Merge pull request #717 from nathggns/master

Fix 404 links.
This commit is contained in:
Scott Davis 2012-02-14 08:29:26 -08:00
commit ecb3f38a8f

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@ -52,14 +52,14 @@ You can now apply the `icon-XXX` classes to your markup as needed.
Let's go over what happened there. The import statement told compass to [generate a Let's go over what happened there. The import statement told compass to [generate a
stylesheet that is customized for your sprites](https://gist.github.com/729507). This stylesheet that is customized for your sprites](https://gist.github.com/729507). This
stylesheet is [magic](/help/tutorials/spriting/magic-imports), it is not written to disk, and it can be customized stylesheet is [magic](#magic-imports), it is not written to disk, and it can be customized
by setting configuration variables before you import it. See the section below on by setting configuration variables before you import it. See the section below on
[Customization Options](/help/tutorials/spriting/customization). The goal of this stylesheet is to provide a [Customization Options](customization-options). The goal of this stylesheet is to provide a
simple naming convention for your sprites so that you they are easy to remember and use. You simple naming convention for your sprites so that you they are easy to remember and use. You
should never have to care what the is name of the generated sprite map, nor where a sprite should never have to care what the is name of the generated sprite map, nor where a sprite
is located within it. is located within it.
<a name='nested-folders'></a> <a name='nested-folders' id='nested-folders'></a>
## Nested Folders ## Nested Folders
****Note**: The use of `orange` is only for this example, "icon" represents the folder name that contains your sprites. ****Note**: The use of `orange` is only for this example, "icon" represents the folder name that contains your sprites.
@ -71,7 +71,7 @@ Example:
@import "themes/orange/*.png"; @import "themes/orange/*.png";
@include all-orange-sprite; @include all-orange-sprite;
<a name="selector-control"></a> <a name="selector-control" id="selector-control"></a>
## Selector Control ## Selector Control
****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites. ****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites.
@ -102,7 +102,7 @@ And your stylesheet will compile to:
.actions .save { background-position: 0 -96px; } .actions .save { background-position: 0 -96px; }
.actions .delete { background-position: 0 0; } .actions .delete { background-position: 0 0; }
<a name="sass_functions"></a> <a name="sass_functions" id="sass_functions"></a>
## Sass Functions ## Sass Functions
****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites. ****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites.
@ -126,7 +126,7 @@ Example:
} }
<a name="magic-imports"></a> <a name="magic-imports" id="magic-imports"></a>
## Magic Imports ## Magic Imports
****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites. ****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites.
@ -148,7 +148,7 @@ might want to avoid it. For instance, if your sprite map has more than about 20
sprites, you may find that hand crafting the import will speed up compilation times. See sprites, you may find that hand crafting the import will speed up compilation times. See
the section on [performance considerations](#performance) for more details. the section on [performance considerations](#performance) for more details.
<a name="performance"></a> <a name="performance" id="performance"></a>
## Performance Considerations ## Performance Considerations
Reading PNG files and assembling new images and saving them to disk might have a non-trivial Reading PNG files and assembling new images and saving them to disk might have a non-trivial