cool-bun-demo/main.c

234 lines
6.5 KiB
C

#include <stdio.h>
#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <exec/exec.h>
#include <hardware/custom.h>
#include <hardware/dmabits.h>
#include <graphics/gfx.h>
#include "system/blitter.h"
#include "system/copper.h"
#include "system/system.h"
#include "screen.h"
#include "types.h"
extern struct Custom far custom;
extern unsigned char far coolbun[];
#define COOL_BUN_WIDTH (32)
#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
#define COOL_BUN_HEIGHT (32)
#define COOL_BUN_PLANES (2)
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
// this should be large enough to hold one bitplane of the largest object
// you are blitting, plus one additional word on each side
#define SCRATCH_AREA_WIDTH_BYTES (8)
#define SCRATCH_AREA_HEIGHT_ROWS (34)
#define SCRATCH_AREA_MEMORY_SIZE (SCRATCH_AREA_WIDTH_BYTES * SCRATCH_AREA_HEIGHT_ROWS)
volatile short *dbg = (volatile short *)0x100;
unsigned char *coolbunArea;
unsigned char *scratchArea;
struct ScreenSetup screenSetup;
void bun_offRightSide(int plusXValue, int y) {
uint8_t i, plane = 0;
uint8_t shift = plusXValue & 15;
uint8_t wordShift = (plusXValue >> 4);
uint16_t bltalwm;
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup.memoryStart + plane * screenSetup.nextBitplaneAdvance + (y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << (15 - i));
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void bun_offLeftSide(int minusXValue, int y) {
unsigned char plane;
uint8_t shift = minusXValue & 15;
uint8_t wordShift = (minusXValue >> 4);
uint8_t i;
uint16_t bltalwm;
// y can't be 0 otherwise we will corrupt memory for now
if (y == 0) return;
for (plane = 0; plane < 2; ++plane) {
// shift left, so desccending
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (1 << 1) + (shift << 12);
// a has a mask we're shifting
custom.bltadat = 0xffff;
// b has bun data
custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE;
// d is the part on screen
custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2;
custom.bltafwm = 0xffff;
bltalwm = 0x0000;
for (i = 0; i < 15 - shift; ++i) {
bltalwm += (1 << i);
}
custom.bltalwm = bltalwm;
custom.bltbmod = wordShift * 2;
custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2;
custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void bun_anywhere(int x, int y) {
uint8_t plane;
uint8_t shift = x & 15;
uint8_t needsExtraWord = shift != 0;
for (plane = 0; plane < 2; ++plane) {
// if we extend the bun area by a word, we only need one write
// buns will never interfere with a background so they don't need a mask
// they do need the scratch area though
custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12);
custom.bltcon1 = (shift << 12);
custom.bltadat = 0xffff;
custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE;
custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane;
// custom.bltdpt = screenSetup.memoryStart;
custom.bltafwm = 0xffff;
if (needsExtraWord) {
custom.bltalwm = 0x0000;
} else {
custom.bltalwm = 0xffff;
}
custom.bltbmod = -(needsExtraWord * 2);
custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2);
custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6);
WaitBlit();
}
}
void renderBun(int x, int y) {
if (x < -31) return;
if (x > screenSetup.width + 31) return;
if (y < 1) return;
if (y > screenSetup.height - COOL_BUN_HEIGHT - 1) return;
if (x < 0) {
bun_offLeftSide(-x, y);
} else if (x > screenSetup.width - COOL_BUN_WIDTH) {
bun_offRightSide(x - (screenSetup.width - COOL_BUN_WIDTH), y);
} else {
bun_anywhere(x, y);
}
}
int main(void) {
uint16_t *copperlist, *currentCopperlist;
int i, x, y, plane, result;
int blitShiftRight, memoryXOffset, blitWidth;
int bunPosition = -31;
color_t colors[16];
unsigned char *currentCoolBunArea, *currentCoolBun;
coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
currentCoolBun = coolbun;
scratchArea = AllocMem(SCRATCH_AREA_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR);
colors[0] = 0x09b8;
colors[1] = 0x0000;
colors[2] = 0x0fff;
colors[3] = 0x000f;
prepareScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 4);
allocateScreenMemory(&screenSetup);
currentCoolBunArea = coolbunArea;
for (plane = 0; plane < COOL_BUN_PLANES; ++plane) {
for (y = 0; y < COOL_BUN_HEIGHT; ++y) {
for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) {
*(currentCoolBunArea++) = *(currentCoolBun++);
}
}
}
// blitter copy the first bitplane row down to the second
copperlist = prepareNewCopperlist();
takeOverSystem();
setCopperlist(copperlist);
setUpDisplay(&screenSetup);
currentCopperlist = addDisplayToCopperlist(copperlist, &screenSetup);
currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16);
endCopperlist(currentCopperlist);
for (i = -31; i < screenSetup.width - 1; ++i) {
y = WaitBOF(250);
for (plane = 0; plane < 2; ++plane) {
custom.bltcon0 = 0xc0 + (1 << 8);
custom.bltcon1 = 0;
custom.bltadat = 0x0000;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltdpt = screenSetup.memoryStart + (45 * screenSetup.width) / 8 + plane * screenSetup.nextBitplaneAdvance;
custom.bltdmod = 0;
custom.bltsize = 20 + (COOL_BUN_MEMORY_SIZE << 6);
WaitBlit();
}
renderBun(i, 45);
}
giveBackSystem();
freeScreenMemory(&screenSetup);
freeCopperlist(copperlist);
FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE);
FreeMem(scratchArea, SCRATCH_AREA_MEMORY_SIZE);
return 0;
}