16 lines
302 B
C
16 lines
302 B
C
#ifndef __GAME_H__
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#define __GAME_H__
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#include "system/vga.h"
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struct SpawnPointRange {
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int left, width;
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int top, height;
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};
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extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet;
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extern struct SpriteBounds bounds;
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extern struct SpawnPointRange spawnPointRanges[];
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#endif
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