diff --git a/index.html b/index.html
index 859fc51..1196ee1 100644
--- a/index.html
+++ b/index.html
@@ -1323,26 +1323,27 @@
// animation loop
var gameWrapper = $("#game");
- var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
-
- requestAnimationFrame(loop, gameWrapper);
- function loop(timestamp) {
+ //var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
+ //startTime = (window.performance && window.performance.now) ? performance.now() : (window.mozAnimationStartTime ? window.mozAnimationStartTime : +new Date());
+
+ //requestAnimationFrame(loop, gameWrapper);
+ (function loop(timestamp) {
// time since last draw
- var drawStart = (timestamp || +new Date);
- var diff = drawStart - startTime;
+ //var drawStart = (timestamp || +new Date);
+ //var diff = drawStart - startTime;
// update frame rate
- if (diff > 1000/66)
- {
+ //if (diff > 1000/33)
+ //{
// animation
gameLoop();
// reset startTime
- startTime = drawStart;
- }
+ //startTime = drawStart;
+ //}
requestAnimationFrame(loop, gameWrapper);
- }
+ }());
}
img.src = spriteSheet;
@@ -1463,18 +1464,19 @@
// animation loop
var gameWrapper = $("#game");
- debugger;
- var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
- requestAnimationFrame(loop, gameWrapper);
- function loop(timestamp) {
+ //var startTime = window.performance.now() || window.mozAnimationStartTime || +new Date;
+ //startTime = (window.performance && window.performance.now) ? performance.now() : (window.mozAnimationStartTime ? window.mozAnimationStartTime : +new Date());
+
+ //requestAnimationFrame(loop, gameWrapper);
+ (function loop(timestamp) {
// time since last draw
- var drawStart = (timestamp || +new Date);
- var diff = drawStart - startTime;
+ //var drawStart = (timestamp || +new Date);
+ //var diff = drawStart - startTime;
// update frame rate
- if (diff > 1000/60)
- {
+ //if (diff > 1000/30)
+ //{
// animation
context.clearRect(0, 0, canvas.width, canvas.height);
sky.drawStars();
@@ -1482,11 +1484,11 @@
if (human.credit > 0) textHelper.changeTextColor("#play");
// reset startTime
- startTime = drawStart;
- }
+ //startTime = drawStart;
+ //}
requestAnimationFrame(loop, gameWrapper);
- }
+ }());
};
var _instructions = function() {