time to start tuning the game

This commit is contained in:
John Bintz 2024-02-26 07:52:59 -05:00
parent 3521491bcd
commit 36cb73a9b9
7 changed files with 296 additions and 23 deletions

View File

@ -112,7 +112,8 @@ void advanceEnemyBullets(
void attemptToFireEnemyBullets(
struct EnemyPosition enemyPosition[],
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition
struct RabbitPosition *rabbitPosition,
int difficulty
) {
int availableBullets[ENEMY_BULLET_LIMIT];
@ -151,7 +152,7 @@ void attemptToFireEnemyBullets(
ENEMY_BULLET_VELOCITY
);
enemyPosition[i].enemyFireDelayStep = ENEMY_FIRE_MIN_DELAY + rand() % ENEMY_FIRE_VARIABLE_DELAY;
enemyPosition[i].enemyFireDelayStep = ENEMY_FIRE_MIN_DELAY - difficulty + rand() % ENEMY_FIRE_VARIABLE_DELAY;
if (maxAvailableBulletIndex < 0) break;
}
@ -193,11 +194,13 @@ void populateTargetCollision(struct CompiledSpriteRender *sprite) {
// We are hardcoding a 2x2 grid on the screen as our collision partitioning
// scheme.
int rabbitGrid[4];
int rabbitBulletGrid[4][RABBIT_BULLET_LIMIT];
int enemyGrid[4][ENEMY_MAX_COUNT];
int rabbitGrid[4];
int rabbitBulletGridIndex[4], enemyGridIndex[4];
int enemyBulletGrid[4][ENEMY_BULLET_LIMIT];
int rabbitBulletGridIndex[4],
enemyGridIndex[4],
enemyBulletGridIndex[4];
int gridPosition[4];
#define CALCULATE_GRID_POS(x,y) ((x / COLLISION_GRID_SIZE) + (y / COLLISION_GRID_SIZE) * 2)
@ -219,6 +222,7 @@ void determineGridPositionsForSprite(struct CompiledSpriteRender *sprite) {
void buildCollisionGrids(
struct BulletPosition rabbitBulletPosition[],
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition,
struct EnemyPosition enemyPosition[]
) {
@ -226,6 +230,7 @@ void buildCollisionGrids(
for (grid = 0; grid < 4; ++grid) {
rabbitBulletGridIndex[grid] = 0;
enemyBulletGridIndex[grid] = 0;
enemyGridIndex[grid] = 0;
}
@ -252,6 +257,21 @@ void buildCollisionGrids(
}
}
for (i = 0; i < ENEMY_BULLET_LIMIT; ++i) {
if (!enemyBulletPosition[i].isActive) continue;
if (enemyBulletPosition[i].willBeInactive) continue;
enemyBullet.x = enemyBulletPosition[i].x;
enemyBullet.y = enemyBulletPosition[i].y;
determineGridPositionsForSprite(&enemyBullet);
for (grid = 0; grid < 4; ++grid) {
if (gridPosition[grid]) {
enemyBulletGrid[grid][enemyBulletGridIndex[grid]++] = i;
}
}
}
for (i = 0; i < ENEMY_MAX_COUNT; ++i) {
if (!enemyPosition[i].isActive) continue;
if (enemyPosition[i].willBeInactive) continue;
@ -268,6 +288,41 @@ void buildCollisionGrids(
}
}
int handleEnemyBulletToRabbitCollisions(
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition
) {
int bulletIdx, grid;
int resolvedBulletIdx;
int hitCount = 0;
rabbit.x = rabbitPosition->rabbitPosition[0];
rabbit.y = rabbitPosition->rabbitPosition[1];
populateTargetCollision(&rabbit);
for (grid = 0; grid < 4; ++grid) {
if (!rabbitGrid[grid]) continue;
for (bulletIdx = 0; bulletIdx < enemyBulletGridIndex[grid]; ++bulletIdx) {
resolvedBulletIdx = enemyBulletGrid[grid][bulletIdx];
enemyBullet.x = enemyBulletPosition[resolvedBulletIdx].x;
enemyBullet.y = enemyBulletPosition[resolvedBulletIdx].y;
populateSourceCollision(&enemyBullet);
if (isCollision()) {
enemyBulletPosition[resolvedBulletIdx].willBeInactive = 1;
hitCount++;
break;
}
}
}
return hitCount;
}
void handleRabbitBulletToEnemyCollisions(
struct BulletPosition rabbitBulletPosition[],
struct EnemyPosition enemyPosition[]
@ -281,9 +336,6 @@ void handleRabbitBulletToEnemyCollisions(
for (bulletIdx = 0; bulletIdx < rabbitBulletGridIndex[grid]; ++bulletIdx) {
resolvedBulletIdx = rabbitBulletGrid[grid][bulletIdx];
if (!rabbitBulletPosition[resolvedBulletIdx].isActive) continue;
if (rabbitBulletPosition[resolvedBulletIdx].willBeInactive) continue;
bullet.x = rabbitBulletPosition[resolvedBulletIdx].x;
bullet.y = rabbitBulletPosition[resolvedBulletIdx].y;
populateSourceCollision(&bullet);
@ -291,9 +343,6 @@ void handleRabbitBulletToEnemyCollisions(
for (enemyIdx = 0; enemyIdx < enemyGridIndex[grid]; ++enemyIdx) {
resolvedEnemyIdx = enemyGrid[grid][enemyIdx];
if (!enemyPosition[resolvedEnemyIdx].isActive) continue;
if (enemyPosition[resolvedEnemyIdx].willBeInactive) continue;
enemy.x = enemyPosition[resolvedEnemyIdx].enemyPosition[0];
enemy.y = enemyPosition[resolvedEnemyIdx].enemyPosition[1];
populateTargetCollision(&enemy);
@ -309,11 +358,11 @@ void handleRabbitBulletToEnemyCollisions(
}
}
void handleRabbitToEnemyCollisions(
int handleRabbitToEnemyCollisions(
struct RabbitPosition *rabbitPosition,
struct EnemyPosition enemyPosition[]
) {
int enemyIdx, grid, resolvedEnemyIdx;
int enemyIdx, grid, resolvedEnemyIdx, hitCount = 0;
// to start: brute force items
// possible performance improvements:
@ -329,17 +378,17 @@ void handleRabbitToEnemyCollisions(
for (enemyIdx = 0; enemyIdx < enemyGridIndex[grid]; ++enemyIdx) {
resolvedEnemyIdx = enemyGrid[grid][enemyIdx];
if (!enemyPosition[resolvedEnemyIdx].isActive) continue;
if (enemyPosition[resolvedEnemyIdx].willBeInactive) continue;
enemy.x = enemyPosition[resolvedEnemyIdx].enemyPosition[0];
enemy.y = enemyPosition[resolvedEnemyIdx].enemyPosition[1];
populateTargetCollision(&enemy);
if (isCollision()) {
enemyPosition[resolvedEnemyIdx].willBeInactive = 1;
hitCount++;
}
}
}
return hitCount;
}

View File

@ -14,13 +14,19 @@ void handleRabbitBulletToEnemyCollisions(
struct EnemyPosition[]
);
void handleRabbitToEnemyCollisions(
int handleRabbitToEnemyCollisions(
struct RabbitPosition*,
struct EnemyPosition[]
);
int handleEnemyBulletToRabbitCollisions(
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition
);
void buildCollisionGrids(
struct BulletPosition rabbitBulletPosition[],
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition,
struct EnemyPosition enemyPosition[]
);
@ -28,7 +34,8 @@ void buildCollisionGrids(
void attemptToFireEnemyBullets(
struct EnemyPosition[],
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition*
struct RabbitPosition*,
int difficulty
);
void advanceEnemyBullets(

11
const.h
View File

@ -15,6 +15,8 @@
#define RABBIT_BULLET_COOLDOWN (10)
#define RABBIT_BULLET_HEIGHT_START (8)
#define RABBIT_HEALTH_MAX (100)
#define MOUSE_LIMIT_TOP (TILE_SIZE)
#define MOUSE_LIMIT_BOTTOM ((ARENA_HEIGHT_TILES - 1) * TILE_SIZE - 1)
#define MOUSE_LIMIT_LEFT (TILE_SIZE)
@ -30,9 +32,14 @@
#define ENEMY_MOVE_DELAY (3)
#define ENEMY_BULLET_VELOCITY (RABBIT_BULLET_VELOCITY - 2)
#define ENEMY_FIRE_MIN_DELAY (30)
#define ENEMY_FIRE_VARIABLE_DELAY (45)
#define ENEMY_FIRE_MIN_DELAY (35)
#define ENEMY_FIRE_VARIABLE_DELAY (60)
#define ENEMY_BULLET_DAMAGE (4)
#define ENEMY_COLLISION_DAMAGE (8)
#define ENEMY_KILL_HEALTH_GAIN (1)
#define BASE_ENEMY_SPAWN_COOLDOWN (30)
#define DIFFICULTY_SPAWN_COOLDOWN_REDUCTION (2)
#define MINIMUM_ENEMY_SPAWN_COOLDOWN (3)
#define VARIABLE_ENEMY_SPAWN_COOLDOWN (10)

152
font8x8_basic.h Normal file
View File

@ -0,0 +1,152 @@
/**
* 8x8 monochrome bitmap fonts for rendering
* Author: Daniel Hepper <daniel@hepper.net>
*
* License: Public Domain
*
* Based on:
* // Summary: font8x8.h
* // 8x8 monochrome bitmap fonts for rendering
* //
* // Author:
* // Marcel Sondaar
* // International Business Machines (public domain VGA fonts)
* //
* // License:
* // Public Domain
*
* Fetched from: http://dimensionalrift.homelinux.net/combuster/mos3/?p=viewsource&file=/modules/gfx/font8_8.asm
**/
// Constant: font8x8_basic
// Contains an 8x8 font map for unicode points U+0000 - U+007F (basic latin)
char font8x8_basic[128][8] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0000 (nul)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0001
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0002
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0003
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0004
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0005
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0006
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0007
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0008
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0009
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0010
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0011
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0012
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0013
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0014
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0015
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0016
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0017
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0018
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0019
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001A
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001B
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001C
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001D
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001E
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001F
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0020 (space)
{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00}, // U+0021 (!)
{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0022 (")
{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00}, // U+0023 (#)
{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00}, // U+0024 ($)
{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00}, // U+0025 (%)
{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00}, // U+0026 (&)
{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0027 (')
{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00}, // U+0028 (()
{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00}, // U+0029 ())
{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00}, // U+002A (*)
{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00}, // U+002B (+)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+002C (,)
{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00}, // U+002D (-)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+002E (.)
{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00}, // U+002F (/)
{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00}, // U+0030 (0)
{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00}, // U+0031 (1)
{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00}, // U+0032 (2)
{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00}, // U+0033 (3)
{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00}, // U+0034 (4)
{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00}, // U+0035 (5)
{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00}, // U+0036 (6)
{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00}, // U+0037 (7)
{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00}, // U+0038 (8)
{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00}, // U+0039 (9)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+003A (:)
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+003B (;)
{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00}, // U+003C (<)
{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00}, // U+003D (=)
{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00}, // U+003E (>)
{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00}, // U+003F (?)
{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00}, // U+0040 (@)
{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00}, // U+0041 (A)
{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00}, // U+0042 (B)
{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00}, // U+0043 (C)
{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00}, // U+0044 (D)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00}, // U+0045 (E)
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00}, // U+0046 (F)
{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00}, // U+0047 (G)
{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00}, // U+0048 (H)
{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0049 (I)
{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00}, // U+004A (J)
{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00}, // U+004B (K)
{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00}, // U+004C (L)
{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00}, // U+004D (M)
{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00}, // U+004E (N)
{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00}, // U+004F (O)
{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00}, // U+0050 (P)
{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00}, // U+0051 (Q)
{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00}, // U+0052 (R)
{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00}, // U+0053 (S)
{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0054 (T)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00}, // U+0055 (U)
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0056 (V)
{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00}, // U+0057 (W)
{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00}, // U+0058 (X)
{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00}, // U+0059 (Y)
{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00}, // U+005A (Z)
{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00}, // U+005B ([)
{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00}, // U+005C (\)
{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00}, // U+005D (])
{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00}, // U+005E (^)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, // U+005F (_)
{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0060 (`)
{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00}, // U+0061 (a)
{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00}, // U+0062 (b)
{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00}, // U+0063 (c)
{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00}, // U+0064 (d)
{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00}, // U+0065 (e)
{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00}, // U+0066 (f)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0067 (g)
{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00}, // U+0068 (h)
{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0069 (i)
{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E}, // U+006A (j)
{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00}, // U+006B (k)
{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+006C (l)
{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00}, // U+006D (m)
{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00}, // U+006E (n)
{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00}, // U+006F (o)
{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F}, // U+0070 (p)
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78}, // U+0071 (q)
{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00}, // U+0072 (r)
{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00}, // U+0073 (s)
{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00}, // U+0074 (t)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00}, // U+0075 (u)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0076 (v)
{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00}, // U+0077 (w)
{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00}, // U+0078 (x)
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0079 (y)
{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00}, // U+007A (z)
{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00}, // U+007B ({)
{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00}, // U+007C (|)
{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00}, // U+007D (})
{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+007E (~)
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} // U+007F
};

35
game.c
View File

@ -17,6 +17,7 @@
#include "movement.h"
#include "combat.h"
// TODO: centralize these outside of game.c
struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet;
struct SpriteBounds bounds;
@ -83,6 +84,7 @@ void setupEnemies() {
int spawnCooldown = 0;
int difficulty = 0;
int kills = 0;
int health = RABBIT_HEALTH_MAX;
int difficultyBands[10] = { 10, 20, 30, 50, 80, 130, 210, 340, 550, 890 };
@ -93,6 +95,8 @@ void handleEnemyKills() {
if (enemyPosition[i].wasKilled) {
enemyPosition[i].wasKilled = 0;
kills++;
health += ENEMY_KILL_HEALTH_GAIN;
if (health > RABBIT_HEALTH_MAX) health = RABBIT_HEALTH_MAX;
hadKill = 1;
}
@ -139,7 +143,7 @@ void maybeSpawnEnemy() {
enemyPosition[availableEnemy].oldEnemyPosition[0] = spawnX;
enemyPosition[availableEnemy].oldEnemyPosition[1] = spawnY;
spawnCooldown = (BASE_ENEMY_SPAWN_COOLDOWN - difficulty) + MINIMUM_ENEMY_SPAWN_COOLDOWN + rand() % VARIABLE_ENEMY_SPAWN_COOLDOWN;
spawnCooldown = (BASE_ENEMY_SPAWN_COOLDOWN - (difficulty * DIFFICULTY_SPAWN_COOLDOWN_REDUCTION)) + MINIMUM_ENEMY_SPAWN_COOLDOWN + rand() % VARIABLE_ENEMY_SPAWN_COOLDOWN;
}
void setupEnemySprites() {
@ -365,6 +369,8 @@ void handleMovement() {
}
void handleCombat() {
int didHitRabbit;
if (mouseStatus.leftButtonDown) {
attemptToFireRabbitBullet(
&rabbitPosition,
@ -376,7 +382,8 @@ void handleCombat() {
attemptToFireEnemyBullets(
enemyPosition,
enemyBulletPosition,
&rabbitPosition
&rabbitPosition,
difficulty
);
advanceRabbitBullets(
@ -390,15 +397,29 @@ void handleCombat() {
buildCollisionGrids(
rabbitBulletPosition,
enemyBulletPosition,
&rabbitPosition,
enemyPosition
);
handleRabbitToEnemyCollisions(
didHitRabbit = handleRabbitToEnemyCollisions(
&rabbitPosition,
enemyPosition
);
if (didHitRabbit) {
health -= ENEMY_COLLISION_DAMAGE * didHitRabbit;
}
didHitRabbit = handleEnemyBulletToRabbitCollisions(
enemyBulletPosition,
&rabbitPosition
);
if (didHitRabbit) {
health -= ENEMY_BULLET_DAMAGE * didHitRabbit;
}
handleRabbitBulletToEnemyCollisions(
rabbitBulletPosition,
enemyPosition
@ -433,6 +454,8 @@ int main(void) {
int keepRunning = 1;
int i;
char buffer[20];
if (setupGame()) return 1;
drawBuffer = getDrawBuffer();
@ -446,6 +469,12 @@ int main(void) {
handleMovement();
handleRedraw();
handleCombat();
handleEnemyKills();
sprintf(buffer, "Hit: %d", kills);
renderStringToDrawBuffer(buffer, 1, 0, 210, 20);
sprintf(buffer, "Health: %d ", health);
renderStringToDrawBuffer(buffer, 1, 0, 210, 30);
waitStartVbl();
copyDrawBufferToDisplay();

View File

@ -6,6 +6,8 @@
#include <stdio.h>
#include <time.h>
#include "../font8x8_basic.h"
int activePage = 0;
byte *drawBuffer;
@ -123,3 +125,29 @@ void setVGAColors(struct VGAColor colors[], int totalColors) {
outp(0x3c9, colors[i].blue);
}
}
#define RENDER_STRING_FAILSAFE (80)
void renderStringToDrawBuffer(char* buffer, int color, int backgroundColor, int x, int y) {
char *bufferPos = buffer, currentCharacter, charRow;
int i, fontX, fontY, currentX = x;
for (i = 0; i < RENDER_STRING_FAILSAFE; ++i) {
currentCharacter = *(bufferPos++);
if (!currentCharacter) break;
for (fontY = 0; fontY < 8; ++fontY) {
charRow = font8x8_basic[currentCharacter][fontY];
for (fontX = 0; fontX < 8; ++fontX) {
if (charRow & (1 << fontX)) {
drawBuffer[(y + fontY) * VGA_DISPLAY_WIDTH + (i * 8 + x + fontX)] = color;
} else {
if (backgroundColor > -1) {
drawBuffer[(y + fontY) * VGA_DISPLAY_WIDTH + (i * 8 + x + fontX)] = backgroundColor;
}
}
}
}
}
}

View File

@ -64,5 +64,6 @@ void freeDrawBuffer();
void copyDrawBufferToDisplay();
void setVGAColors(struct VGAColor[], int);
void renderStringToDrawBuffer(char *, int color, int backgroundColor, int x, int y);
#endif