dos-vga-arena-shooter-game/game.h

16 lines
325 B
C

#ifndef __GAME_H__
#define __GAME_H__
#include "system/vga.h"
struct SpawnPointRange {
int left, width;
int top, height;
};
extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet, shotgun, shieldKiller;
extern struct SpriteBounds bounds;
extern struct SpawnPointRange spawnPointRanges[];
#endif