15 lines
310 B
C
15 lines
310 B
C
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#include "system/vga.h"
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#include "const.h"
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int difficultyBands[MAX_DIFFICULTY] = { 10, 20, 30, 50, 80, 130, 210, 340, 550, 890 };
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struct SpriteBounds bounds;
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// TODO: centralize these outside of game.c
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struct CompiledSpriteRender rabbit,
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mouse,
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bullet,
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enemy,
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enemyBullet,
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shotgun,
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shieldKiller;
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