2024-02-25 13:43:30 +00:00
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void attemptToFireRabbitBullet(
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struct RabbitPosition*,
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struct RabbitWeaponry*,
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struct BulletPosition[]
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);
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void advanceRabbitBullets(
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struct BulletPosition[],
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struct RabbitWeaponry*
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);
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void handleRabbitBulletToEnemyCollisions(
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struct BulletPosition[],
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struct EnemyPosition[]
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);
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2024-02-25 17:52:42 +00:00
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2024-02-26 12:52:59 +00:00
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int handleRabbitToEnemyCollisions(
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2024-02-25 17:52:42 +00:00
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struct RabbitPosition*,
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struct EnemyPosition[]
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);
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2024-02-25 20:48:19 +00:00
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2024-02-26 12:52:59 +00:00
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int handleEnemyBulletToRabbitCollisions(
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struct BulletPosition enemyBulletPosition[],
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struct RabbitPosition *rabbitPosition
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);
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2024-02-25 20:48:19 +00:00
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void buildCollisionGrids(
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struct BulletPosition rabbitBulletPosition[],
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2024-02-26 12:52:59 +00:00
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struct BulletPosition enemyBulletPosition[],
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2024-02-25 20:48:19 +00:00
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struct RabbitPosition *rabbitPosition,
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struct EnemyPosition enemyPosition[]
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);
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2024-02-25 21:59:04 +00:00
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void attemptToFireEnemyBullets(
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struct EnemyPosition[],
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struct BulletPosition enemyBulletPosition[],
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2024-02-26 12:52:59 +00:00
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struct RabbitPosition*,
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int difficulty
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2024-02-25 21:59:04 +00:00
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);
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void advanceEnemyBullets(
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struct BulletPosition[]
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);
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