cool-bun-demo/main.c

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#include <stdio.h>
#include <clib/alib_protos.h>
#include <clib/dos_protos.h>
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#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
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#include <exec/exec.h>
#include <exec/types.h>
#include <exec/memory.h>
#include <exec/interrupts.h>
#include <devices/input.h>
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#include <hardware/custom.h>
#include <hardware/dmabits.h>
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#include <hardware/cia.h>
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#include <intuition/intuition.h>
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#include <graphics/gfx.h>
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#include "system/blitter.h"
#include "system/copper.h"
#include "system/system.h"
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#include "system/sprite.h"
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#include "screen.h"
#include "types.h"
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#include "bun.h"
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/**
* This barely gets 50fps on an 020 but I'm leaving it for now.
* The demo is definitely CPU bound.
*
* Potential improvements:
*
* [ ] Precalculate even more of bun.c. This may get 50fps on an A500 if I do this.
* It would require more significant caching of as much stuff as possible.
* The A500 is spending entirely too much time on CPU tasks.
* [ ] Topaz re-rendering is limited to squares or rows that changed in the last frame.
* I tried this once but I need a more precise way of redrawing those areas.
* [ ] Cool bun clears and re-renders happen in the same pass.
* This would likely mean extending the cool bun art to have a blank word on the left,
* and enough blank rows above and below to cover clearing areas above and below.
*/
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extern struct Custom far custom;
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extern struct CIA far ciaa;
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// change to 0 to not render sprites
#define RENDER_SPRITES (1)
struct ScreenDefinition screenDefinition;
struct ActiveScreenBufferDetails activeScreenBufferDetails;
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/**
* The locations within the copperlist data where the bitplanes are referenced.
* We change these areas of memory directly to implement double buffering.
* Addresses are to the high, then low, word of the plane memory address in the copperlist.
*
* @see addDisplayToCopperlist
*/
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void *copperlistBitplanePointers[8][2];
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uint16_t custom_color = (uint16_t)offsetof(Custom, color);
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uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
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uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
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extern uint8_t chip TopazBitplanes[];
extern uint16_t chip CopperColors[];
extern uint16_t chip SpriteCopperlist[];
extern uint16_t chip SpriteData[];
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extern uint8_t chip MaskBitplane[];
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#define TOPAZ_WIDTH_PIXELS (160)
#define TOPAZ_WIDTH_BYTES (TOPAZ_WIDTH_PIXELS / 8)
#define TOPAZ_WIDTH_WORDS (TOPAZ_WIDTH_PIXELS / 16)
void renderTopaz(void) {
int plane;
uint16_t bltcmod;
uint8_t *bltbpt;
bltcmod = screenDefinition.byteWidth - TOPAZ_WIDTH_BYTES;
bltbpt = TopazBitplanes;
for (plane = 0; plane < 3; ++plane) {
custom.bltcon0 = BLTCON0(0xca, 1, 1, 1, 1, 0);
custom.bltcon1 = 0;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltapt = MaskBitplane;
custom.bltbpt = bltbpt;
custom.bltcpt = activeScreenBufferDetails.planes[plane] + 8;
custom.bltdpt = activeScreenBufferDetails.planes[plane] + 8;
custom.bltamod = 0;
custom.bltbmod = 0;
custom.bltcmod = bltcmod;
custom.bltdmod = bltcmod;
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custom.bltsize = BLTSIZE(TOPAZ_WIDTH_WORDS, 256);
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bltbpt += TOPAZ_WIDTH_BYTES * 256;
WaitBlit();
}
}
#define MOSTLY_TOPAZ_TOP_BOTTOM_CROP (30)
void renderMostlyTopaz(void) {
int plane;
uint16_t bltcmod;
uint8_t *bltbpt;
bltcmod = screenDefinition.byteWidth - TOPAZ_WIDTH_BYTES;
bltbpt = TopazBitplanes;
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = BLTCON0(0xca, 1, 1, 1, 1, 0);
custom.bltcon1 = 0;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltapt = MaskBitplane + (MOSTLY_TOPAZ_TOP_BOTTOM_CROP * TOPAZ_WIDTH_BYTES);
custom.bltbpt = bltbpt + (MOSTLY_TOPAZ_TOP_BOTTOM_CROP * TOPAZ_WIDTH_BYTES);
custom.bltcpt = MOSTLY_TOPAZ_TOP_BOTTOM_CROP * screenDefinition.byteWidth + activeScreenBufferDetails.planes[plane] + 8;
custom.bltdpt = MOSTLY_TOPAZ_TOP_BOTTOM_CROP * screenDefinition.byteWidth + activeScreenBufferDetails.planes[plane] + 8;
custom.bltamod = 0;
custom.bltbmod = 0;
custom.bltcmod = bltcmod;
custom.bltdmod = bltcmod;
custom.bltsize = BLTSIZE(TOPAZ_WIDTH_WORDS, 256 - MOSTLY_TOPAZ_TOP_BOTTOM_CROP * 2);
bltbpt += TOPAZ_WIDTH_BYTES * 256;
WaitBlit();
}
}
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#define COPPERLIST_SIZE (10000)
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uint16_t *copperlist;
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void buildCopperlist(void) {
uint32_t spriteDataPointer;
uint16_t *currentCopperlist,
*currentCopperColors,
*currentSpriteCopperlist;
int i, j, y;
uint16_t spriteSetupRegisters[3];
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copperlist = prepareNewCopperlist(COPPERLIST_SIZE);
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currentCopperlist = addDisplayToCopperlist(
copperlist,
&screenDefinition,
&activeScreenBufferDetails,
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&copperlistBitplanePointers
);
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currentCopperColors = CopperColors;
currentSpriteCopperlist = SpriteCopperlist;
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COPPERLIST_MOVE(currentCopperlist, custom_color, 0x3a6);
COPPERLIST_MOVE(currentCopperlist, custom_color + 2, 0x000);
COPPERLIST_MOVE(currentCopperlist, custom_color + 4, 0xfff);
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if (RENDER_SPRITES) {
for (i = 0; i < 8; ++i) {
spriteDataPointer = (uint32_t)&SpriteData;
spriteDataPointer += ((256 + 2) * 4) * i;
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COPPERLIST_MOVE_POINTER(
currentCopperlist,
custom_sprite + i * 4,
spriteDataPointer
);
}
} else {
currentCopperlist = setUpEmptySpritesInCopperlist(currentCopperlist);
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}
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for (y = 0; y < 256; ++y) {
if (RENDER_SPRITES) {
for (i = 0; i < 8; ++i) {
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spriteSetupRegisters[0] = custom_color + 32 + (
// sprite color group
(i / 2) * 4 +
// 0 is transparent
1 +
i % 2
) * 2;
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spriteSetupRegisters[1] = custom_sprite_control + i * 8;
spriteSetupRegisters[2] = custom_sprite_control + i * 8 + 2;
for (j = 0; j < 3; ++j) {
COPPERLIST_MOVE(
currentCopperlist,
spriteSetupRegisters[j],
*(currentSpriteCopperlist++)
);
}
}
} else {
//printf("Skipping render\n");
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}
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for (i = 3; i < 8; ++i) {
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COPPERLIST_MOVE(
currentCopperlist,
custom_color + (i * 2),
*(currentCopperColors++)
);
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}
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COPPERLIST_WAIT(
currentCopperlist,
(31 + (256 / 4)),
(44 + y),
0xFFFE
);
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}
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endCopperlist(currentCopperlist);
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}
static struct MsgPort *keyboardMessagePort = NULL;
static struct IOStdReq *keyboardIO = NULL;
static struct Interrupt keyboardInterrupt;
extern far ULONG keyboardPressed;
extern struct InputEvent * __asm KeyboardHandler(
register __a0 struct InputEvent *input,
register __a1 APTR id
);
void setupKeyboard(void) {
if (keyboardMessagePort = CreatePort(NULL, NULL)) {
if (keyboardIO = (struct IOStdReq *)CreateExtIO(
keyboardMessagePort,
sizeof(struct IOStdReq)
)) {
// OpenDevice returns 0 if successful
if (!OpenDevice(
"input.device",
0,
(struct IORequest *)keyboardIO,
0
)) {
keyboardInterrupt.is_Node.ln_Type = NT_INTERRUPT;
keyboardInterrupt.is_Node.ln_Pri = 100;
keyboardInterrupt.is_Node.ln_Name = (STRPTR)"cool bun";
keyboardInterrupt.is_Code = (void (*)())&KeyboardHandler;
keyboardIO->io_Data = (void *)&keyboardInterrupt;
keyboardIO->io_Command = IND_ADDHANDLER;
DoIO((struct IORequest *)keyboardIO);
}
}
}
}
void teardownKeyboard(void) {
if (keyboardIO) {
keyboardIO->io_Data = (void *)&keyboardInterrupt;
keyboardIO->io_Command = IND_REMHANDLER;
DoIO((struct IORequest *)keyboardIO);
CloseDevice((struct IORequest *)keyboardIO);
DeleteIORequest((struct IORequest *)keyboardIO);
keyboardIO = NULL;
}
if (keyboardMessagePort) {
DeleteMsgPort(keyboardMessagePort);
keyboardMessagePort = NULL;
}
}
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int main(void) {
int i;
struct BunRenderer bunRenderer;
uint16_t redrawRanges[BUN_COUNT][4];
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printf("\nCool bun blitter, copper, and sprite demo by John Bintz\n");
printf("\n");
printf("This is my first real go at writing graphics code for the Amiga.\n");
printf("It's a combination of C (SAS/C) and Assembler (DevPac), with a Ruby\n");
printf("script to do some image processing. The screen only uses three\n");
printf("bitplanes -- one color is the background, two colors are the flying\n");
printf("cool bun logo white and black, and the remaining 5 colors are used\n");
printf("by the Topaz smiling art. The Ruby script will process the PNG file\n");
printf("and figure out the best 5 colors (plus b&w) for that line of the\n");
printf("image, setting the colors via copperlist for that line.\n");
printf("It also builds the clipping mask for the blitter.\n\n");
printf("And, I'm also using sprites to add more colors to the Topaz art.\n");
printf("The Ruby script will figure out what small areas of each line weren't\n");
printf("covered by the bitplane colors and use the 8 available sprites,\n");
printf("changing the colors on each line via copper, to fill in the gaps.\n");
printf("Cool buns are animated via blitter rather than sprites, but I\n");
printf("managed to get it to run at a decent speed regardless.\n");
printf("\nEnjoy, and thanks for watching!\n");
printf("John (theindustriousrabbit.com)\n\n");
allocateDoubleBufferedScreenMemory(
&screenDefinition,
&activeScreenBufferDetails,
SCREEN_WIDTH,
SCREEN_HEIGHT,
3
);
setupBunRenderer(
&bunRenderer,
&screenDefinition,
&activeScreenBufferDetails
);
buildCopperlist();
/*
copperlist debugging
for (i = 0; i < 20; ++i) {
printf(
"%x %x %x %x\n",
*(copperlist + (i * 4)),
*(copperlist + (i * 4) + 1),
*(copperlist + (i * 4) + 2),
*(copperlist + (i * 4) + 3)
);
}
*/
setupKeyboard();
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takeOverSystem();
setCopperlist(copperlist);
setUpDisplay((uint32_t)screenDefinition.bitplanes);
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renderTopaz();
swapCurrentScreenBuffer(&screenDefinition, &activeScreenBufferDetails);
renderTopaz();
swapCurrentScreenBuffer(&screenDefinition, &activeScreenBufferDetails);
updateDisplayInCopperList(
&screenDefinition,
&activeScreenBufferDetails,
copperlistBitplanePointers
);
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i = 0;
while (1) {
WaitTOF();
swapCurrentScreenBuffer(&screenDefinition, &activeScreenBufferDetails);
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clearCurrentBuns(&bunRenderer);
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renderBunFrame(i, &bunRenderer);
renderMostlyTopaz();
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updateDisplayInCopperList(
&screenDefinition,
&activeScreenBufferDetails,
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copperlistBitplanePointers
);
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if (keyboardPressed) break;
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if ((ciaa.ciapra >> 6) != 3) break;
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i++;
if (i > FRAMES_FOR_SCREEN) i = 0;
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}
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// somthing in here causes an A500 in KS 1.3 to crash
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giveBackSystem();
teardownKeyboard();
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teardownScreen(&screenDefinition);
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freeCopperlist(copperlist);
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teardownBunRenderer();
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return 0;
}