2024-02-20 17:51:59 +00:00
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#define TILE_SIZE (20)
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2024-02-21 13:25:55 +00:00
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#define ARENA_WIDTH_TILES (10)
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#define ARENA_HEIGHT_TILES (10)
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2024-02-25 20:48:19 +00:00
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#define COLLISION_GRID_SIZE (ARENA_WIDTH_TILES / 2 * TILE_SIZE)
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2024-02-21 13:25:55 +00:00
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#define MOUSE_DISTANCE (32)
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#define RABBIT_MOTION_DRAG (2)
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#define RABBIT_MOTION_ACCELERATION (5)
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#define RABBIT_MOTION_MAX_SPEED (12)
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#define RABBIT_MOTION_VELOCITY_DECAY (5)
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#define RABBIT_BULLET_LIMIT (12)
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2024-02-25 21:59:04 +00:00
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#define RABBIT_BULLET_VELOCITY ((RABBIT_MOTION_ACCELERATION / 2) + 1)
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2024-02-21 13:25:55 +00:00
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#define RABBIT_BULLET_COOLDOWN (10)
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#define RABBIT_BULLET_HEIGHT_START (8)
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2024-02-26 12:52:59 +00:00
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#define RABBIT_HEALTH_MAX (100)
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2024-02-21 13:25:55 +00:00
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#define MOUSE_LIMIT_TOP (TILE_SIZE)
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#define MOUSE_LIMIT_BOTTOM ((ARENA_HEIGHT_TILES - 1) * TILE_SIZE - 1)
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#define MOUSE_LIMIT_LEFT (TILE_SIZE)
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#define MOUSE_LIMIT_RIGHT ((ARENA_WIDTH_TILES - 1) * TILE_SIZE - 1)
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2024-02-20 17:51:59 +00:00
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#define RAD2DEG (180/3.14159)
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#define DEG2RAD (3.14159/180)
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2024-02-25 17:52:42 +00:00
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#define ENEMY_MAX_COUNT (50)
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2024-02-25 21:59:04 +00:00
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#define ENEMY_BULLET_LIMIT (ENEMY_MAX_COUNT / 2)
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#define ENEMY_MOVE_SPEED (1)
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#define ENEMY_MOVE_DELAY (3)
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#define ENEMY_BULLET_VELOCITY (RABBIT_BULLET_VELOCITY - 2)
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2024-02-26 12:52:59 +00:00
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#define ENEMY_FIRE_MIN_DELAY (35)
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#define ENEMY_FIRE_VARIABLE_DELAY (60)
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#define ENEMY_BULLET_DAMAGE (4)
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#define ENEMY_COLLISION_DAMAGE (8)
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#define ENEMY_KILL_HEALTH_GAIN (1)
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2024-02-25 21:59:04 +00:00
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#define BASE_ENEMY_SPAWN_COOLDOWN (30)
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2024-02-26 12:52:59 +00:00
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#define DIFFICULTY_SPAWN_COOLDOWN_REDUCTION (2)
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2024-02-25 21:59:04 +00:00
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#define MINIMUM_ENEMY_SPAWN_COOLDOWN (3)
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#define VARIABLE_ENEMY_SPAWN_COOLDOWN (10)
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