59 lines
1.9 KiB
Ruby
59 lines
1.9 KiB
Ruby
require 'rake/dsl_definition'
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module Guard
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class RailsAssets::RailsRunner
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@@rails_booted = false # Only one rails app is allowed, so make it a class var
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@@rails_env = nil
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def initialize(options={})
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@@rails_env = (options[:rails_env] || 'test').to_s unless @@rails_booted
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end
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def self.apply_hacks
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# TODO: Hack due to Rails 3.1 issue: https://github.com/rails/rails/issues/2663#issuecomment-1990121
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ENV["RAILS_GROUPS"] ||= "assets"
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ENV["RAILS_ENV"] ||= @@rails_env
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# TODO: Now another hack: Rails replaces Rails.application.assets with Rails.applciation.assets.index
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# (this happens when config.action_controller.perform_caching is true)
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# It caches all the assets, so that the Rake task can't be run multiple times
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require 'sprockets/environment'
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Sprockets::Environment.class_eval do
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def index; self; end # instead of Index.new(self)
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end
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end
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# Methods to run the asset pipeline
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# See as a reference https://github.com/rails/rails/blob/master/actionpack/lib/sprockets/assets.rake
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def self.boot_rails
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return if @@rails_booted
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puts "Booting Rails for #{@@rails_env} environment."
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apply_hacks
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require 'rake'
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require "#{Dir.pwd}/config/environment.rb"
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app = ::Rails.application
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app.assets.cache = nil # don't touch my FS pls. (can we use `app.config.assets.cache_store = false` instead)?
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app.load_tasks
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@@rails_booted = true
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end
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# Runs the asset pipeline compiler.
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#
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# @return [ Boolean ] Whether the compilation was successful or not
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def compile_assets
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self.class.boot_rails
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return false unless @@rails_booted
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begin
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Rake::Task['assets:clean'].execute
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Rake::Task['assets:precompile'].execute
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true
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rescue => e
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puts "An error occurred compiling assets: #{e}"
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false
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end
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end
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end
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end
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