A module documentation for blueprint/colors and a constants partial.
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doc-src/content/reference/blueprint/colors.haml
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doc-src/content/reference/blueprint/colors.haml
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%h1= item[:title]
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%p
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The blueprint colors module defines the default colors that are used by the blueprint
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framework.
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= render "partials/reference/imports"
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= render "partials/reference/constants"
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= render "partials/reference/mixins"
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doc-src/content/reference/blueprint/colors.yaml
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doc-src/content/reference/blueprint/colors.yaml
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---
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title: Blueprint Color Module
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framework: blueprint
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stylesheet: blueprint/_colors.sass
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classnames:
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- reference
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@ -35,4 +35,13 @@ body.reference
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a.view-source
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a.view-source
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float: right
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float: right
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margin: 1.25em
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margin: 1.25em
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table.constants
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width: 100%
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+alternating-rows-and-columns(#eee, #bbb, #191919)
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+outer-table-borders(2px)
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+inner-table-borders(1px)
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td, th
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padding: 0.25em 0.5em
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doc-src/layouts/partials/reference/constants.haml
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doc-src/layouts/partials/reference/constants.haml
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- if (constant_defs = constants(@item)).any?
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%h2 Constants
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- cycle 'even', 'odd' do |row_classes|
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- cycle 'even', 'odd' do |col_classes|
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%table.constants{:cellspacing => "0", :cellpadding=>"0", :border => "0"}
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%thead
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%tr{:class => row_classes.next}
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%th{:class => col_classes.next} Constant
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%th{:class => col_classes.next} Value
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%th{:class => col_classes.next} Overridable?
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- col_classes.reset!
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- constant_defs.each do |constant_def|
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%tr{:class => row_classes.next}
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%td{:class => col_classes.next}
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%code= "!"+constant_def.name
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%td{:class => col_classes.next}
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%code= constant_def.expr.to_sass
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%td{:class => col_classes.next}
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%code= constant_def.guarded ? "Y" : "N"
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- col_classes.reset!
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1
doc-src/layouts/partials/reference/constants.yaml
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1
doc-src/layouts/partials/reference/constants.yaml
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--- {}
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@ -22,4 +22,26 @@ def body_attributes(item)
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:id => body_id(item),
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:id => body_id(item),
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:class => body_class(item)
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:class => body_class(item)
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}
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}
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end
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end
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class Recycler
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attr_accessor :values
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attr_accessor :index
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def initialize *values
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self.values = values
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self.index = 0
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end
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def next
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values[index]
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ensure
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self.index += 1
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self.index = 0 if self.index >= self.values.size
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end
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def reset!
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self.index = 0
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end
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end
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def cycle(*args)
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yield Recycler.new *args
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end
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@ -25,6 +25,9 @@ module Sass
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end
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end
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class VariableNode < Node
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class VariableNode < Node
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attr_accessor :name unless method_defined? :name
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attr_accessor :name unless method_defined? :name
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attr_accessor :expr unless method_defined? :expr
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attr_accessor :guarded unless method_defined? :guarded
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attr_accessor :comment unless method_defined? :comment
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end
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end
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class IfNode < Node
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class IfNode < Node
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def to_sass
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def to_sass
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@ -55,6 +58,9 @@ module Sass
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sass_str
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sass_str
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end
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end
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end
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end
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class VariableNode < Node
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attr_accessor :comment unless method_defined? :comment
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end
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class MixinDefNode < Node
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class MixinDefNode < Node
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attr_accessor :name unless method_defined? :name
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attr_accessor :name unless method_defined? :name
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attr_accessor :args unless method_defined? :args
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attr_accessor :args unless method_defined? :args
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@ -108,4 +114,67 @@ module Sass
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end
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end
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end
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end
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end
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end
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module Script
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class Bool < Literal; alias to_sass to_s; end
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class Color < Literal; alias to_sass to_s; end
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class Funcall < Node
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def to_sass
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"#{name}(#{args.map {|a| a.to_sass}.join(', ')})"
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end
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end
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class Number < Literal
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def to_sass
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value = if self.value.is_a?(Float) && (self.value.infinite? || self.value.nan?)
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self.value
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elsif int?
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self.value.to_i
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else
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(self.value * PRECISION).round / PRECISION
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end
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value = "#{value}#{numerator_units.first}"
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if (nu = numerator_units[1..-1]).any?
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value << " * " + nu.map{|u| "1#{u}"}.join(" * ")
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end
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if (du = denominator_units).any?
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value << " / " + du.map{|u| "1#{u}"}.join(" / ")
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end
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value
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end
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end
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class Operation < Node
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OPERATORS_TO_SASS = {
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:plus => '+',
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:minus => '-',
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:div => '/',
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:mult => '*',
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:comma => ',',
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:concat => ' ',
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:neq => '!=',
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:eq => '==',
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:or => 'or',
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:and => 'and'
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}
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def to_sass
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"#{operand_to_sass(@operand1)} #{OPERATORS_TO_SASS[@operator]} #{operand_to_sass(@operand2)}"
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end
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def operand_to_sass(operand)
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if operand.is_a? Operation
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"(#{operand.to_sass})"
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else
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operand.to_sass
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end
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end
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end
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class String < Literal
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def to_sass
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value.inspect
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end
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end
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class UnaryOperation < Node
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def to_sass
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"#{@operator}#{@operand}"
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end
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end
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class Variable < Node; alias to_sass inspect; end
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end
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end
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end
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