John Bintz
|
1d7e327194
|
Improve clarity on screen definition functions
|
2024-09-19 07:47:48 -04:00 |
John Bintz
|
3a42da655b
|
In which John learns about the playfield hardware and sprite priorities
|
2024-09-12 08:26:53 -04:00 |
John Bintz
|
a73506a27b
|
lol i reversed them
|
2024-07-17 07:40:48 -04:00 |
John Bintz
|
7656a6c653
|
Clean up names/signatures
|
2024-07-17 07:38:47 -04:00 |
John Bintz
|
777257b83d
|
Simplify cool bun rendering code
|
2024-07-17 07:08:59 -04:00 |
John Bintz
|
6aed100cd2
|
I don't need two input channels for this
|
2024-07-16 08:02:38 -04:00 |
John Bintz
|
22a0359536
|
some text stuff, pending cleanup
|
2024-06-14 09:16:01 -04:00 |
John Bintz
|
686125592a
|
this is as optimized as the code will reasonably get
we just need to blit less stuff
|
2024-06-13 09:01:22 -04:00 |
John Bintz
|
331b76e798
|
start optimizing
|
2024-06-13 05:55:29 -04:00 |
John Bintz
|
ecfdd53c5f
|
it works
|
2024-06-10 22:04:40 -04:00 |
John Bintz
|
2a420f6f4f
|
starting on sprites
|
2024-06-02 16:03:16 -04:00 |
John Bintz
|
eb5daa1684
|
code cleanups, on to sprites
|
2024-06-02 14:42:36 -04:00 |
John Bintz
|
b06af2cb4a
|
buns can march
|
2024-06-02 14:37:37 -04:00 |
John Bintz
|
f86ecfb349
|
it works!
|
2024-06-01 08:19:10 -04:00 |
John Bintz
|
eee99e8d7e
|
double buffering and better startup
|
2024-06-01 07:42:11 -04:00 |
John Bintz
|
098b3f3ebf
|
code restructured
|
2024-05-29 07:57:08 -04:00 |
John Bintz
|
391c03b8aa
|
(wip)
|
2024-05-28 08:02:28 -04:00 |