cool-bun-demo/main.c

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#include <stdio.h>
#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <exec/exec.h>
#include <hardware/custom.h>
#include <hardware/dmabits.h>
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#include <graphics/gfx.h>
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#include "system/blitter.h"
#include "system/copper.h"
#include "system/system.h"
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#include "screen.h"
#include "types.h"
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#include "bun.h"
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extern struct Custom far custom;
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// this should be large enough to hold one bitplane of the largest object
// you are blitting, plus one additional word on each side
#define SCRATCH_AREA_WIDTH_BYTES (8)
#define SCRATCH_AREA_HEIGHT_ROWS (34)
#define SCRATCH_AREA_MEMORY_SIZE (SCRATCH_AREA_WIDTH_BYTES * SCRATCH_AREA_HEIGHT_ROWS)
volatile short *dbg = (volatile short *)0x100;
unsigned char *scratchArea;
struct ScreenSetup screenSetup;
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struct CurrentScreen currentScreen;
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void *copperlistBitplanePointers[8][2];
void *copperlistSpritePointers[8];
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#define offsetof(s, m) &((struct s *)0)->m
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
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uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
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uint16_t custom_sprite_control = (uint16_t)offsetof(Custom, spr);
uint16_t chip spriteData[200];
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uint16_t chip spriteData2[20];
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uint16_t spritePositionsEachLine[256][2];
void calculageSpritePositionsEachLine() {
int i;
for (i = 0; i < 255; ++i) {
}
}
#define SPRPOS(x, y) (((y & 0xff) << 8) + ((x & 0x1fe) >> 1))
#define SPRCTL(x, y, height) ( \
((height & 0xff) << 8) + \
((y & 0x100) >> 6) + \
((height & 0x100) >> 7) + \
(x & 1) \
)
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int main(void) {
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uint16_t *copperlist, *currentCopperlist, result;
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int i, x, y, height, plane;
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struct BunRenderer bunRenderer;
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color_t colors[8];
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colors[0] = 0x09b8;
colors[1] = 0x0000;
colors[2] = 0x0fff;
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colors[3] = 0x000f;
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printf("%p\n", &spriteData);
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printf("setting up, i haven't crashed...yet.\n");
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x = 150;
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y = 47;
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height = y + 98;
printf("%d, %d, %d\n", x, y, height);
spriteData[0] = SPRPOS(x, y);
spriteData[1] = SPRCTL(x, y, height);
printf("%0x %0x\n", spriteData[0], spriteData[1]);
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for (i = 2; i < 198; i += 2) {
spriteData[i] = 0x0f + i % 16;
spriteData[i + 1] = 0xf0f0;
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}
spriteData[198] = 0x0000;
spriteData[199] = 0x0000;
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spriteData2[0] = SPRPOS(220, 70);
spriteData2[1] = SPRCTL(220, 70, 72);
/*
spriteData2[2] = 0x0345;
spriteData2[3] = 0x5678;
spriteData2[4] = 0x9abc;
spriteData2[5] = 0xdef0;
*/
spriteData2[2] = 0xffff;
spriteData2[3] = 0xffff;
spriteData2[4] = 0xffff;
spriteData2[5] = 0xffff;
spriteData2[6] = SPRPOS(230, 150);
spriteData2[7] = SPRCTL(230, 150, 151);
spriteData2[8] = 0xffff;
spriteData2[9] = 0xffff;
spriteData2[10] = 0;
spriteData2[11] = 0;
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setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
setupInitialCurrentScreen(&screenSetup, &currentScreen);
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//setupBunRenderer(&bunRenderer, &screenSetup, &currentScreen);
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// blitter copy the first bitplane row down to the second
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copperlist = prepareNewCopperlist();
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takeOverSystem();
setCopperlist(copperlist);
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setUpDisplay((uint32_t)screenSetup.bitplanes);
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currentCopperlist = addDisplayToCopperlist(
copperlist,
&screenSetup,
&currentScreen,
&copperlistBitplanePointers
);
currentCopperlist = setUpEmptySpritesInCopperlist(currentCopperlist);
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*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x000;
*(currentCopperlist++) = custom_color + 2;
*(currentCopperlist++) = 0x000;
*(currentCopperlist++) = custom_color + 4;
*(currentCopperlist++) = 0xfff;
*(currentCopperlist++) = custom_color + 6;
*(currentCopperlist++) = 0x00F;
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// sprites
*(currentCopperlist++) = custom_color + 34;
*(currentCopperlist++) = 0xF0F;
*(currentCopperlist++) = custom_color + 36;
*(currentCopperlist++) = 0xFF0;
*(currentCopperlist++) = custom_color + 38;
*(currentCopperlist++) = 0x00F;
*(currentCopperlist++) = custom_sprite;
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*(currentCopperlist++) = ((uint32_t)&spriteData2 >> 16);
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*(currentCopperlist++) = custom_sprite + 2;
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*(currentCopperlist++) = ((uint32_t)&spriteData2 & 0xffff);
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for (y = 0; y < 256; ++y) {
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/*
if (y > 100 && y < 135) {
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*(currentCopperlist++) = custom_sprite_control;
*(currentCopperlist++) = SPRPOS(60 + y, y);
*(currentCopperlist++) = custom_sprite_control + 2;
*(currentCopperlist++) = SPRCTL(60 + y, y, 0);
}
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*/
*(currentCopperlist++) = 1 + (1 << 1) + ((44 + y) << 8);
*(currentCopperlist++) = 0xFFFE;
if (y == 27) {
/*
*(currentCopperlist++) = custom_sprite_control;
*(currentCopperlist++) = 0;
*(currentCopperlist++) = custom_sprite_control + 2;
*(currentCopperlist++) = 0;
*/
*(currentCopperlist++) = custom_sprite;
*(currentCopperlist++) = ((uint32_t)&spriteData >> 16);
*(currentCopperlist++) = custom_sprite + 2;
*(currentCopperlist++) = ((uint32_t)&spriteData & 0xffff);
*(currentCopperlist++) = custom_sprite_control;
*(currentCopperlist++) = SPRPOS(60, 100);
*(currentCopperlist++) = custom_sprite_control + 2;
*(currentCopperlist++) = SPRCTL(60, 100, 198);
}
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*(currentCopperlist++) = 1 + (31 << 1) + ((44 + y) << 8);
*(currentCopperlist++) = 0xFFFE;
*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x9b8;
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*(currentCopperlist++) = 1 + ((31 + (320 / 4)) << 1) + ((44 + y) << 8);
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*(currentCopperlist++) = 0xFFFE;
*(currentCopperlist++) = custom_color;
*(currentCopperlist++) = 0x000;
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}
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endCopperlist(currentCopperlist);
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for (i = 0; i < 200; ++i) {
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/*
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swapCurrentScreenBuffer(&screenSetup, &currentScreen);
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for (plane = 0; plane < 2; ++plane) {
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custom.bltcon0 = 0xc0 + (1 << 8);
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custom.bltcon1 = 0;
custom.bltadat = 0x0000;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
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custom.bltdpt = currentScreen.planes[plane];
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custom.bltdmod = 0;
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custom.bltsize = screenSetup.byteWidth / 2 + (screenSetup.height << 6);
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WaitBlit();
}
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//renderBunFrame(i, &bunRenderer);
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updateDisplayInCopperList(
&screenSetup,
&currentScreen,
copperlistBitplanePointers
);
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*/
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WaitTOF();
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}
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/*
for (i = 0; i < 200; ++i) {
WaitTOF();
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}
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*/
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giveBackSystem();
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for (i = 10; i < 50; ++i) {
printf("%x ", copperlist[i]);
}
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teardownScreen(&screenSetup);
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freeCopperlist(copperlist);
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teardownBunRenderer();
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return 0;
}