2010-12-01 09:35:05 +00:00
|
|
|
---
|
|
|
|
title: Spriting with Compass
|
|
|
|
layout: tutorial
|
|
|
|
crumb: Spriting
|
|
|
|
classnames:
|
|
|
|
- tutorial
|
|
|
|
---
|
2011-09-07 02:39:31 +00:00
|
|
|
|
2010-12-06 00:10:25 +00:00
|
|
|
# Spriting with Compass
|
|
|
|
|
2011-04-25 05:11:06 +00:00
|
|
|
Spriting has never been easier with Compass. You place the sprite images in a folder,
|
2010-12-06 00:10:25 +00:00
|
|
|
import them into your stylesheet, and then you can use the sprite in your selectors in one
|
|
|
|
of several convenient ways.
|
|
|
|
|
2011-09-07 02:39:31 +00:00
|
|
|
## Sprite Tutorial Contents
|
|
|
|
<%= sprite_tutorial_links(true) %>
|
|
|
|
|
2010-12-06 00:10:25 +00:00
|
|
|
## Setup
|
|
|
|
|
|
|
|
For this tutorial, let's imagine that in your project's image folder there are four icons:
|
|
|
|
|
|
|
|
* `public/images/icon/new.png`
|
|
|
|
* `public/images/icon/edit.png`
|
|
|
|
* `public/images/icon/save.png`
|
|
|
|
* `public/images/icon/delete.png`
|
|
|
|
|
|
|
|
Each is an icon that is 32px square.
|
|
|
|
|
|
|
|
## Basic Usage
|
2011-09-07 02:39:31 +00:00
|
|
|
|
|
|
|
****Note**: The use of `icon` is only for this example, "icon" represents the folder name that contains your sprites.
|
|
|
|
|
2010-12-06 00:10:25 +00:00
|
|
|
The simplest way to use these icon sprites is to let compass give you a class for each sprite:
|
2011-04-02 12:30:44 +00:00
|
|
|
|
2010-12-06 00:10:25 +00:00
|
|
|
@import "icon/*.png";
|
|
|
|
@include all-icon-sprites;
|
|
|
|
|
|
|
|
And you'll get the following CSS output:
|
|
|
|
|
|
|
|
.icon-sprite,
|
|
|
|
.icon-delete,
|
|
|
|
.icon-edit,
|
|
|
|
.icon-new,
|
2011-06-12 05:48:09 +00:00
|
|
|
.icon-save { background: url('/images/icon-s34fe0604ab.png') no-repeat; }
|
2010-12-06 00:10:25 +00:00
|
|
|
|
|
|
|
.icon-delete { background-position: 0 0; }
|
|
|
|
.icon-edit { background-position: 0 -32px; }
|
|
|
|
.icon-new { background-position: 0 -64px; }
|
|
|
|
.icon-save { background-position: 0 -96px; }
|
|
|
|
|
|
|
|
You can now apply the `icon-XXX` classes to your markup as needed.
|
|
|
|
|
|
|
|
Let's go over what happened there. The import statement told compass to [generate a
|
|
|
|
stylesheet that is customized for your sprites](https://gist.github.com/729507). This
|
2011-09-07 02:39:31 +00:00
|
|
|
stylesheet is [magic](/help/tutorials/spriting/magic-imports), it is not written to disk, and it can be customized
|
2010-12-06 00:10:25 +00:00
|
|
|
by setting configuration variables before you import it. See the section below on
|
2011-09-07 02:39:31 +00:00
|
|
|
[Customization Options](/help/tutorials/spriting/customization). The goal of this stylesheet is to provide a
|
2010-12-06 00:10:25 +00:00
|
|
|
simple naming convention for your sprites so that you they are easy to remember and use. You
|
|
|
|
should never have to care what the is name of the generated sprite map, nor where a sprite
|
|
|
|
is located within it.
|
2011-08-03 02:13:13 +00:00
|
|
|
|
2011-03-26 01:25:27 +00:00
|
|
|
<a name="selector-control"></a>
|
2010-12-06 00:10:25 +00:00
|
|
|
## Selector Control
|
|
|
|
|
|
|
|
If you want control over what selectors are generated, it is easy to do. In this example,
|
|
|
|
this is done by using the magic `icon-sprite` mixin. Note that the mixin's name is dependent
|
|
|
|
on the name of the folder in which you've placed your icons.
|
|
|
|
|
|
|
|
@import "icon/*.png";
|
|
|
|
|
|
|
|
.actions {
|
|
|
|
.new { @include icon-sprite(new); }
|
|
|
|
.edit { @include icon-sprite(edit); }
|
|
|
|
.save { @include icon-sprite(save); }
|
|
|
|
.delete { @include icon-sprite(delete); }
|
|
|
|
}
|
|
|
|
|
|
|
|
And your stylesheet will compile to:
|
|
|
|
|
|
|
|
.icon-sprite,
|
|
|
|
.actions .new,
|
|
|
|
.actions .edit,
|
|
|
|
.actions .save,
|
2011-06-12 05:48:09 +00:00
|
|
|
.actions .delete { background: url('/images/icon-s34fe0604ab.png') no-repeat; }
|
2010-12-06 00:10:25 +00:00
|
|
|
|
|
|
|
.actions .new { background-position: 0 -64px; }
|
|
|
|
.actions .edit { background-position: 0 -32px; }
|
|
|
|
.actions .save { background-position: 0 -96px; }
|
|
|
|
.actions .delete { background-position: 0 0; }
|
|
|
|
|
|
|
|
<a name="magic-imports"></a>
|
|
|
|
## Magic Imports
|
|
|
|
|
|
|
|
As noted above, compass will magically create sprite stylesheets for you. Some people like
|
|
|
|
magic, some people are scared by it, and others are curious about how the magic works. If
|
|
|
|
you would like to avoid the magic, you can use compass to generate an import for you. On the
|
|
|
|
command line:
|
|
|
|
|
|
|
|
compass sprite "public/images/icon/*.png"
|
|
|
|
|
|
|
|
This will create file using your project's preferred syntax, or you can specify the
|
|
|
|
output filename using the `-f` option and the syntax will be inferred from the extension.
|
|
|
|
If you do this, you'll need to remember to regenerate the import whenever you rename, add,
|
|
|
|
or remove sprites.
|
|
|
|
|
|
|
|
Using the magic imports is recommended for most situations. But there are times when you
|
|
|
|
might want to avoid it. For instance, if your sprite map has more than about 20 to 30
|
|
|
|
sprites, you may find that hand crafting the import will speed up compilation times. See
|
|
|
|
the section on [performance considerations](#performance) for more details.
|
|
|
|
|
|
|
|
<a name="performance"></a>
|
|
|
|
## Performance Considerations
|
|
|
|
|
|
|
|
Reading PNG files and assembling new images and saving them to disk might have a non-trivial
|
|
|
|
impact to your stylesheet compilation times. Especially for the first compile. Please keep
|
|
|
|
this in mind.
|
|
|
|
|
|
|
|
## Large numbers of sprites
|
|
|
|
The magic stylesheet can get very large when there are large numbers of sprites. 50 sprites
|
2010-12-20 04:20:58 +00:00
|
|
|
will cause there to be over 150 variables created and then passed into the
|
|
|
|
`sprite-map` [function](/reference/compass/helpers/sprites/#sprite-map).
|
2010-12-06 00:10:25 +00:00
|
|
|
You may find that customizing the sprite function call to only pass those values that you
|
2010-12-20 04:20:58 +00:00
|
|
|
are overriding will provide a small performance boost.
|
|
|
|
See a [concrete example](https://gist.github.com/747970).
|
2010-12-06 00:10:25 +00:00
|
|
|
|
|
|
|
## Oily PNG
|
|
|
|
|
|
|
|
Compass generates PNG files using a pure-ruby library called
|
|
|
|
[`chunky_png`](https://github.com/wvanbergen/chunky_png). This library can be made faster by
|
|
|
|
installing a simple C extension called [`oily_png`](https://github.com/wvanbergen/oily_png).
|
|
|
|
Add it to your `Gemfile` if you have one in your project:
|
|
|
|
|
|
|
|
gem 'oily_png'
|
|
|
|
|
|
|
|
Or install the Rubygem:
|
|
|
|
|
|
|
|
gem install oily_png
|
|
|
|
|
|
|
|
Compass will automatically detect its presence.
|