62 lines
2.0 KiB
Markdown
62 lines
2.0 KiB
Markdown
# Process Inkscape files and create sets of cards for board games
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Not much in the way of docs yet. You'll need `inkscape`, `convert`, `montage`, and `gs` in your `PATH`.
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Create a `Cardfile` in your working directory. It should look
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something like this:
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``` ruby
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@session.configure do |c|
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c.svg_source = "template/template.svg"
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c.svg_merged_target = "template/output.svg"
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c.png_export_width = 825
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c.pdf_card_size = "750x1050"
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c.pdf_dpi = 300
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c.individual_files_path = "template/output/card_%02d.svg"
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c.png_files_path = "template/png/card_%02d.png"
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c.pdf_target = "merged.pdf"
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end
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@session.process do
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require 'google_drive'
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require 'virtus'
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require 'active_support/inflector'
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require './card_definitions.rb'
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CardDefinitions.processed.each do |card|
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@session.with_new_target do |target|
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datum = card.to_svggvs
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# #active_layers indicates what sublayers within the "Source" layer of
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# the Inkscape document should be toggled as visible. All others are hidden.
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target.active_layers = datum[:active]
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# Any text with {% liquid_like_tags %} will have those tags replaced with the
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# values within the hash passed in.
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# Additionally, you can label the following and have things replaced:
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# * svg:flowRoot will replace the text in the svg:flowPara within
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# * svg:text will replace the text in the first svg:tspan within
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# * svg:image will replace the xlink:href of the tag, changing the image to load
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target.replacements = datum[:replacements]
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end
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end
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end
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```
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You can also have a `.cardrc` file which is run before loading the `Cardfile`.
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Process your cards with `svggvs`:
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* `svggvs merged_file`: Create a big SVG file with all cards as layers. Fine for simple setups, but will create monster files!
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* `svggvs svgs`: Write out individual SVG files.
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* `svggvs pngs`: Write out PNG files after writing out the SVG files.
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* `svggvs pdf`: Write out the merged PnP PDF file.
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You can also pass in `--cardfile <new file>` to load a different cardfile, say for
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card backs.
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