#include "system/vga.h" #include "const.h" int difficultyBands[MAX_DIFFICULTY] = { 10, 20, 30, 50, 80, 130, 210, 340, 550, 890 }; struct SpriteBounds bounds; // TODO: centralize these outside of game.c struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet, shotgun, shieldKiller;