dos-vga-arena-shooter-game/spritesheet.yml

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screen:
width: 320
transparentColor: 0
files:
- file: sprtsht.bmp
prefix: "sprite"
sprites:
arenaWallTop:
position: [0, 0]
dimensions: [20, 20]
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offset: [0, 0]
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arenaWallSide:
position: [20, 0]
dimensions: [20, 20]
offset: [0, 0]
arenaFloor:
position: [40, 0]
dimensions: [20, 20]
offset: [0, 0]
rabbit:
position: [0, 20]
dimensions: [16, 16]
offset: [8, 8]
mouse:
position: [16, 20]
dimensions: [8, 8]
offset: [4, 4]
bullet:
position: [16, 28]
dimensions: [4, 4]
offset: [1, 1]
enemy:
position: [0, 20]
dimensions: [16, 16]
offset: [8, 8]
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shotgun:
position: [32, 20]
dimensions: [12, 12]
offset: [6, 6]
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beam:
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position: [44, 20]
dimensions: [12, 12]
offset: [6, 6]