dos-vga-arena-shooter-game/combat.h

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#include "movement.h"
int attemptToFireRabbitBullet(
struct RabbitPosition*,
struct RabbitWeaponry*,
struct BulletPosition[]
);
void advanceRabbitBullets(
struct BulletPosition[],
struct RabbitWeaponry*
);
void handleRabbitBulletToEnemyCollisions(
struct BulletPosition[],
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struct EnemyPosition[],
struct RabbitWeaponry*
);
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int handleRabbitToEnemyCollisions(
struct RabbitPosition*,
struct EnemyPosition[]
);
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int handleEnemyBulletToRabbitCollisions(
struct BulletPosition enemyBulletPosition[],
struct RabbitPosition *rabbitPosition
);
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void buildCollisionGrids(
struct BulletPosition rabbitBulletPosition[],
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struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition *rabbitPosition,
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struct EnemyPosition enemyPosition[],
struct PlayerPowerup *playerPowerup
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);
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void attemptToFireEnemyBullets(
struct EnemyPosition[],
struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition*,
int difficulty
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);
void advanceEnemyBullets(
struct BulletPosition[]
);
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int handleRabbitToPowerupCollision(
struct RabbitPosition *rabbitPosition,
struct PlayerPowerup *playerPowerup
);
void handleEnemyKills(
struct EnemyPosition enemyPosition[],
struct GlobalGameState *globalGameState,
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struct PlayerPowerup *playerPowerup,
struct RabbitWeaponry *rabbitWeaponry
);
void fireCurrentWeaponOnce(struct RabbitWeaponry*);
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int maybeFireShotCount(
struct BulletPosition rabbitBulletPosition[],
int availableBullets[],
int count
);