sprite importer will now use erb to generate scss to its easyer to manage
This commit is contained in:
commit
98775ea1ec
21
Gemfile.lock
21
Gemfile.lock
@ -1,7 +1,7 @@
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PATH
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remote: .
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specs:
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compass (0.12.alpha.0.8ede06f)
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compass (0.12.alpha.0.a00044c)
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chunky_png (~> 1.2)
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fssm (>= 0.2.7)
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sass (~> 3.1)
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@ -50,14 +50,14 @@ GEM
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term-ansicolor (>= 1.0.6)
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diff-lcs (1.1.3)
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em-dir-watcher (0.9.4)
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em-websocket (0.3.1)
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em-websocket (0.3.5)
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addressable (>= 2.1.1)
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eventmachine (>= 0.12.9)
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erubis (2.6.6)
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abstract (>= 1.0.0)
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eventmachine (0.12.10)
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fssm (0.2.7)
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gherkin (2.5.1)
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gherkin (2.5.4)
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json (>= 1.4.6)
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haml (3.1.3)
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i18n (0.5.0)
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@ -72,7 +72,7 @@ GEM
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mime-types (~> 1.16)
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treetop (~> 1.4.8)
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metaclass (0.0.1)
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mime-types (1.16)
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mime-types (1.17.1)
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mocha (0.10.0)
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metaclass (~> 0.0.1)
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polyglot (0.3.2)
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@ -95,9 +95,10 @@ GEM
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rake (>= 0.8.7)
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rdoc (~> 3.4)
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thor (~> 0.14.4)
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rake (0.9.2)
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rcov (0.9.10)
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rdoc (3.9.4)
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rake (0.9.2.2)
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rcov (0.9.11)
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rdoc (3.11)
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json (~> 1.4)
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rspec (2.0.1)
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rspec-core (~> 2.0.1)
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rspec-expectations (~> 2.0.1)
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@ -111,14 +112,14 @@ GEM
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ruby-json (1.1.2)
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ruby-prof (0.10.8)
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rubyzip (0.9.4)
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sass (3.1.7)
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term-ansicolor (1.0.6)
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sass (3.1.10)
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term-ansicolor (1.0.7)
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thor (0.14.6)
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timecop (0.3.5)
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treetop (1.4.10)
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polyglot
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polyglot (>= 0.3.1)
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tzinfo (0.3.29)
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tzinfo (0.3.30)
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PLATFORMS
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ruby
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@ -1,9 +1,17 @@
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require 'erb'
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require 'compass/sprite_importer/binding'
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module Compass
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class SpriteImporter < Sass::Importers::Base
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VAILD_FILE_NAME = /\A#{Sass::SCSS::RX::IDENT}\Z/
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SPRITE_IMPORTER_REGEX = %r{((.+/)?([^\*.]+))/(.+?)\.png}
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VALID_EXTENSIONS = ['.png']
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TEMPLATE_FOLDER = File.join(File.expand_path('../', __FILE__), 'sprite_importer')
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CONTENT_TEMPLATE_FILE = File.join(TEMPLATE_FOLDER, 'content.erb')
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CONTENT_TEMPLATE = ERB.new(File.read(CONTENT_TEMPLATE_FILE))
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# finds all sprite files
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def self.find_all_sprite_map_files(path)
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hex = "[0-9a-f]"
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@ -97,82 +105,8 @@ module Compass
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# Generates the Sass for this sprite file
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def self.content_for_images(uri, name, skip_overrides = false)
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<<-SCSS
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@import "compass/utilities/sprites/base";
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// General Sprite Defaults
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// You can override them before you import this file.
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$#{name}-sprite-base-class: ".#{name}-sprite" !default;
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$#{name}-sprite-dimensions: false !default;
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$#{name}-position: 0% !default;
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$#{name}-spacing: 0 !default;
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$#{name}-repeat: no-repeat !default;
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$#{name}-prefix: '' !default;
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$#{name}-clean-up: true !default;
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$#{name}-layout: vertical !default;
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#{skip_overrides ? "$#{name}-sprites: sprite-map(\"#{uri}\", $layout: $#{name}-layout, $cleanup: $#{name}-clean-up);" : generate_overrides(uri, name) }
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// All sprites should extend this class
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// The #{name}-sprite mixin will do so for you.
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\#{$#{name}-sprite-base-class} {
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background: $#{name}-sprites no-repeat;
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}
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// Use this to set the dimensions of an element
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// based on the size of the original image.
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@mixin #{name}-sprite-dimensions($name) {
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@include sprite-dimensions($#{name}-sprites, $name)
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}
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// Move the background position to display the sprite.
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@mixin #{name}-sprite-position($name, $offset-x: 0, $offset-y: 0) {
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@include sprite-background-position($#{name}-sprites, $name, $offset-x, $offset-y)
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}
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// Extends the sprite base class and set the background position for the desired sprite.
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// It will also apply the image dimensions if $dimensions is true.
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@mixin #{name}-sprite($name, $dimensions: $#{name}-sprite-dimensions, $offset-x: 0, $offset-y: 0) {
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@extend \#{$#{name}-sprite-base-class};
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@include sprite($#{name}-sprites, $name, $dimensions, $offset-x, $offset-y)
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}
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@mixin #{name}-sprites($sprite-names, $dimensions: $#{name}-sprite-dimensions, $prefix: sprite-map-name($#{name}-sprites), $offset-x: 0, $offset-y: 0) {
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@include sprites($#{name}-sprites, $sprite-names, $#{name}-sprite-base-class, $dimensions, $prefix, $offset-x, $offset-y)
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}
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// Generates a class for each sprited image.
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@mixin all-#{name}-sprites($dimensions: $#{name}-sprite-dimensions, $prefix: sprite-map-name($#{name}-sprites), $offset-x: 0, $offset-y: 0) {
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@include #{name}-sprites(#{sprite_names(uri).join(" ")}, $dimensions, $prefix, $offset-x, $offset-y);
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}
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SCSS
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end
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# Generates the override defaults for this Sprite
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# <tt>$#{name}-#{sprite_name}-position </tt>
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# <tt> $#{name}-#{sprite_name}-spacing </tt>
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# <tt> #{name}-#{sprite_name}-repeat: </tt>
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def self.generate_overrides(uri, name)
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sprites = sprite_names(uri)
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content = <<-TXT
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// These variables control the generated sprite output
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// You can override them selectively before you import this file.
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TXT
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sprites.map do |sprite_name|
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content += <<-SCSS
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$#{name}-#{sprite_name}-position: $#{name}-position !default;
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$#{name}-#{sprite_name}-spacing: $#{name}-spacing !default;
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$#{name}-#{sprite_name}-repeat: $#{name}-repeat !default;
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SCSS
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end.join
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content += "\n$#{name}-sprites: sprite-map(\"#{uri}\", \n $layout: $#{name}-layout, \n $cleanup: $#{name}-clean-up,\n"
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content += sprites.map do |sprite_name|
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%Q{ $#{name}-#{sprite_name}-position: $#{name}-#{sprite_name}-position,
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$#{name}-#{sprite_name}-spacing: $#{name}-#{sprite_name}-spacing,
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$#{name}-#{sprite_name}-repeat: $#{name}-#{sprite_name}-repeat}
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end.join(",\n")
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content += ");"
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binder = Compass::Sprites::Binding.new(:name => name, :uri => uri, :skip_overrides => skip_overrides)
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CONTENT_TEMPLATE.result(binder.get_binding)
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end
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end
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end
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15
lib/compass/sprite_importer/binding.rb
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15
lib/compass/sprite_importer/binding.rb
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require 'ostruct'
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module Compass
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module Sprites
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class Binding < OpenStruct
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def sprite_names
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@sprite_names ||= Compass::SpriteImporter.sprite_names(uri)
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end
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def get_binding
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binding
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end
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end
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end
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end
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67
lib/compass/sprite_importer/content.erb
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67
lib/compass/sprite_importer/content.erb
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@import "compass/utilities/sprites/base";
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// General Sprite Defaults
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// You can override them before you import this file.
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$<%= name %>-sprite-base-class: ".<%= name %>-sprite" !default;
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$<%= name %>-sprite-dimensions: false !default;
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$<%= name %>-position: 0% !default;
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$<%= name %>-spacing: 0 !default;
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$<%= name %>-repeat: no-repeat !default;
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$<%= name %>-prefix: '' !default;
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$<%= name %>-clean-up: true !default;
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$<%= name %>-layout:vertical !default;
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<% if skip_overrides %>
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$<%= name %>-sprites: sprite-map("<%= uri %>", $layout: $<%= name %>-layout, $cleanup: $<%= name %>-clean-up);
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<% else %>
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// These variables control the generated sprite output
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// You can override them selectively before you import this file.
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<% sprite_names.each do |sprite_name| %>
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$<%= name %>-<%= sprite_name %>-position: $<%= name %>-position !default;
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$<%= name %>-<%= sprite_name %>-spacing: $<%= name %>-spacing !default;
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$<%= name %>-<%= sprite_name %>-repeat: $<%= name %>-repeat !default;
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<% end %>
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$<%= name %>-sprites: sprite-map("<%= uri %>",
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<% sprite_names.map do |sprite_name| %>
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$<%= name %>-<%= sprite_name %>-position: $<%= name %>-<%= sprite_name %>-position,
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$<%= name %>-<%= sprite_name %>-spacing: $<%= name %>-<%= sprite_name %>-spacing,
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$<%= name %>-<%= sprite_name %>-repeat: $<%= name %>-<%= sprite_name %>-repeat,
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<% end %>
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$layout: $<%= name %>-layout,
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$cleanup: $<%= name %>-clean-up
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);
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<% end %>
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// All sprites should extend this class
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// The <%= name %>-sprite mixin will do so for you.
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#{$<%= name %>-sprite-base-class} {
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background: $<%= name %>-sprites no-repeat;
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}
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// Use this to set the dimensions of an element
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// based on the size of the original image.
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@mixin <%= name %>-sprite-dimensions($name) {
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@include sprite-dimensions($<%= name %>-sprites, $name)
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}
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// Move the background position to display the sprite.
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@mixin <%= name %>-sprite-position($name, $offset-x: 0, $offset-y: 0) {
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@include sprite-background-position($<%= name %>-sprites, $name, $offset-x, $offset-y)
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}
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// Extends the sprite base class and set the background position for the desired sprite.
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// It will also apply the image dimensions if $dimensions is true.
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@mixin <%= name %>-sprite($name, $dimensions: $<%= name %>-sprite-dimensions, $offset-x: 0, $offset-y: 0) {
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@extend #{$<%= name %>-sprite-base-class};
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@include sprite($<%= name %>-sprites, $name, $dimensions, $offset-x, $offset-y)
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}
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@mixin <%= name %>-sprites($sprite-names, $dimensions: $<%= name %>-sprite-dimensions, $prefix: sprite-map-name($<%= name %>-sprites), $offset-x: 0, $offset-y: 0) {
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@include sprites($<%= name %>-sprites, $sprite-names, $<%= name %>-sprite-base-class, $dimensions, $prefix, $offset-x, $offset-y)
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}
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// Generates a class for each sprited image.
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@mixin all-<%= name %>-sprites($dimensions: $<%= name %>-sprite-dimensions, $prefix: sprite-map-name($<%= name %>-sprites), $offset-x: 0, $offset-y: 0) {
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@include <%= name %>-sprites(<%= sprite_names.join(" ") %>, $dimensions, $prefix, $offset-x, $offset-y);
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}
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