guard-rails-assets/lib/guard/rails-assets/rails_runner.rb

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require 'rake/dsl_definition'
module Guard
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class RailsAssets::RailsRunner
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include Rake::DSL
@@rails_booted = false # Only one rails app is allowed, so make it a class var
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@@rails_env = nil
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def initialize(options={})
@@rails_env = (options[:rails_env] || 'test').to_s unless @@rails_booted
end
def self.apply_hacks
# TODO: Hack due to Rails 3.1 issue: https://github.com/rails/rails/issues/2663#issuecomment-1990121
ENV["RAILS_GROUPS"] ||= "assets"
ENV["RAILS_ENV"] ||= @@rails_env
end
# Methods to run the asset pipeline
# See as a reference https://github.com/rails/rails/blob/master/actionpack/lib/sprockets/assets.rake
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def self.boot_rails
return if @@rails_booted
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puts "Booting Rails for #{@@rails_env} environment."
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require "fileutils"
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apply_hacks
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require 'rake'
require "#{Dir.pwd}/config/environment.rb"
app = ::Rails.application
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app.assets.cache = nil # don't touch my FS pls. (can we use `app.config.assets.cache_store = false` instead)?
app.load_tasks
@@rails_booted = true
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end
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def clean
Rake::Task["tmp:cache:clear"].execute
# copy from the "assets:clean" Rake task
config = ::Rails.application.config
public_asset_path = File.join(Rails.public_path, config.assets.prefix)
rm_rf public_asset_path, :secure => true
end
def precompile
# copy from the "assets:precompile" Rake task
# Ensure that action view is loaded and the appropriate sprockets hooks get executed
ActionView::Base
config = ::Rails.application.config
config.assets.compile = true
env = ::Rails.application.assets
# Always compile files and avoid use of existing precompiled assets
config.assets.compile = true
config.assets.digests = {}
target = File.join(::Rails.public_path, config.assets.prefix)
static_compiler = Sprockets::StaticCompiler.new(env, target, :digest => config.assets.digest)
manifest = static_compiler.precompile(config.assets.precompile)
manifest_path = config.assets.manifest || target
FileUtils.mkdir_p(manifest_path)
File.open("#{manifest_path}/manifest.yml", 'wb') do |f|
YAML.dump(manifest, f)
end
end
# Runs the asset pipeline compiler.
#
# @return [ Boolean ] Whether the compilation was successful or not
def compile_assets
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self.class.boot_rails
return false unless @@rails_booted
begin
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clean
precompile
true
rescue => e
puts "An error occurred compiling assets: #{e}"
false
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ensure
::Rails.application.assets.instance_eval { expire_index! }
end
end
end
end