John Bintz
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36cb73a9b9
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time to start tuning the game
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2024-02-26 07:52:59 -05:00 |
John Bintz
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3521491bcd
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this is becoming a game
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2024-02-25 16:59:04 -05:00 |
John Bintz
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7b85f11143
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streamline collision detection
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2024-02-25 15:48:19 -05:00 |
John Bintz
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83c35f68c4
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collision detection works and is fast. for now.
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2024-02-25 12:52:42 -05:00 |
John Bintz
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903835a10a
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bullet -> enemy collision codepath works
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2024-02-25 08:43:30 -05:00 |
John Bintz
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35d7ba95b9
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finish spritesheet handling, hook up to makefile
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2024-02-24 10:38:46 -05:00 |
John Bintz
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b1554fda84
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spritesheets are working
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2024-02-24 07:36:18 -05:00 |
John Bintz
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23bc034f6f
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starting on hardware sprites
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2024-02-23 21:29:36 -05:00 |
John Bintz
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3e18d9cdb2
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messing with assembler
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2024-02-21 16:25:00 -05:00 |
John Bintz
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cf3cdad788
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firing works
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2024-02-21 08:25:55 -05:00 |
John Bintz
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129b1f7566
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start on rabbit positioning
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2024-02-20 12:51:59 -05:00 |
John Bintz
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c1a514133e
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more stuff
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2024-02-20 12:39:28 -05:00 |
John Bintz
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8cebf1d3f2
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start on a tile render queue
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2024-02-20 08:20:35 -05:00 |
John Bintz
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a30af87485
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shuffle code around
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2024-02-20 08:00:13 -05:00 |
John Bintz
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5ce88d42cf
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commit stuff
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2024-02-20 06:48:12 -05:00 |
John Bintz
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5dd033eeb9
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character can move around
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2024-02-15 21:18:15 -05:00 |
John Bintz
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d52426a877
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more prep stuff
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2024-02-15 08:34:50 -05:00 |
John Bintz
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0d6bed04f7
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init
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2024-02-14 20:15:55 -05:00 |