Simplify cool bun rendering code
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parent
6aed100cd2
commit
777257b83d
18
bun.c
18
bun.c
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@ -94,7 +94,7 @@ void bun_offRightSide(
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bltalwm += (1 << (15 - i));
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bltalwm += (1 << (15 - i));
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}
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}
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon0 = BLTCON0(0xf0, 1, 0, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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bltdmod = screenSetup->byteWidth - COOL_BUN_WIDTH_BYTES +
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@ -106,15 +106,14 @@ void bun_offRightSide(
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custom.bltcon0 = bltcon0;
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltcon1 = bltcon1;
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custom.bltadat = 0xffff;
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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custom.bltbpt = coolbunPlaneStarts[BUN_OFF_LEFT_SIDE][plane];
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custom.bltdpt = currentScreen->planes[plane] +
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custom.bltdpt = currentScreen->planes[plane] +
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bunClear->memoryStartOffsetBytes;
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bunClear->memoryStartOffsetBytes;
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custom.bltafwm = 0xffff;
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custom.bltafwm = 0xffff;
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custom.bltalwm = bltalwm;
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltamod = wordShift * 2;
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custom.bltdmod = bltdmod;
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custom.bltdmod = bltdmod;
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custom.bltsize = bltsize;
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custom.bltsize = bltsize;
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@ -150,7 +149,7 @@ void bun_offLeftSide(
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bltalwm += (1 << i);
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bltalwm += (1 << i);
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}
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}
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bltcon0 = BLTCON0(0xc0, 0, 1, 0, 1, shift);
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bltcon0 = BLTCON0(0xf0, 1, 0, 0, 1, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltcon1 = BLTCON1(bunClear->direction, shift);
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bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
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bltdmod = screenSetup->byteWidth - 4 + wordShift * 2;
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@ -161,10 +160,8 @@ void bun_offLeftSide(
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custom.bltcon0 = bltcon0;
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custom.bltcon0 = bltcon0;
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custom.bltcon1 = bltcon1;
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custom.bltcon1 = bltcon1;
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// a has a mask we're shifting
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// a has bun data
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custom.bltadat = 0xffff;
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custom.bltapt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
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// b has bun data
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custom.bltbpt = coolbunPlaneStarts[BUN_OFF_RIGHT_SIDE][plane];
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// d is the part on screen
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// d is the part on screen
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custom.bltdpt = currentScreen->planes[plane] + bunClear->memoryStartOffsetBytes;
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custom.bltdpt = currentScreen->planes[plane] + bunClear->memoryStartOffsetBytes;
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@ -172,7 +169,7 @@ void bun_offLeftSide(
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custom.bltafwm = 0xffff;
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custom.bltafwm = 0xffff;
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custom.bltalwm = bltalwm;
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custom.bltalwm = bltalwm;
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custom.bltbmod = wordShift * 2;
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custom.bltamod = wordShift * 2;
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custom.bltdmod = bltdmod;
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custom.bltdmod = bltdmod;
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custom.bltsize = bltsize;
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custom.bltsize = bltsize;
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@ -221,7 +218,6 @@ void bun_anywhere(
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custom.bltdpt = currentScreen->planes[plane] +
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custom.bltdpt = currentScreen->planes[plane] +
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bunClear->memoryStartOffsetBytes;
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bunClear->memoryStartOffsetBytes;
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// custom.bltdpt = screenSetup.memoryStart;
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custom.bltafwm = 0xffff;
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custom.bltafwm = 0xffff;
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custom.bltalwm = bltalwm;
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custom.bltalwm = bltalwm;
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2
main.c
2
main.c
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@ -52,7 +52,7 @@ extern uint8_t chip TopazBitplanes[];
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extern uint16_t chip CopperColors[];
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extern uint16_t chip CopperColors[];
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extern uint16_t chip SpriteCopperlist[];
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extern uint16_t chip SpriteCopperlist[];
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extern uint16_t chip SpriteData[];
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extern uint16_t chip SpriteData[];
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extern uint16_t chip MaskBitplane[];
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extern uint8_t chip MaskBitplane[];
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#define TOPAZ_WIDTH_PIXELS (160)
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#define TOPAZ_WIDTH_PIXELS (160)
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#define TOPAZ_WIDTH_BYTES (TOPAZ_WIDTH_PIXELS / 8)
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#define TOPAZ_WIDTH_BYTES (TOPAZ_WIDTH_PIXELS / 8)
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