60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
#ifndef __BUN_H__
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#define __BUN_H__
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#include "screen.h"
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#define COOL_BUN_WIDTH (32)
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#define COOL_BUN_WIDTH_BYTES (COOL_BUN_WIDTH / 8)
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#define COOL_BUN_HEIGHT (32)
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#define COOL_BUN_PLANES (2)
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#define COOL_BUN_LAST_ROW (COOL_BUN_HEIGHT - 1)
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#define COOL_BUN_LAST_ROW_BYTES (COOL_BUN_LAST_ROW * COOL_BUN_WIDTH_BYTES)
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#define COOL_BUN_PLANE_SIZE (COOL_BUN_WIDTH_BYTES * COOL_BUN_HEIGHT)
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#define COOL_BUN_MEMORY_SIZE (COOL_BUN_PLANE_SIZE * COOL_BUN_PLANES)
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#define BUN_MAX_RANGE (31 + 320)
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#define BUN_COUNT (12)
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#define BUN_SPEED (1)
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#define BUN_HORIZ_DISTANCE_BETWEEN_BUNS ((BUN_MAX_RANGE / 4) - COOL_BUN_WIDTH)
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#define BUN_TOTAL_HORIZ_DISTANCE (BUN_HORIZ_DISTANCE_BETWEEN_BUNS + COOL_BUN_WIDTH)
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#define BUN_ROW_START (30)
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#define BUN_VERT_DISTANCE_BETWEEN_BUNS (20)
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#define BUN_TOTAL_VERT_DISTANCE (COOL_BUN_HEIGHT + BUN_VERT_DISTANCE_BETWEEN_BUNS)
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#define FRAME_MAX (BUN_TOTAL_HORIZ_DISTANCE / BUN_SPEED)
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#define FRAMES_FOR_SCREEN (90)
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#define BUN_WAVE_LENGTH (FRAMES_FOR_SCREEN / 2)
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struct BunRenderer {
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struct ScreenSetup *screenSetup;
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struct CurrentScreen *currentScreen;
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};
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void setupBunRenderer(
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struct BunRenderer *,
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struct ScreenSetup *,
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struct CurrentScreen *
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);
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void renderBunFrame(
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int frame,
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struct BunRenderer *
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);
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void renderBun(
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int x,
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int y,
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struct ScreenSetup *screenSetup,
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struct CurrentScreen *currentScreen
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);
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void calculateBunPositions(
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uint16_t frame,
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short int bunPositions[BUN_COUNT][2],
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struct ScreenSetup *screenSetup
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);
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#endif
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