buns can march

This commit is contained in:
John Bintz 2024-06-02 14:37:37 -04:00
parent f86ecfb349
commit b06af2cb4a
8 changed files with 179 additions and 57 deletions

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@ -1,3 +1 @@
Left off at implementing asm routine for injecting point in
copperlist ram where bitplane pointers are going for
easy replacement for double buffering.
* [ ] Move bun calculation to separate file for CuTest and vamos

101
bun.c
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@ -1,3 +1,5 @@
#include <math.h>
// Custom
#include <hardware/custom.h>
@ -193,3 +195,102 @@ void renderBun(
}
}
short int allBunPositionsByFrame[FRAMES_FOR_SCREEN][BUN_COUNT][2];
void calculateAllBunPositions(
struct ScreenSetup *screenSetup
) {
int frame;
for (frame = 0; frame < FRAMES_FOR_SCREEN; ++frame) {
calculateBunPositions(
frame,
allBunPositionsByFrame[frame],
screenSetup
);
}
}
#define MAX_SINE_WAVE_CHANGE (20)
int bunAngleAdjustments[BUN_COUNT];
void buildBunAngleAdjustments() {
int row, column, current, angleAdjustment;
for (current = 0; current < BUN_COUNT; ++current) {
angleAdjustment = 0;
if (current % 2 == 1) angleAdjustment += 180;
if (current / 4 == 1) angleAdjustment += 90;
bunAngleAdjustments[current] = angleAdjustment;
}
}
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
struct ScreenSetup *screenSetup
) {
int x, y, row, column, current;
float angle, startAngle;
frame %= FRAMES_FOR_SCREEN;
startAngle = (float)(frame % BUN_WAVE_LENGTH) * 360 / BUN_WAVE_LENGTH;
for (current = 0; current < BUN_COUNT; ++current) {
row = current / 4;
column = current % 4;
angle = startAngle + bunAngleAdjustments[current];
x = column * BUN_TOTAL_HORIZ_DISTANCE + ((float)frame * BUN_MAX_RANGE / FRAMES_FOR_SCREEN);
if (row == 1) {
x += BUN_TOTAL_HORIZ_DISTANCE / 2;
}
x %= BUN_MAX_RANGE;
x -= 31;
angle = angle * PI / 180;
y = BUN_ROW_START +
row * BUN_TOTAL_VERT_DISTANCE +
sin(angle) * MAX_SINE_WAVE_CHANGE;
bunPositions[current][0] = x;
bunPositions[current][1] = y;
}
}
void setupBunRenderer(
struct BunRenderer *bunRenderer,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen) {
bunRenderer->screenSetup = screenSetup;
bunRenderer->currentScreen = currentScreen;
setupBun();
buildBunAngleAdjustments();
calculateAllBunPositions(screenSetup);
}
void renderBunFrame(
int frame,
struct BunRenderer *bunRenderer
) {
int bun;
frame %= FRAMES_FOR_SCREEN;
for (bun = 0; bun < BUN_COUNT; ++bun) {
renderBun(
allBunPositionsByFrame[frame][bun][0],
allBunPositionsByFrame[frame][bun][1],
bunRenderer->screenSetup,
bunRenderer->currentScreen
);
}
}
void teardownBunRenderer() {
teardownBun();
}

38
bun.h
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@ -13,13 +13,47 @@
#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
void setupBun(void);
#define BUN_MAX_RANGE (31 + 320)
#define BUN_COUNT (12)
#define BUN_SPEED (1)
#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
#define BUN_ROW_START (30)
#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
#define FRAMES_FOR_SCREEN (90)
#define BUN_WAVE_LENGTH (FRAMES_FOR_SCREEN / 2)
struct BunRenderer {
struct ScreenSetup *screenSetup;
struct CurrentScreen *currentScreen;
};
void setupBunRenderer(
struct BunRenderer *,
struct ScreenSetup *,
struct CurrentScreen *
);
void renderBunFrame(
int frame,
struct BunRenderer *
);
void renderBun(
int x,
int y,
struct ScreenSetup *screenSetup,
struct CurrentScreen *currentScreen
);
void teardownBun(void);
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
struct ScreenSetup *screenSetup
);
#endif

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bun_test Executable file

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30
bun_test.c Normal file
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@ -0,0 +1,30 @@
#include <stdio.h>
#include "bun.h"
#include "cutest/CuTest.h"
void *coolbun;
void TBun_calculateBunPositions(CuTest *tc) {
printf("wow\n");
}
CuSuite *BunSuite() {
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, TBun_calculateBunPositions);
}
int main(void) {
CuString *output = CuStringNew();
CuSuite *suite = CuSuiteNew();
CuSuiteAddSuite(suite, BunSuite());
CuSuiteRun(suite);
CuSuiteSummary(suite, output);
CuSuiteDetails(suite, output);
printf("%s\n", output->buffer);
return 0;
}

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main

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57
main.c
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@ -37,52 +37,16 @@ void *copperlistSpritePointers[8];
uint16_t custom_color = (uint16_t)offsetof(Custom, color);
uint16_t custom_sprite = (uint16_t)offsetof(Custom, sprpt);
#define BUN_COUNT (12)
#define BUN_SPEED (2)
short int bunPositions[BUN_COUNT][2];
#define BUN_MAX_RANGE (31 + 320 - 1)
#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
#define BUN_ROW_START (10)
#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
void calculateBunPositions(
uint16_t frame,
short int bunPositions[BUN_COUNT][2],
struct ScreenSetup *screenSetup
) {
int x, y, row, column, current;
frame %= FRAME_MAX;
for (current = 0; current < BUN_COUNT; ++current) {
row = current / 4;
column = current % 4;
x = column * BUN_TOTAL_HORIZ_DISTANCE + frame * BUN_SPEED;
if (row == 1) {
//x += BUN_TOTAL_HORIZ_DISTANCE / 2;
}
x %= BUN_MAX_RANGE;
x -= 31;
y = BUN_ROW_START + row * BUN_TOTAL_VERT_DISTANCE;
bunPositions[current][0] = x;
bunPositions[current][1] = y;
}
}
int main(void) {
uint16_t *copperlist, *currentCopperlist, result;
int i, j, x, y, plane;
int blitShiftRight, memoryXOffset, blitWidth;
uint32_t wow, wow2;
struct BunRenderer bunRenderer;
color_t colors[8];
colors[0] = 0x09b8;
@ -90,10 +54,14 @@ int main(void) {
colors[2] = 0x0fff;
colors[3] = 0x000f;
printf("setting up, i haven't crashed...yet.\n");
setupBun();
setupScreen(&screenSetup, SCREEN_WIDTH, SCREEN_HEIGHT, 3);
setupInitialCurrentScreen(&screenSetup, &currentScreen);
setupBunRenderer(&bunRenderer, &screenSetup, &currentScreen);
// blitter copy the first bitplane row down to the second
copperlist = prepareNewCopperlist();
@ -138,9 +106,7 @@ int main(void) {
endCopperlist(currentCopperlist);
for (i = 0; i < FRAME_MAX * 6; ++i) {
calculateBunPositions(i, bunPositions, &screenSetup);
for (i = 0; i < 200; ++i) {
swapCurrentScreenBuffer(&screenSetup, &currentScreen);
for (plane = 0; plane < 2; ++plane) {
@ -155,14 +121,7 @@ int main(void) {
WaitBlit();
}
for (j = 0; j < BUN_COUNT; ++j) {
renderBun(
bunPositions[j][0],
bunPositions[j][1],
&screenSetup,
&currentScreen
);
}
renderBunFrame(i, &bunRenderer);
updateDisplayInCopperList(
&screenSetup,

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@ -12,8 +12,8 @@ system.lib: system/system.o system/copper.o system/blitter.o
sc objectlibrary=system.lib system/system.o system/copper.o system/blitter.o
main: $(MAIN_OBJS)
sc link to main $(MAIN_OBJS)
sc link to main math=standard $(MAIN_OBJS)
test: blitter_test.o blitter.o system.o
sc link to blitter_test identifierlength=32 math=standard blitter_test.o blitter.o cutest/CuTest.c system.o
test: bun_test.o bun.o
sc link to bun_test identifierlength=32 math=standard bun_test.o bun.o cutest/CuTest.c