105b01d7d0
Closes #7.
185 lines
7.5 KiB
Plaintext
185 lines
7.5 KiB
Plaintext
*foreplay.txt* Clojure REPL tease
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Author: Tim Pope <http://tpo.pe/>
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License: Same terms as Vim itself (see |license|)
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This plugin is only available if 'compatible' is not set.
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You need Clojure runtime files to use this plugin. Try VimClojure. You don't
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need the interactive stuff.
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CLASSPATH *foreplay-classpath*
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Upon loading a Clojure buffer, the 'path' option is automatically set to your
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class path. The class path is found by `lein classpath`, `mvn
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dependency:build-classpath`, or failing both of those, $CLASSPATH.
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This behavior is going away soon. Install classpath.vim if you'd like to keep
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it.
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https://github.com/tpope/vim-classpath
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LEININGEN *foreplay-leiningen*
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Leiningen support is currently bare bones. If a Leiningen project is found,
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'makeprg' will be set to "lein".
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Leiningen 2.x writes to target/repl-port when `lein repl` is invoked. If this
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file is found, an nREPL connection will be established automatically.
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CONNECTING TO A REPL *foreplay-connect*
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*foreplay-:Connect*
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:Connect {proto}://{host}:{port}
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Connect to a REPL server.
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:Connect Interactively prompt for the options to connect to a
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REPL server.
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The REPL is used for the commands below. If no REPL is found for the current
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buffer and classpath.vim is installed, java (or $JAVA_CMD) is invoked
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directly, which can be quite slow depending on your setup.
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The only adapter shipped with foreplay.vim is for nREPL. You need Ruby
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installed and either |if_pyth| or the ruby command in your PATH.
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(This curious combination is an accident of history.)
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DOCUMENTATION *foreplay-documentation*
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*foreplay-:Doc*
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:Doc {symbol} Show the docs for the given symbol.
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*foreplay-:Javadoc*
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:Javadoc {class} Open the java docs for the given class in a browser.
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*foreplay-K*
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K Look up docs for keyword under cursor.
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*foreplay-:FindDoc*
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:FindDoc {arg} Wrapper around (clojure.repl/find-doc ...).
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*foreplay-:Apropos*
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:Apropos {arg} Wrapper around (clojure.repl/apropos ...).
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*foreplay-:Source*
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:Source {symbol} Show the source for the given symbol.
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*foreplay-[d*
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[d Show source for keyword under cursor.
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]d
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NAVIGATING *foreplay-navigating*
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These commands will never use a remote REPL, only a local one, as file paths
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on a remote server wouldn't be very useful locally.
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*foreplay-[_CTRL-D*
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[<C-D> Jump to the source of the keyword under the cursor.
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]<C-D>
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*foreplay-CTRL-W_CTRL-D*
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<C-W><C-D> Jump to the source of the keyword under the cursor in
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<C-W>d a split.
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*foreplay-gf*
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gf Go to the file for the namespace under the cursor.
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*foreplay-:Djump*
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:Djump {symbol} Jump to the definition for the given symbol.
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*foreplay-:Dsplit*
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:Dsplit {symbol} Jump to the definition for the given symbol in a
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split.
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*foreplay-:A*
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:A In a test file, edit the implementation, and vice
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versa. Basically adds or removes -test from the end
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of the current namespace and searches for it in the
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class path.
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*foreplay-:AS*
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:AS Like :A, but in a split.
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*foreplay-:AV*
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:AV Like :A, but in a vertical split.
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*foreplay-:AT*
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:AT Like :A, but in a tab.
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EVALUATING CODE *foreplay-eval*
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All code is evaluated in the namespace of the current file, requiring it if
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necessary. If the current file sits outside the class path (project.clj, for
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example), the user namespace is used instead. If an exception occurs, the
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stack trace is loaded into the |location-list|. Use |:lopen| to view it.
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*foreplay-:Require*
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:Require [ns] Require :reload the given/current namespace.
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*foreplay-:Require!*
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:Require! [ns] Require :reload-all the given/current namespace.
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*foreplay-:Eval*
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:Eval Eval/print the outermost expression for the current
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line.
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:{range}Eval Eval/print the given range.
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:Eval {expr} Eval/print the given expression.
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*foreplay-:Eval!*
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:[range]Eval! Eval the given range or outermost expression and
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replace it with its result.
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:[range]Eval! {expr} Eval the given expression and insert it after
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the given range or current line.
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*foreplay-cp*
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cp{motion} Eval/print the code indicated by {motion}.
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cpp Eval/print the inner-most expr at the cursor.
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*foreplay-cpr*
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cpr Eval a require :reload form.
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*foreplay-cpR*
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cpR Eval a require :reload-all form.
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*foreplay-c!*
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c!{motion} Eval/replace the code indicated by {motion}.
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c!! Eval/replace the inner-most expr at the cusror.
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*foreplay-cqp*
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cqp Bring up a prompt for code to eval/print.
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*foreplay-cqc*
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cqc Bring up a |command-line-window| for code to
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eval/print. Equivalent to cqp<C-F>i.
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*foreplay-cq*
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cq{motion} Bring up a |command-line-window| with text indicated
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by {motion} prepopulated.
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*foreplay-:Last*
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:Last Open the result of the last evaluation in the preview
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window. Use :2Last to get the next-to-last result,
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and so on. Once the window is open, cycle to older
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and newer entries with |:lprevious| and |:lnext|.
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And insert mode:
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*foreplay-i_CTRL-R_(*
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<C-R>( Evaluate the given expression and insert the result.
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There's omnicomplete on |CTRL-X_CTRL-O|, which works in Clojure buffers and
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in the |command-line-window|, and tab complete at the cqp prompt.
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ABOUT *foreplay-about*
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Grab the latest version or report a bug on GitHub:
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http://github.com/tpope/vim-foreplay
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vim:tw=78:et:ft=help:norl:
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