24 lines
441 B
C
24 lines
441 B
C
#ifndef __GAME_H__
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#define __GAME_H__
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#include "system/vga.h"
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extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet, shotgun, shieldKiller;
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extern struct SpriteBounds bounds;
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struct GlobalGameState {
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int difficulty;
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int spawnCooldown;
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int kills;
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int health;
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int maxHealth;
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int healthGainPerKill;
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int coins;
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int damageUpgradeLevel;
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int healthUpgradeLevel;
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int healthGainUpgradeLevel;
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};
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#endif
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