:44 -04:00
3a42da655b In which John learns about the playfield hardware and sprite priorities 2024-09-12 08:26:53 -04:00
a73506a27b lol i reversed them 2024-07-17 07:40:48 -04:00
777257b83d Simplify cool bun rendering code 2024-07-17 07:08:59 -04:00
John Bintz
22a0359536 some text stuff, pending cleanup 2024-06-14 09:16:01 -04:00
John Bintz
048a1270bb 50 fps! 2024-06-13 12:30:39 -04:00
John Bintz
686125592a this is as optimized as the code will reasonably get
we just need to blit less stuff
2024-06-13 09:01:22 -04:00
John Bintz
331b76e798 start optimizing 2024-06-13 05:55:29 -04:00
John Bintz
ecfdd53c5f it works 2024-06-10 22:04:40 -04:00
John Bintz
9ea3e5f8a6 start on image converter 2024-06-03 12:46:32 -04:00
John Bintz
2a420f6f4f starting on sprites 2024-06-02 16:03:16 -04:00
John Bintz
eb5daa1684 code cleanups, on to sprites 2024-06-02 14:42:36 -04:00
John Bintz
b06af2cb4a buns can march 2024-06-02 14:37:37 -04:00
John Bintz
f86ecfb349 it works! 2024-06-01 08:19:10 -04:00
John Bintz
eee99e8d7e double buffering and better startup 2024-06-01 07:42:11 -04:00
John Bintz
098b3f3ebf code restructured 2024-05-29 07:57:08 -04:00
John Bintz
391c03b8aa (wip) 2024-05-28 08:02:28 -04:00
John Bintz
7374d8cad0 yeah it kinda works 2024-05-27 16:50:56 -04:00
John Bintz
2b24ebc602 starting on the real thing 2024-05-27 14:58:13 -04:00
John Bintz
af744a3469 more stuff 2024-05-02 12:52:06 -04:00
John Bintz
026b6f6f0d it works 2024-04-29 22:12:48 -04:00