Commit Graph

21 Commits

Author SHA1 Message Date
John Bintz 20bf569dac starting on shotgun 2024-02-26 20:40:05 -05:00
John Bintz 71a6c65f3b starting on shotgun 2024-02-26 18:12:39 -05:00
John Bintz 36cb73a9b9 time to start tuning the game 2024-02-26 07:52:59 -05:00
John Bintz 3521491bcd this is becoming a game 2024-02-25 16:59:04 -05:00
John Bintz 7b85f11143 streamline collision detection 2024-02-25 15:48:19 -05:00
John Bintz 83c35f68c4 collision detection works and is fast. for now. 2024-02-25 12:52:42 -05:00
John Bintz 903835a10a bullet -> enemy collision codepath works 2024-02-25 08:43:30 -05:00
John Bintz 35d7ba95b9 finish spritesheet handling, hook up to makefile 2024-02-24 10:38:46 -05:00
John Bintz b1554fda84 spritesheets are working 2024-02-24 07:36:18 -05:00
John Bintz 23bc034f6f starting on hardware sprites 2024-02-23 21:29:36 -05:00
John Bintz 3e18d9cdb2 messing with assembler 2024-02-21 16:25:00 -05:00
John Bintz cf3cdad788 firing works 2024-02-21 08:25:55 -05:00
John Bintz 129b1f7566 start on rabbit positioning 2024-02-20 12:51:59 -05:00
John Bintz ba0a52db3a remove file 2024-02-20 12:39:44 -05:00
John Bintz c1a514133e more stuff 2024-02-20 12:39:28 -05:00
John Bintz 8cebf1d3f2 start on a tile render queue 2024-02-20 08:20:35 -05:00
John Bintz a30af87485 shuffle code around 2024-02-20 08:00:13 -05:00
John Bintz 5ce88d42cf commit stuff 2024-02-20 06:48:12 -05:00
John Bintz 5dd033eeb9 character can move around 2024-02-15 21:18:15 -05:00
John Bintz d52426a877 more prep stuff 2024-02-15 08:34:50 -05:00
John Bintz 0d6bed04f7 init 2024-02-14 20:15:55 -05:00