dos-vga-arena-shooter-game/game.h

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#ifndef __GAME_H__
#define __GAME_H__
#include "system/vga.h"
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struct SpawnPointRange {
int left, width;
int top, height;
};
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extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet;
extern struct SpriteBounds bounds;
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extern struct SpawnPointRange spawnPointRanges[];
#endif