updated docs to reflect engine change

This commit is contained in:
Scott Davis 2011-06-12 01:47:38 -04:00
parent 41bd992a8d
commit adac73a951

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@ -14,11 +14,9 @@ The sprite engine is the work horse of sprite generation it's the interface for
### Requirements ### Requirements
A sprite engine requires only one method and that is `construct_sprite` which must return an object that responds to `save(filepath)` A sprite engine requires two methods `construct_sprite`, and `save(filename)`
Once inside this method you have access to `images` which is a collection of [Compass::SassExtensions::Sprites::Image](http://rdoc.info/github/chriseppstein/compass/dda7c9/Compass/SassExtensions/Sprites/Image) Once inside the class you have access to `images` which is a collection of [Compass::SassExtensions::Sprites::Image](http://rdoc.info/github/chriseppstein/compass/dda7c9/Compass/SassExtensions/Sprites/Image)
Since the Engine module extends base you also have access to all methods in [Compass::SassExtensions::Sprites::Base](http://rdoc.info/github/chriseppstein/compass/dda7c9/Compass/SassExtensions/Sprites/Base)
### Configuration ### Configuration
@ -26,7 +24,7 @@ To enable your sprite engine from the config file set
sprite_engine = :<engine name> sprite_engine = :<engine name>
The example below will load `Compass::SassExtension::Sprites::ChunkyPngEngine` The example below will load `Compass::SassExtension::Sprites::ChunkyPngEngine.new(width, height, images)`
sprite_engine = :chunky_png sprite_engine = :chunky_png
@ -35,11 +33,14 @@ The example below will load `Compass::SassExtension::Sprites::ChunkyPngEngine`
module Compass module Compass
module SassExtensions module SassExtensions
module Sprites module Sprites
module <engine name>Engine class ChunkyPngEngine < Compass::SassExtensions::Sprites::Engine
# Returns an object
def construct_sprite def construct_sprite
#must return a image object that responds to save(filename) #do something
end
def save(filename)
#save file
end end
end end