#include #include #include #include #include #include #include #include "system/blitter.h" #include "system/copper.h" #include "system/system.h" #include "screen.h" #include "types.h" extern struct Custom far custom; extern unsigned char far coolbun[]; #define COOL_BUN_WIDTH (32) #define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8) #define COOL_BUN_HEIGHT (32) #define COOL_BUN_PLANES (2) #define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT) #define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES) // this should be large enough to hold one bitplane of the largest object // you are blitting, plus one additional word on each side #define SCRATCH_AREA_WIDTH_BYTES (8) #define SCRATCH_AREA_HEIGHT_ROWS (34) #define SCRATCH_AREA_MEMORY_SIZE (SCRATCH_AREA_WIDTH_BYTES * SCRATCH_AREA_HEIGHT_ROWS) volatile short *dbg = (volatile short *)0x100; unsigned char *coolbunArea; unsigned char *scratchArea; struct ScreenSetup screenSetup; void bun_offRightSide(int plusXValue, int y) { uint8_t i, plane = 0; uint8_t shift = plusXValue & 15; uint8_t wordShift = (plusXValue >> 4); uint16_t bltalwm; for (plane = 0; plane < 2; ++plane) { custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12); custom.bltcon1 = (shift << 12); custom.bltadat = 0xffff; custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE; custom.bltdpt = screenSetup.memoryStart + plane * screenSetup.nextBitplaneAdvance + (y * screenSetup.width + screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2; custom.bltafwm = 0xffff; bltalwm = 0x0000; for (i = 0; i < 15 - shift; ++i) { bltalwm += (1 << (15 - i)); } custom.bltalwm = bltalwm; custom.bltbmod = wordShift * 2; custom.bltdmod = (screenSetup.width - COOL_BUN_WIDTH) / 8 + wordShift * 2; custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6); WaitBlit(); } } void bun_offLeftSide(int minusXValue, int y) { unsigned char plane; uint8_t shift = minusXValue & 15; uint8_t wordShift = (minusXValue >> 4); uint8_t i; uint16_t bltalwm; // y can't be 0 otherwise we will corrupt memory for now if (y == 0) return; for (plane = 0; plane < 2; ++plane) { // shift left, so desccending custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12); custom.bltcon1 = (1 << 1) + (shift << 12); // a has a mask we're shifting custom.bltadat = 0xffff; // b has bun data custom.bltbpt = coolbunArea + 2 + ((COOL_BUN_HEIGHT - 1) * 4) + plane * COOL_BUN_PLANE_SIZE; // d is the part on screen custom.bltdpt = screenSetup.memoryStart + screenSetup.nextBitplaneAdvance * plane + (screenSetup.width * (y + COOL_BUN_HEIGHT - 1) / 8) + 2 - wordShift * 2; custom.bltafwm = 0xffff; bltalwm = 0x0000; for (i = 0; i < 15 - shift; ++i) { bltalwm += (1 << i); } custom.bltalwm = bltalwm; custom.bltbmod = wordShift * 2; custom.bltdmod = screenSetup.width / 8 - 4 + wordShift * 2; custom.bltsize = 2 - wordShift + (COOL_BUN_HEIGHT << 6); WaitBlit(); } } void bun_anywhere(int x, int y) { uint8_t plane; uint8_t shift = x & 15; uint8_t needsExtraWord = shift != 0; for (plane = 0; plane < 2; ++plane) { // if we extend the bun area by a word, we only need one write // buns will never interfere with a background so they don't need a mask // they do need the scratch area though custom.bltcon0 = 0xc0 + (1 << 8) + (1 << 10) + (shift << 12); custom.bltcon1 = (shift << 12); custom.bltadat = 0xffff; custom.bltbpt = coolbunArea + plane * COOL_BUN_PLANE_SIZE; custom.bltdpt = screenSetup.memoryStart + WORD_ALIGNED_BYTE_POSITION(screenSetup.width, x, y) + screenSetup.nextBitplaneAdvance * plane; // custom.bltdpt = screenSetup.memoryStart; custom.bltafwm = 0xffff; if (needsExtraWord) { custom.bltalwm = 0x0000; } else { custom.bltalwm = 0xffff; } custom.bltbmod = -(needsExtraWord * 2); custom.bltdmod = (screenSetup.width / 8) - COOL_BUN_WIDTH_BYTES - (needsExtraWord * 2); custom.bltsize = (2 + needsExtraWord) + (COOL_BUN_HEIGHT << 6); WaitBlit(); } } void renderBun(int x, int y) { if (x < -31) return; if (x > screenSetup.width + 31) return; if (y < 1) return; if (y > screenSetup.height - COOL_BUN_HEIGHT - 1) return; if (x < 0) { bun_offLeftSide(-x, y); } else if (x > screenSetup.width - COOL_BUN_WIDTH) { bun_offRightSide(x - (screenSetup.width - COOL_BUN_WIDTH), y); } else { bun_anywhere(x, y); } } int main(void) { uint16_t *copperlist, *currentCopperlist; int i, x, y, plane, result; int blitShiftRight, memoryXOffset, blitWidth; int bunPosition = -31; color_t colors[16]; unsigned char *currentCoolBunArea, *currentCoolBun; coolbunArea = AllocMem(COOL_BUN_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR); currentCoolBun = coolbun; scratchArea = AllocMem(SCRATCH_AREA_MEMORY_SIZE, MEMF_CHIP | MEMF_CLEAR); colors[0] = 0x09b8; colors[1] = 0x0000; colors[2] = 0x0fff; colors[3] = 0x000f; prepareScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 4); allocateScreenMemory(&screenSetup); currentCoolBunArea = coolbunArea; for (plane = 0; plane < COOL_BUN_PLANES; ++plane) { for (y = 0; y < COOL_BUN_HEIGHT; ++y) { for (x = 0; x < COOL_BUN_WIDTH_BYTES; ++x) { *(currentCoolBunArea++) = *(currentCoolBun++); } } } // blitter copy the first bitplane row down to the second copperlist = prepareNewCopperlist(); takeOverSystem(); setCopperlist(copperlist); setUpDisplay(&screenSetup); currentCopperlist = addDisplayToCopperlist(copperlist, &screenSetup); currentCopperlist = addColorsToCopperlist(currentCopperlist, colors, 16); endCopperlist(currentCopperlist); for (i = -31; i < screenSetup.width - 1; ++i) { y = WaitBOF(250); for (plane = 0; plane < 2; ++plane) { custom.bltcon0 = 0xc0 + (1 << 8); custom.bltcon1 = 0; custom.bltadat = 0x0000; custom.bltafwm = 0xffff; custom.bltalwm = 0xffff; custom.bltdpt = screenSetup.memoryStart + (45 * screenSetup.width) / 8 + plane * screenSetup.nextBitplaneAdvance; custom.bltdmod = 0; custom.bltsize = 20 + (COOL_BUN_MEMORY_SIZE << 6); WaitBlit(); } renderBun(i, 45); } giveBackSystem(); freeScreenMemory(&screenSetup); freeCopperlist(copperlist); FreeMem(coolbunArea, COOL_BUN_MEMORY_SIZE); FreeMem(scratchArea, SCRATCH_AREA_MEMORY_SIZE); return 0; }