2d and 3d transforms, version 2, closes 170
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@ -19,7 +19,7 @@ are required to stay up to date.
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## Box Shadow
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## Box Shadow
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The `box-shadow` mixin API has been changed. To upgrade to the new box shadow API, you should
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The `box-shadow` mixin API has been changed. To upgrade to the new box shadow API, you should
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`@import "compass/css3/box-shadow-v2"` or `@import "compass/css/version-2"`. Once you have
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`@import "compass/css3/box-shadow-v2"` or `@import "compass/css3/version-2"`. Once you have
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changed your imports, it is expected that you have migrated your code to the new version,
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changed your imports, it is expected that you have migrated your code to the new version,
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until then, you will receive a deprecation warning from each place in your code where you use
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until then, you will receive a deprecation warning from each place in your code where you use
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deprecated mixins.
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deprecated mixins.
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@ -56,3 +56,134 @@ To upgrade, you have two choices:
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would now become:
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would now become:
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@include box-shadow(inset 5px 5px 2px 3px darken($border_color, 40))
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@include box-shadow(inset 5px 5px 2px 3px darken($border_color, 40))
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<a name="transform"></a>
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## Transform
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The `transform` mixin API has been changed. To upgrade to the new transform API, you should
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`@import "compass/css3/transform-v2"` or `@import "compass/css3/version-2"`. Once you have
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changed your imports, it is expected that you have migrated your code to the new version.
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Until then, you will receive a deprecation warning from each place in your code where you are
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using a deprecated mixin.
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There are several major changes to _how_ the transform mixins are built, to help accomodate
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3D transforms while managing the complexity of the options. The old API had few enough options
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that the main `transform` mixin listed them all as arguments. The new API for the same mixin
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expects a single string with all your transforms listed as they would be in CSS. There are also
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two new mixins to handle backwards compatability, and people who preffer long lists of arguments:
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1. `create-transform` - This is a full list of all the possible arguments that can be used in a
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2 or 3D transform, including origin coordinates and so on. It's a bit overwhelming in scope,
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and not the recommended technique.
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2. `simple-transform` - This mixin is compatable with the old API, and is optimized for some basic
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2D transforms. To keep your old transforms in place, simply rename them from `transform` to
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`simple-transform`.
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For the sake of managing complexity and more closely mimicing css, origin settings have been removed
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from all the other transform mixins. Origins should be set directly with the `transform-origin` mixin.
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Because we now support both 2D and 3D transforms, and these transforms overlapp while having different
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browser support lists, it became important to let you select which browsers you are targeting with each
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transform. With the 3D transforms it is clear, but the 2D transform mixins now all include a final argument
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that toggles (true/false) between the full list of 2D-supporting browsers, and the shorter list of
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3D-supporting browsers. The argument '3D-only' argument defaults to `false` (2D). You only need to worry
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about this if you have 2D transforms that you only want applied in a 3D context.
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In a 3D context you have the additional issue of perspective. The `perspective` mixin can be set on a
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parent element to define the 3D stage for all it's decendants, but perspective can also be set on an
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element-by-element basis. Because the latter option happens within the transform property (and must be
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the first value in the CSS), a `perspective` argument has also been added to all the relevant
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transform mixins.
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To update your generic `transform` mixins, you have two opions:
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1. Change the mixin name from `transform` to `simple-transform` and keep the arguments unchanged. For instance:
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@include transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
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would now become:
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@include simple-transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
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2. Keep including the `transform` mixin, but update the arguments to be a space delimited list of transforms.
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You may need to split out a distinct transform-origin mixin with this approach. For instance:
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@include transform(1.5, 45deg, 1em, 2em, 5deg, -5deg, 100%, 0%)
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would now become:
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@include transform(scale(1.5) rotate(45deg) translateX(1em) translateY(2em) skewX(5deg) skewY(-5deg))
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@include transform-origin(100%, 0%)
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To upgrade your transform partials (`scale`, `rotate`, `translate`, `skew` and related mixins) you only have one option.
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You need to strip any transform-origin arguments into their own mixin, as above.
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The full set of mixins is now as follows:
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* `transform-origin` - ( _[ origin-x, origin-y, origin-z, 3D-only ]_ )
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* `transform-origin2d` - a shortcut for 2D origins with only x and y arguments, automatically targets 2D browsers
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* `transform-origin3d` - a shortcut for 3D origins with x, y and z arguments, automatically targets 3D browsers
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* `apply-origin` - ( origin _[, 3D-only ]_ ) uses a single, space-delimited argument for the coordinates
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* `transform` - ( transforms _[, 3D-only ]_ )
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* `transform2d`, `transform3d` - shortcuts that automatically target the 2D or 3D browser lists
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* `simple-transform`, `create-transform` - longform mixins that take 1 argument per transform option
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* `perspective` - ( perspective )
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* `perspective-origin` - the 'viewer location' set as coordinates
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* `transform-style` - ( style )
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- 'flat' or 'preserves-3d'
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* `backface-visibility` - ( _[ visibility ]_ )
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- 'visible' or 'hidden'
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* `scale` - ( _[ scale-x, scale-y, perspective, 3D-only ]_ )
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* `scaleX`, `scaleY` - shortcuts for the basic 2D scaling
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* `scaleZ`, `scale3d` - shortcuts for the 3D options
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* `rotate` - ( _[ rotation, perspective, 3D-only ]_ )
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* `rotateX`, `rotateY` - shortcuts for 3D rotations on the x and y axis
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* `rotate3d` - takes three 'vector' arguments that create the axis, and a fourth argument for the angle of rotation
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* `translate` - ( _[ translate-x, translate-y, perspective, 3D-only ]_ )
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* `translateX`, `translateY` - shortcuts for the basic 2D translations
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* `translateZ`, `translate3d` - shortcuts for the 3D options
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* `skew` - ( _[ skew-x, skew-y, 3D-only ]_ )
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* `skewX`, `skewY` - shortcuts for skewing along a single axis
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Many of the arguments are optional because of default settings that you can override in your code.
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Here is a full list of the defaults:
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// Transform Origin
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$default-originx : 50% !default;
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$default-originy : 50% !default;
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$default-originz : 50% !default;
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// Scale
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$default-scalex : 1.25 !default;
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$default-scaley : $default-scalex !default;
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$default-scalez : $default-scalex !default;
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// Rotate
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$default-rotate : 45deg !default;
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// Rotate3d
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$default-vectorx : 1 !default;
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$default-vectory : 1 !default;
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$default-vectorz : 1 !default;
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// Translate
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$default-transx : 1em !default;
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$default-transy : $default-transx !default;
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$default-transz : $default-transx !default;
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// Skew
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$default-skewx : 5deg !default;
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$default-skewy : 5deg !default;
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Transforms can be quite complex and difficult to understand properly, but there are many good blog
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posts on the topic if you need help. Enjoy!
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@ -11,5 +11,5 @@
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@import "background-origin";
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@import "background-origin";
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@import "background-size";
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@import "background-size";
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@import "font-face";
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@import "font-face";
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@import "transform";
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@import "transform-v2";
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@import "transition";
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@import "transition";
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