dos-vga-arena-shooter-game/game.h

24 lines
441 B
C

#ifndef __GAME_H__
#define __GAME_H__
#include "system/vga.h"
extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet, shotgun, shieldKiller;
extern struct SpriteBounds bounds;
struct GlobalGameState {
int difficulty;
int spawnCooldown;
int kills;
int health;
int maxHealth;
int healthGainPerKill;
int coins;
int damageUpgradeLevel;
int healthUpgradeLevel;
int healthGainUpgradeLevel;
};
#endif