Commit Graph

22 Commits

Author SHA1 Message Date
John Bintz 16bc75fc73 start to try and precalculate more stuff 2024-09-22 08:12:10 -04:00
John Bintz 6b86be00d4 More performance stuff
Still can't get 50fps on an A500 but this is good enough for now.
2024-09-22 07:32:13 -04:00
John Bintz bd035eaea1 Move blitter commoon stuff to blitter header 2024-09-22 06:52:22 -04:00
John Bintz 634bdd884e Clean out that stab at targeted cleanups
I needed to write way more code to get that working right
2024-09-22 06:39:50 -04:00
John Bintz 3048754012 start on more precise topaz art replacement
this should hopefully speed things up a lot
2024-09-19 21:51:45 -04:00
John Bintz 1d7e327194 Improve clarity on screen definition functions 2024-09-19 07:47:48 -04:00
John Bintz 3a42da655b In which John learns about the playfield hardware and sprite priorities 2024-09-12 08:26:53 -04:00
John Bintz a73506a27b lol i reversed them 2024-07-17 07:40:48 -04:00
John Bintz 7656a6c653 Clean up names/signatures 2024-07-17 07:38:47 -04:00
John Bintz 777257b83d Simplify cool bun rendering code 2024-07-17 07:08:59 -04:00
John Bintz 6aed100cd2 I don't need two input channels for this 2024-07-16 08:02:38 -04:00
John Bintz 22a0359536 some text stuff, pending cleanup 2024-06-14 09:16:01 -04:00
John Bintz 686125592a this is as optimized as the code will reasonably get
we just need to blit less stuff
2024-06-13 09:01:22 -04:00
John Bintz 331b76e798 start optimizing 2024-06-13 05:55:29 -04:00
John Bintz ecfdd53c5f it works 2024-06-10 22:04:40 -04:00
John Bintz 2a420f6f4f starting on sprites 2024-06-02 16:03:16 -04:00
John Bintz eb5daa1684 code cleanups, on to sprites 2024-06-02 14:42:36 -04:00
John Bintz b06af2cb4a buns can march 2024-06-02 14:37:37 -04:00
John Bintz f86ecfb349 it works! 2024-06-01 08:19:10 -04:00
John Bintz eee99e8d7e double buffering and better startup 2024-06-01 07:42:11 -04:00
John Bintz 098b3f3ebf code restructured 2024-05-29 07:57:08 -04:00
John Bintz 391c03b8aa (wip) 2024-05-28 08:02:28 -04:00