Update index.html
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4b81e56b14
commit
73ed7e14cc
44
index.html
44
index.html
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@ -1323,26 +1323,27 @@
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// animation loop
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var gameWrapper = $("#game");
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var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
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//var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
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//startTime = (window.performance && window.performance.now) ? performance.now() : (window.mozAnimationStartTime ? window.mozAnimationStartTime : +new Date());
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requestAnimationFrame(loop, gameWrapper);
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function loop(timestamp) {
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//requestAnimationFrame(loop, gameWrapper);
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(function loop(timestamp) {
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// time since last draw
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var drawStart = (timestamp || +new Date);
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var diff = drawStart - startTime;
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//var drawStart = (timestamp || +new Date);
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//var diff = drawStart - startTime;
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// update frame rate
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if (diff > 1000/66)
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{
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//if (diff > 1000/33)
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//{
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// animation
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gameLoop();
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// reset startTime
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startTime = drawStart;
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}
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//startTime = drawStart;
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//}
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requestAnimationFrame(loop, gameWrapper);
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}
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}());
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}
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img.src = spriteSheet;
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@ -1463,18 +1464,19 @@
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// animation loop
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var gameWrapper = $("#game");
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debugger;
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var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
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requestAnimationFrame(loop, gameWrapper);
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function loop(timestamp) {
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//var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
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//startTime = (window.performance && window.performance.now) ? performance.now() : (window.mozAnimationStartTime ? window.mozAnimationStartTime : +new Date());
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//requestAnimationFrame(loop, gameWrapper);
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(function loop(timestamp) {
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// time since last draw
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var drawStart = (timestamp || +new Date);
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var diff = drawStart - startTime;
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//var drawStart = (timestamp || +new Date);
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//var diff = drawStart - startTime;
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// update frame rate
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if (diff > 1000/60)
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{
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//if (diff > 1000/30)
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//{
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// animation
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context.clearRect(0, 0, canvas.width, canvas.height);
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sky.drawStars();
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@ -1482,11 +1484,11 @@
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if (human.credit > 0) textHelper.changeTextColor("#play");
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// reset startTime
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startTime = drawStart;
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}
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//startTime = drawStart;
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//}
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requestAnimationFrame(loop, gameWrapper);
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}
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}());
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};
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var _instructions = function() {
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