engine/vendor/assets/javascripts/locomotive/aloha/lib/util/range.js

924 lines
31 KiB
JavaScript

/*!
* This file is part of Aloha Editor Project http://aloha-editor.org
* Copyright © 2010-2011 Gentics Software GmbH, aloha@gentics.com
* Contributors http://aloha-editor.org/contribution.php
* Licensed unter the terms of http://www.aloha-editor.org/license.html
*//*
* Aloha Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.*
*
* Aloha Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Ensure GENTICS Namespace
GENTICS = window.GENTICS || {};
GENTICS.Utils = GENTICS.Utils || {};
define(
['aloha/jquery', 'util/dom', 'util/class', 'aloha/console', 'aloha/rangy-core'],
function(jQuery, Dom, Class, console) {
var
GENTICS = window.GENTICS,
rangy = window.rangy;
/**
* @namespace GENTICS.Utils
* @class RangeObject
* Represents a selection range in the browser that
* has some advanced features like selecting the range.
* @param {object} param if boolean true is passed, the range will be deducted from the current browser selection.
* If another rangeObject is passed, it will be cloned.
* If nothing is passed, the rangeObject will be empty.
* @constructor
*/
GENTICS.Utils.RangeObject = Class.extend({
_constructor: function(param){
// Take the values from the passed object
if (typeof param === 'object') {
if (typeof param.startContainer !== 'undefined') {
this.startContainer = param.startContainer;
}
if (typeof param.startOffset !== 'undefined') {
this.startOffset = param.startOffset;
}
if (typeof param.endContainer !== 'undefined') {
this.endContainer = param.endContainer;
}
if (typeof param.endOffset !== 'undefined') {
this.endOffset = param.endOffset;
}
} else if (param === true) {
this.initializeFromUserSelection();
}
},
/**
* DOM object of the start container of the selection.
* This is always has to be a DOM text node.
* @property startContainer
* @type {DOMObject}
*/
startContainer: undefined,
/**
* Offset of the selection in the start container
* @property startOffset
* @type {Integer}
*/
startOffset: undefined,
/**
* DOM object of the end container of the selection.
* This is always has to be a DOM text node.
* @property endContainer
* @type {DOMObject}
*/
endContainer: undefined,
/**
* Offset of the selection in the end container
* @property endOffset
* @type {Integer}
*/
endOffset: undefined,
/**
* Delete all contents selected by the current range
* @param rangeTree a GENTICS.Utils.RangeTree object may be provided to start from. This parameter is optional
*/
deleteContents: function () {
Dom.removeRange(this);
},
/**
* Output some log
* TODO: move this to Aloha.Log
* @param message log message to output
* @return void
* @deprecated
* @hide
*/
log: function(message) {
console.deprecated( 'Utils.RangeObject', 'log() is deprecated. use ' +
'console.log() from module "aloha/console" instead: ' + message);
},
/**
* Method to test if a range object is collapsed.
* A range is considered collapsed if either no endContainer exists or the endContainer/Offset equal startContainer/Offset
* @return {boolean} true if collapsed, false otherwise
* @method
*/
isCollapsed: function() {
return (
!this.endContainer ||
(this.startContainer === this.endContainer && this.startOffset === this.endOffset)
);
},
/**
* Method to (re-)calculate the common ancestor container and to get it.
* The common ancestor container is the DOM Object which encloses the
* whole range and is nearest to the start and end container objects.
* @return {DOMObject} get the common ancestor container
* @method
*/
getCommonAncestorContainer: function() {
if (this.commonAncestorContainer) {
// sometimes it's cached (or was set)
return this.commonAncestorContainer;
}
// if it's not cached, calculate and then cache it
this.updateCommonAncestorContainer();
// now return it anyway
return this.commonAncestorContainer;
},
/**
* Get the parent elements of the startContainer/endContainer up to the given limit. When the startContainer/endContainer
* is no text element, but a node, the node itself is returned as first element.
* @param {jQuery} limit limit object (default: body)
* @param {boolean} fromStart true to fetch the parents from the startContainer, false for the endContainer
* @return {jQuery} parent elements of the startContainer/endContainer as jQuery objects
* @method
*/
getContainerParents: function (limit, fromEnd) {
// TODO cache the calculated parents
var
container = fromEnd ? this.endContainer : this.startContainer,
parents, limitIndex,
i;
if (!container) {
return false;
}
if ( typeof limit === 'undefined' || ! limit ) {
limit = jQuery('body');
}
if (container.nodeType == 3) {
parents = jQuery(container).parents();
} else {
parents = jQuery(container).parents();
for (i = parents.length; i > 0; --i) {
parents[i] = parents[i - 1];
}
parents[0] = container;
}
// now slice this array
limitIndex = parents.index(limit);
if (limitIndex >= 0) {
parents = parents.slice(0, limitIndex);
}
return parents;
},
/**
* Get the parent elements of the startContainer up to the given limit. When the startContainer
* is no text element, but a node, the node itself is returned as first element.
* @param {jQuery} limit limit object (default: body)
* @return {jQuery} parent elements of the startContainer as jQuery objects
* @method
*/
getStartContainerParents: function(limit) {
return this.getContainerParents(limit, false);
},
/**
* Get the parent elements of the endContainer up to the given limit. When the endContainer is
* no text element, but a node, the node itself is returned as first element.
* @param {jQuery} limit limit object (default: body)
* @return {jQuery} parent elements of the endContainer as jQuery objects
* @method
*/
getEndContainerParents: function(limit) {
return this.getContainerParents(limit, true);
},
/**
* TODO: the commonAncestorContainer is not calculated correctly, if either the start or
* the endContainer would be the cac itself (e.g. when the startContainer is a textNode
* and the endContainer is the startContainer's parent <p>). in this case the cac will be set
* to the parent div
* Method to update a range object internally
* @param commonAncestorContainer (DOM Object); optional Parameter; if set, the parameter
* will be used instead of the automatically calculated CAC
* @return void
* @hide
*/
updateCommonAncestorContainer: function(commonAncestorContainer) {
// this will be needed either right now for finding the CAC or later for the crossing index
var parentsStartContainer = this.getStartContainerParents(),
parentsEndContainer = this.getEndContainerParents(),
i;
// if no parameter was passed, calculate it
if (!commonAncestorContainer) {
// find the crossing between startContainer and endContainer parents (=commonAncestorContainer)
if (!(parentsStartContainer.length > 0 && parentsEndContainer.length > 0)) {
console.warn('could not find commonAncestorContainer');
return false;
}
for (i = 0; i < parentsStartContainer.length; i++) {
if (parentsEndContainer.index( parentsStartContainer[ i ] ) != -1) {
this.commonAncestorContainer = parentsStartContainer[ i ];
break;
}
}
} else {
this.commonAncestorContainer = commonAncestorContainer;
}
// if everything went well, return true :-)
console.debug(commonAncestorContainer? 'commonAncestorContainer was set successfully' : 'commonAncestorContainer was calculated successfully');
return true;
},
/**
* Helper function for selection in IE. Creates a collapsed text range at the given position
* @param container container
* @param offset offset
* @return collapsed text range at that position
* @hide
*/
getCollapsedIERange: function(container, offset) {
// create a text range
var
ieRange = document.body.createTextRange(),
tmpRange, right, parent, left;
// search to the left for the next element
left = this.searchElementToLeft(container, offset);
if (left.element) {
// found an element, set the start to the end of that element
tmpRange = document.body.createTextRange();
tmpRange.moveToElementText(left.element);
ieRange.setEndPoint('StartToEnd', tmpRange);
// and correct the start
if (left.characters !== 0) {
ieRange.moveStart('character', left.characters);
} else {
// this is a hack, when we are at the start of a text node, move the range anyway
ieRange.moveStart('character', 1);
ieRange.moveStart('character', -1);
}
} else {
// found nothing to the left, so search right
right = this.searchElementToRight(container, offset);
if (false && right.element) {
// found an element, set the start to the start of that element
tmpRange = document.body.createTextRange();
tmpRange.moveToElementText(right.element);
ieRange.setEndPoint('StartToStart', tmpRange);
// and correct the start
if (right.characters !== 0) {
ieRange.moveStart('character', -right.characters);
} else {
ieRange.moveStart('character', -1);
ieRange.moveStart('character', 1);
}
} else {
// also found no element to the right, use the container itself
parent = container.nodeType == 3 ? container.parentNode : container;
tmpRange = document.body.createTextRange();
tmpRange.moveToElementText(parent);
ieRange.setEndPoint('StartToStart', tmpRange);
// and correct the start
if (left.characters !== 0) {
ieRange.moveStart('character', left.characters);
}
}
}
ieRange.collapse();
return ieRange;
},
/**
* Sets the visible selection in the Browser based on the range object.
* If the selection is collapsed, this will result in a blinking cursor,
* otherwise in a text selection.
* @method
*/
select: function() {
var ieRange, endRange, startRange, range, sel;
// create a range
range = rangy.createRange();
// set start and endContainer
range.setStart(this.startContainer,this.startOffset);
range.setEnd(this.endContainer, this.endOffset);
// update the selection
sel = rangy.getSelection();
sel.setSingleRange(range);
},
/**
* Starting at the given position, search for the next element to the left and count the number of characters are in between
* @param container container of the startpoint
* @param offset offset of the startpoint in the container
* @return object with 'element' (null if no element found) and 'characters'
* @hide
*/
searchElementToLeft: function (container, offset) {
var
checkElement,
characters = 0;
if (container.nodeType === 3) {
// start is in a text node
characters = offset;
// begin check at the element to the left (if any)
checkElement = container.previousSibling;
} else {
// start is between nodes, begin check at the element to the left (if any)
if (offset > 0) {
checkElement = container.childNodes[offset - 1];
}
}
// move to the right until we find an element
while (checkElement && checkElement.nodeType === 3) {
characters += checkElement.data.length;
checkElement = checkElement.previousSibling;
}
return {'element' : checkElement, 'characters' : characters};
},
/**
* Starting at the given position, search for the next element to the right and count the number of characters that are in between
* @param container container of the startpoint
* @param offset offset of the startpoint in the container
* @return object with 'element' (null if no element found) and 'characters'
* @hide
*/
searchElementToRight: function (container, offset) {
var
checkElement,
characters = 0;
if (container.nodeType === 3) {
// start is in a text node
characters = container.data.length - offset;
// begin check at the element to the right (if any)
checkElement = container.nextSibling;
} else {
// start is between nodes, begin check at the element to the right (if any)
if (offset < container.childNodes.length) {
checkElement = container.childNodes[offset];
}
}
// move to the right until we find an element
while (checkElement && checkElement.nodeType === 3) {
characters += checkElement.data.length;
checkElement = checkElement.nextSibling;
}
return {'element' : checkElement, 'characters' : characters};
},
/**
* Method which updates the rangeObject including all extending properties like commonAncestorContainer etc...
* TODO: is this method needed here? or should it contain the same code as Aloha.Selection.prototype.SelectionRange.prototype.update?
* @return void
* @hide
*/
update: function(event) {
console.debug('now updating rangeObject');
this.initializeFromUserSelection(event);
this.updateCommonAncestorContainer();
},
/**
* Initialize the current range object from the user selection of the browser.
* @param event which calls the method
* @return void
* @hide
*/
initializeFromUserSelection: function(event) {
var
selection = rangy.getSelection(),
browserRange;
if (!selection) {
return false;
}
// check if a ragne exists
if ( !selection.rangeCount ) {
return false;
}
// getBrowserRange
browserRange = selection.getRangeAt(0);
if (!browserRange) {
return false;
}
// initially set the range to what the browser tells us
this.startContainer = browserRange.startContainer;
this.endContainer = browserRange.endContainer;
this.startOffset = browserRange.startOffset;
this.endOffset = browserRange.endOffset;
// now try to correct the range
this.correctRange();
return;
},
/**
* Correct the current range. The general goal of the algorithm is to have start
* and end of the range in text nodes if possible and the end of the range never
* at the beginning of an element or text node. Details of the algorithm can be
* found in the code comments
* @method
*/
correctRange: function() {
var
adjacentTextNode,
textNode,
checkedElement,
parentNode,
offset;
this.clearCaches();
if (this.isCollapsed()) {
// collapsed ranges are treated specially
// first check if the range is not in a text node
if (this.startContainer.nodeType === 1) {
if (this.startOffset > 0 && this.startContainer.childNodes[this.startOffset - 1].nodeType === 3) {
// when the range is between nodes (container is an element
// node) and there is a text node to the left -> move into this text
// node (at the end)
this.startContainer = this.startContainer.childNodes[this.startOffset - 1];
this.startOffset = this.startContainer.data.length;
this.endContainer = this.startContainer;
this.endOffset = this.startOffset;
return;
}
if (this.startOffset > 0 && this.startContainer.childNodes[this.startOffset - 1].nodeType === 1) {
// search for the next text node to the left
adjacentTextNode = GENTICS.Utils.Dom.searchAdjacentTextNode(this.startContainer, this.startOffset, true);
if (adjacentTextNode) {
this.startContainer = this.endContainer = adjacentTextNode;
this.startOffset = this.endOffset = adjacentTextNode.data.length;
return;
}
// search for the next text node to the right
adjacentTextNode = GENTICS.Utils.Dom.searchAdjacentTextNode(this.startContainer, this.startOffset, false);
if (adjacentTextNode) {
this.startContainer = this.endContainer = adjacentTextNode;
this.startOffset = this.endOffset = 0;
return;
}
}
if (this.startOffset < this.startContainer.childNodes.length && this.startContainer.childNodes[this.startOffset].nodeType === 3) {
// when the range is between nodes and there is a text node
// to the right -> move into this text node (at the start)
this.startContainer = this.startContainer.childNodes[this.startOffset];
this.startOffset = 0;
this.endContainer = this.startContainer;
this.endOffset = 0;
return;
}
}
// when the selection is in a text node at the start, look for an adjacent text node and if one found, move into that at the end
if (this.startContainer.nodeType === 3 && this.startOffset === 0) {
adjacentTextNode = GENTICS.Utils.Dom.searchAdjacentTextNode(this.startContainer.parentNode, GENTICS.Utils.Dom.getIndexInParent(this.startContainer), true);
if (adjacentTextNode) {
this.startContainer = this.endContainer = adjacentTextNode;
this.startOffset = this.endOffset = adjacentTextNode.data.length;
}
}
} else {
// expanded range found
// correct the start, but only if between nodes
if (this.startContainer.nodeType === 1) {
// if there is a text node to the right, move into this
if (this.startOffset < this.startContainer.childNodes.length && this.startContainer.childNodes[this.startOffset].nodeType === 3) {
this.startContainer = this.startContainer.childNodes[this.startOffset];
this.startOffset = 0;
} else if (this.startOffset < this.startContainer.childNodes.length && this.startContainer.childNodes[this.startOffset].nodeType === 1) {
// there is an element node to the right, so recursively check all first child nodes until we find a text node
textNode = false;
checkedElement = this.startContainer.childNodes[this.startOffset];
while (textNode === false && checkedElement.childNodes && checkedElement.childNodes.length > 0) {
// go to the first child of the checked element
checkedElement = checkedElement.childNodes[0];
// when this element is a text node, we are done
if (checkedElement.nodeType === 3) {
textNode = checkedElement;
}
}
// found a text node, so move into it
if (textNode !== false) {
this.startContainer = textNode;
this.startOffset = 0;
}
}
}
// check whether the start is inside a text node at the end
if (this.startContainer.nodeType === 3 && this.startOffset === this.startContainer.data.length) {
// check whether there is an adjacent text node to the right and if
// yes, move into it
adjacentTextNode = GENTICS.Utils.Dom
.searchAdjacentTextNode(this.startContainer.parentNode, GENTICS.Utils.Dom
.getIndexInParent(this.startContainer) + 1, false);
if (adjacentTextNode) {
this.startContainer = adjacentTextNode;
this.startOffset = 0;
}
}
// now correct the end
if (this.endContainer.nodeType === 3 && this.endOffset === 0) {
// we are in a text node at the start
if (this.endContainer.previousSibling && this.endContainer.previousSibling.nodeType === 3) {
// found a text node to the left -> move into it (at the end)
this.endContainer = this.endContainer.previousSibling;
this.endOffset = this.endContainer.data.length;
} else if (this.endContainer.previousSibling && this.endContainer.previousSibling.nodeType === 1 && this.endContainer.parentNode) {
// found an element node to the left -> move in between
parentNode = this.endContainer.parentNode;
for (offset = 0; offset < parentNode.childNodes.length; ++offset) {
if (parentNode.childNodes[offset] == this.endContainer) {
this.endOffset = offset;
break;
}
}
this.endContainer = parentNode;
}
}
if (this.endContainer.nodeType == 1 && this.endOffset === 0) {
// we are in an element node at the start, possibly move to the previous sibling at the end
if (this.endContainer.previousSibling) {
if (this.endContainer.previousSibling.nodeType === 3) {
// previous sibling is a text node, move end into here (at the end)
this.endContainer = this.endContainer.previousSibling;
this.endOffset = this.endContainer.data.length;
} else if (
this.endContainer.previousSibling.nodeType === 1
&& this.endContainer.previousSibling.childNodes
&& this.endContainer.previousSibling.childNodes.length > 0) {
// previous sibling is another element node with children,
// move end into here (at the end)
this.endContainer = this.endContainer.previousSibling;
this.endOffset = this.endContainer.childNodes.length;
}
}
}
// correct the end, but only if between nodes
if (this.endContainer.nodeType == 1) {
// if there is a text node to the left, move into this
if (this.endOffset > 0 && this.endContainer.childNodes[this.endOffset - 1].nodeType === 3) {
this.endContainer = this.endContainer.childNodes[this.endOffset - 1];
this.endOffset = this.endContainer.data.length;
} else if (this.endOffset > 0 && this.endContainer.childNodes[this.endOffset - 1].nodeType === 1) {
// there is an element node to the left, so recursively check all last child nodes until we find a text node
textNode = false;
checkedElement = this.endContainer.childNodes[this.endOffset - 1];
while (textNode === false && checkedElement.childNodes && checkedElement.childNodes.length > 0) {
// go to the last child of the checked element
checkedElement = checkedElement.childNodes[checkedElement.childNodes.length - 1];
// when this element is a text node, we are done
if (checkedElement.nodeType === 3) {
textNode = checkedElement;
}
}
// found a text node, so move into it
if (textNode !== false) {
this.endContainer = textNode;
this.endOffset = this.endContainer.data.length;
}
}
}
}
},
/**
* Clear the caches for this range. This method must be called when the range itself (start-/endContainer or start-/endOffset) is modified.
* @method
*/
clearCaches: function () {
this.commonAncestorContainer = undefined;
},
/**
* Get the range tree of this range.
* The range tree will be cached for every root object. When the range itself is modified, the cache should be cleared by calling GENTICS.Utils.RangeObject.clearCaches
* @param {DOMObject} root root object of the range tree, if non given, the common ancestor container of the start and end containers will be used
* @return {RangeTree} array of RangeTree object for the given root object
* @method
*/
getRangeTree: function (root) {
// TODO cache rangeTrees
if (typeof root === 'undefined') {
root = this.getCommonAncestorContainer();
}
this.inselection = false;
return this.recursiveGetRangeTree(root);
},
/**
* Recursive inner function for generating the range tree.
* @param currentObject current DOM object for which the range tree shall be generated
* @return array of Tree objects for the children of the current DOM object
* @hide
*/
recursiveGetRangeTree: function (currentObject) {
// get all direct children of the given object
var jQueryCurrentObject = jQuery(currentObject),
childCount = 0,
that = this,
currentElements = [];
jQueryCurrentObject.contents().each(function(index) {
var type = 'none',
startOffset = false,
endOffset = false,
collapsedFound = false,
noneFound = false,
partialFound = false,
fullFound = false,
i;
// check for collapsed selections between nodes
if (that.isCollapsed() && currentObject === that.startContainer && that.startOffset === index) {
// insert an extra rangetree object for the collapsed range here
currentElements[childCount] = new GENTICS.Utils.RangeTree();
currentElements[childCount].type = 'collapsed';
currentElements[childCount].domobj = undefined;
that.inselection = false;
collapsedFound = true;
childCount++;
}
if (!that.inselection && !collapsedFound) {
// the start of the selection was not yet found, so look for it now
// check whether the start of the selection is found here
// check is dependent on the node type
switch(this.nodeType) {
case 3: // text node
if (this === that.startContainer) {
// the selection starts here
that.inselection = true;
// when the startoffset is > 0, the selection type is only partial
type = that.startOffset > 0 ? 'partial' : 'full';
startOffset = that.startOffset;
endOffset = this.length;
}
break;
case 1: // element node
if (this === that.startContainer && that.startOffset === 0) {
// the selection starts here
that.inselection = true;
type = 'full';
}
if (currentObject === that.startContainer && that.startOffset === index) {
// the selection starts here
that.inselection = true;
type = 'full';
}
break;
}
}
if (that.inselection && !collapsedFound) {
if (type == 'none') {
type = 'full';
}
// we already found the start of the selection, so look for the end of the selection now
// check whether the end of the selection is found here
switch(this.nodeType) {
case 3: // text node
if (this === that.endContainer) {
// the selection ends here
that.inselection = false;
// check for partial selection here
if (that.endOffset < this.length) {
type = 'partial';
}
if (startOffset === false) {
startOffset = 0;
}
endOffset = that.endOffset;
}
break;
case 1: // element node
if (this === that.endContainer && that.endOffset === 0) {
that.inselection = false;
}
break;
}
if (currentObject === that.endContainer && that.endOffset <= index) {
that.inselection = false;
type = 'none';
}
}
// create the current selection tree entry
currentElements[childCount] = new GENTICS.Utils.RangeTree();
currentElements[childCount].domobj = this;
currentElements[childCount].type = type;
if (type == 'partial') {
currentElements[childCount].startOffset = startOffset;
currentElements[childCount].endOffset = endOffset;
}
// now do the recursion step into the current object
currentElements[childCount].children = that.recursiveGetRangeTree(this);
// check whether a selection was found within the children
if (currentElements[childCount].children.length > 0) {
for ( i = 0; i < currentElements[childCount].children.length; ++i) {
switch(currentElements[childCount].children[i].type) {
case 'none':
noneFound = true;
break;
case 'full':
fullFound = true;
break;
case 'partial':
partialFound = true;
break;
}
}
if (partialFound || (fullFound && noneFound)) {
// found at least one 'partial' DOM object in the children, or both 'full' and 'none', so this element is also 'partial' contained
currentElements[childCount].type = 'partial';
} else if (fullFound && !partialFound && !noneFound) {
// only found 'full' contained children, so this element is also 'full' contained
currentElements[childCount].type = 'full';
}
}
childCount++;
});
// extra check for collapsed selections at the end of the current element
if (this.isCollapsed()
&& currentObject === this.startContainer
&& this.startOffset == currentObject.childNodes.length) {
currentElements[childCount] = new GENTICS.Utils.RangeTree();
currentElements[childCount].type = 'collapsed';
currentElements[childCount].domobj = undefined;
}
return currentElements;
},
/**
* Find certain the first occurrence of some markup within the parents of either the start or the end of this range.
* The markup can be identified by means of a given comparator function. The function will be passed every parent (up to the eventually given limit object, which itself is not considered) to the comparator function as this.
* When the comparator function returns boolean true, the markup found and finally returned from this function as dom object.<br/>
* Example for finding an anchor tag at the start of the range up to the active editable object:<br/>
* <pre>
* range.findMarkup(
* function() {
* return this.nodeName.toLowerCase() == 'a';
* },
* jQuery(Aloha.activeEditable.obj)
* );
* </pre>
* @param {function} comparator comparator function to find certain markup
* @param {jQuery} limit limit objects for limit the parents taken into consideration
* @param {boolean} atEnd true for searching at the end of the range, false for the start (default: false)
* @return {DOMObject} the found dom object or false if nothing found.
* @method
*/
findMarkup: function (comparator, limit, atEnd) {
var parents = this.getContainerParents(limit, atEnd),
returnValue = false;
jQuery.each(parents, function (index, domObj) {
if (comparator.apply(domObj)) {
returnValue = domObj;
return false;
}
});
return returnValue;
},
/**
* Get the text enclosed by this range
* @return {String} the text of the range
* @method
*/
getText: function() {
if (this.isCollapsed()) {
return '';
} else {
return this.recursiveGetText(this.getRangeTree());
}
},
recursiveGetText: function (tree) {
if (!tree) {
return '';
} else {
var that = this,
text = '';
jQuery.each(tree, function() {
if (this.type == 'full') {
// fully selected element/text node
text += jQuery(this.domobj).text();
} else if (this.type == 'partial' && this.domobj.nodeType === 3) {
// partially selected text node
text += jQuery(this.domobj).text().substring(this.startOffset, this.endOffset);
} else if (this.type == 'partial' && this.domobj.nodeType === 1 && this.children) {
// partially selected element node
text += that.recursiveGetText(this.children);
}
});
return text;
}
}
});
/**
* @namespace GENTICS.Utils
* @class RangeTree
* Class definition of a RangeTree, which gives a tree view of the DOM objects included in this range
* Structure:
* <pre>
* +
* |-domobj: <reference to the DOM Object> (NOT jQuery)
* |-type: defines if this node is marked by user [none|partial|full|collapsed]
* |-children: recursive structure like this
* </pre>
*/
GENTICS.Utils.RangeTree = Class.extend({
/**
* DOMObject, if the type is one of [none|partial|full], undefined if the type is [collapsed]
* @property domobj
* @type {DOMObject}
*/
domobj: {},
/**
* type of the participation of the dom object in the range. Is one of:
* <pre>
* - none the DOMObject is outside of the range
* - partial the DOMObject partially in the range
* - full the DOMObject is completely in the range
* - collapsed the current RangeTree element marks the position of a collapsed range between DOM nodes
* </pre>
* @property type
* @type {String}
*/
type: null,
/**
* Array of RangeTree objects which reflect the status of the child elements of the current DOMObject
* @property children
* @type {Array}
*/
children: []
});
return GENTICS.Utils.RangeObject;
});