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bin finish spritesheet handling, hook up to makefile 2024-02-24 10:38:46 -05:00
old start on rabbit positioning 2024-02-20 12:51:59 -05:00
system time to start tuning the game 2024-02-26 07:52:59 -05:00
.gitignore firing works 2024-02-21 08:25:55 -05:00
arena.c finish spritesheet handling, hook up to makefile 2024-02-24 10:38:46 -05:00
arena.h collision detection works and is fast. for now. 2024-02-25 12:52:42 -05:00
bmpload.c shuffle code around 2024-02-20 08:00:13 -05:00
bmpload.h character can move around 2024-02-15 21:18:15 -05:00
build.bat more prep stuff 2024-02-15 08:34:50 -05:00
chicken.bmp init 2024-02-14 20:15:55 -05:00
combat.c starting on shotgun 2024-02-26 20:40:05 -05:00
combat.h time to start tuning the game 2024-02-26 07:52:59 -05:00
const.h starting on shotgun 2024-02-26 20:40:05 -05:00
font8x8_basic.h time to start tuning the game 2024-02-26 07:52:59 -05:00
game.c starting on shotgun 2024-02-26 20:40:05 -05:00
game.h starting on shotgun 2024-02-26 18:12:39 -05:00
game.lnk character can move around 2024-02-15 21:18:15 -05:00
in_progress.md init 2024-02-14 20:15:55 -05:00
makefile starting on shotgun 2024-02-26 20:40:05 -05:00
movement.c starting on shotgun 2024-02-26 18:12:39 -05:00
movement.h starting on shotgun 2024-02-26 20:40:05 -05:00
run shuffle code around 2024-02-20 08:00:13 -05:00
setup.sh commit stuff 2024-02-20 06:48:12 -05:00
sprites.asm starting on shotgun 2024-02-26 20:40:05 -05:00
sprites.h starting on shotgun 2024-02-26 20:40:05 -05:00
spritesheet.xcf starting on shotgun 2024-02-26 20:40:05 -05:00
spritesheet.yml starting on shotgun 2024-02-26 20:40:05 -05:00
sprtsht.bmp starting on shotgun 2024-02-26 20:40:05 -05:00
timer.c more prep stuff 2024-02-15 08:34:50 -05:00
types.h init 2024-02-14 20:15:55 -05:00
unchained.c more prep stuff 2024-02-15 08:34:50 -05:00