cool-bun-demo/bun.h

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#ifndef __BUN_H__
#define __BUN_H__
#include "screen.h"
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#define FRAMES_FOR_SCREEN (60)
#define BUN_COUNT (12)
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struct BunRenderer {
struct ScreenDefinition *screenDefinition;
struct ActiveScreenBufferDetails *activeScreenBufferDetails;
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};
void setupBunRenderer(
struct BunRenderer *,
struct ScreenDefinition *,
struct ActiveScreenBufferDetails *
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);
void renderBunFrame(
int frame,
struct BunRenderer *
);
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void clearCurrentBuns(
struct BunRenderer *
);
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void teardownBunRenderer(void);
void calculateNeededRedrawRanges(
int frame,
uint16_t redrawRanges[BUN_COUNT][4]
);
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#endif