dos-vga-arena-shooter-game/const.c

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#include "system/vga.h"
#include "const.h"
int difficultyBands[MAX_DIFFICULTY] = { 10, 20, 30, 50, 80, 130, 210, 340, 550, 890 };
struct SpriteBounds bounds;
// TODO: centralize these outside of game.c
struct CompiledSpriteRender rabbit,
mouse,
bullet,
enemy,
enemyBullet,
shotgun,
shieldKiller;