bin
|
finish spritesheet handling, hook up to makefile
|
2024-02-24 10:38:46 -05:00 |
old
|
start on rabbit positioning
|
2024-02-20 12:51:59 -05:00 |
system
|
time to start tuning the game
|
2024-02-26 07:52:59 -05:00 |
.gitignore
|
firing works
|
2024-02-21 08:25:55 -05:00 |
arena.c
|
finish spritesheet handling, hook up to makefile
|
2024-02-24 10:38:46 -05:00 |
arena.h
|
collision detection works and is fast. for now.
|
2024-02-25 12:52:42 -05:00 |
bmpload.c
|
shuffle code around
|
2024-02-20 08:00:13 -05:00 |
bmpload.h
|
character can move around
|
2024-02-15 21:18:15 -05:00 |
build.bat
|
more prep stuff
|
2024-02-15 08:34:50 -05:00 |
chicken.bmp
|
init
|
2024-02-14 20:15:55 -05:00 |
combat.c
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
combat.h
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
const.h
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
font8x8_basic.h
|
time to start tuning the game
|
2024-02-26 07:52:59 -05:00 |
game.c
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
game.h
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
game.lnk
|
character can move around
|
2024-02-15 21:18:15 -05:00 |
in_progress.md
|
init
|
2024-02-14 20:15:55 -05:00 |
makefile
|
starting on shotgun
|
2024-02-26 20:40:05 -05:00 |
movement.c
|
starting on shotgun
|
2024-02-26 18:12:39 -05:00 |
movement.h
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
run
|
shuffle code around
|
2024-02-20 08:00:13 -05:00 |
setup.sh
|
commit stuff
|
2024-02-20 06:48:12 -05:00 |
sprites.asm
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
sprites.h
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
spritesheet.xcf
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
spritesheet.yml
|
way more stuff
|
2024-02-27 08:16:16 -05:00 |
sprtsht.bmp
|
starting on shotgun
|
2024-02-26 20:40:05 -05:00 |
timer.c
|
more prep stuff
|
2024-02-15 08:34:50 -05:00 |
types.h
|
init
|
2024-02-14 20:15:55 -05:00 |
unchained.c
|
more prep stuff
|
2024-02-15 08:34:50 -05:00 |