compass/lib/lemonade/sass_functions.rb

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2010-09-12 17:45:45 +00:00
module Sass::Script::Functions
def sprite_url(file)
dir, name, basename = extract_names(file)
sprite = sprite_for("#{dir}#{name}")
Sass::Script::SpriteInfo.new(:url, sprite)
end
def sprite_position(file, position_x = nil, position_y_shift = nil, margin_top_or_both = nil, margin_bottom = nil)
sprite, sprite_item = sprite_url_and_position(file, position_x, position_y_shift, margin_top_or_both, margin_bottom)
Sass::Script::SpriteInfo.new(:position, sprite, sprite_item, position_x, position_y_shift)
end
def sprite_image(file, position_x = nil, position_y_shift = nil, margin_top_or_both = nil, margin_bottom = nil)
sprite, sprite_item = sprite_url_and_position(file, position_x, position_y_shift, margin_top_or_both, margin_bottom)
Sass::Script::SpriteInfo.new(:both, sprite, sprite_item, position_x, position_y_shift)
end
alias_method :sprite_img, :sprite_image
def sprite_files_in_folder(folder)
assert_type folder, :String
count = sprite_file_list_from_folder(folder).length
Sass::Script::Number.new(count)
end
def sprite_file_from_folder(folder, n)
assert_type folder, :String
assert_type n, :Number
file = sprite_file_list_from_folder(folder)[n.to_i]
file = File.basename(file)
Sass::Script::String.new(File.join(folder.value, file))
end
def sprite_name(file)
dir, name, basename = extract_names(file)
Sass::Script::String.new(name)
end
def image_basename(file)
dir, name, basename = extract_names(file, :check_file => true)
Sass::Script::String.new(basename)
end
private
def sprite_file_list_from_folder(folder)
dir = File.join(Lemonade.sprites_path, folder.value)
Dir.glob(File.join(dir, '*.png')).sort
end
def sprite_url_and_position(file, position_x = nil, position_y_shift = nil, margin_top_or_both = nil, margin_bottom = nil)
dir, name, basename = extract_names(file, :check_file => true)
filestr = File.join(Lemonade.sprites_path, file.value)
sprite_file = "#{dir}#{name}.png"
sprite = sprite_for(sprite_file)
sprite_item = image_for(sprite, filestr, position_x, position_y_shift, margin_top_or_both, margin_bottom)
# Create a temporary destination file so compass doesn't complain about a missing image
FileUtils.touch File.join(Lemonade.images_path, sprite_file)
[sprite, sprite_item]
end
def extract_names(file, options = {})
assert_type file, :String
unless (file.value =~ %r(^(.+/)?([^\.]+?)(/(.+?)\.(png))?$)) == 0
raise Sass::SyntaxError, 'Please provide a file in a folder: e.g. sprites/button.png'
end
dir, name, basename = $1, $2, $4
if options[:check_file] and basename.nil?
raise Sass::SyntaxError, 'Please provide a file in a folder: e.g. sprites/button.png'
end
[dir, name, basename]
end
def sprite_for(file)
file = "#{file}.png" unless file =~ /\.png$/
Lemonade.sprites[file] ||= {
:file => "#{file}",
:height => 0,
:width => 0,
:images => [],
:margin_bottom => 0
}
end
def image_for(sprite, file, position_x, position_y_shift, margin_top_or_both, margin_bottom)
image = sprite[:images].detect{ |image| image[:file] == file }
margin_top_or_both ||= Sass::Script::Number.new(0)
margin_top = margin_top_or_both.value #calculate_margin_top(sprite, margin_top_or_both, margin_bottom)
margin_bottom = (margin_bottom || margin_top_or_both).value
if image
image[:margin_top] = margin_top if margin_top > image[:margin_top]
image[:margin_bottom] = margin_bottom if margin_bottom > image[:margin_bottom]
else
width, height = ChunkyPNG::Image.from_file(file).size
x = (position_x and position_x.numerator_units == %w(%)) ? position_x : Sass::Script::Number.new(0)
y = sprite[:height] + margin_top
y = Sass::Script::Number.new(y, y == 0 ? [] : ['px'])
image = {
:file => file,
:height => height,
:width => width,
:x => x,
:margin_top => margin_top,
:margin_bottom => margin_bottom,
:index => sprite[:images].length
}
sprite[:images] << image
end
image
rescue Errno::ENOENT
raise Sass::SyntaxError, "#{file} does not exist in sprites_dir #{Lemonade.sprites_path}"
rescue ChunkyPNG::SignatureMismatch
raise Sass::SyntaxError, "#{file} is not a recognized png file, can't use for sprite creation"
end
end