dos-vga-arena-shooter-game/const.c

15 lines
310 B
C

#include "system/vga.h"
#include "const.h"
int difficultyBands[MAX_DIFFICULTY] = { 10, 20, 30, 50, 80, 130, 210, 340, 550, 890 };
struct SpriteBounds bounds;
// TODO: centralize these outside of game.c
struct CompiledSpriteRender rabbit,
mouse,
bullet,
enemy,
enemyBullet,
shotgun,
shieldKiller;