#ifndef __GAME_H__ #define __GAME_H__ #include "system/vga.h" extern struct CompiledSpriteRender rabbit, mouse, bullet, enemy, enemyBullet, shotgun, shieldKiller; extern struct SpriteBounds bounds; struct GlobalGameState { int difficulty; int spawnCooldown; int kills; int health; int maxHealth; int healthGainPerKill; int coins; int damageUpgradeLevel; int healthUpgradeLevel; int healthGainUpgradeLevel; }; #endif